Last year, we created a number of hexes for witches based on their patron, and we released them on a weekly basis until we finished them all. Now we are doing the same thing with martial arts. These are created with monks in mind, but non-monks can take these, as long as they meet the qualifications.
Stone Mountain Style is designed for dwarven monks. Their style is one created by those that, like the mountain, do not move in the face of danger. Being hammer wielders, dwarven martial arts utilizes these weapons just as several martial arts styles on our world used farming implements as weapons. All that is the basis of Stone Mountain Style. I hope you find this style as fitting for dwarven monks as we do.
Stone Mountain Style (Combat, Style)
Like a stone mountain, you excel at absorbing damage.
Prerequisites: Weapon Focus (any hammer), 1st-level monk or base attack bonus +2.
Benefit: You gain a +1 bonus to all damage rolls made with a hammer. While using this style, you gain DR/bludgeoning equal to half your total character level (minimum 1). However, you can only move up to a maximum of 5 feet each round and your feet must be in contact with the ground to gain the benefits of this feat (you can still wear footgear). This style instantly ends if you move more than 5 feet in a single round for any reason.
Stone Mountain Stun (Combat)
Your hammer stuns like a rock falling from a mountain.
Prerequisites: Stone Mountain Style, Stunning Fist, Weapon Focus (any hammer), 5th-level monk or base attack bonus +10.
Benefit: You gain one additional use of your Stunning Fist per day. When using Stone Mountain Style, you can deliver your Stunning Fist attacks through any hammer you have selected for the Weapon Focus feat.
Stone Mountain Fortress (Combat)
Damaging you is like damaging a fortress made of stone
Prerequisites: Stone Mountain Stun, Stone Mountain Style, Stunning Fist, Weapon Focus (any hammer), 10th-level monk or base attack bonus +15.
Benefit: You gain a +1 bonus to your CMD. When using Stone Mountain Style, your damage reduction changes to DR/adamantine.