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Pathfinder: Strand of Fate Style

I’ve been a little busy lately and have not been able to post another martial arts style that I’ve written. As you may recall, I shared Stone Mountain Style last time. It designed by the dwarven masters of the ki. To emulate a mountain of … well … stone.

Strand of Fate Style was designed long ago and is largely in tales that few believe. Practitioner of the style are said to be able to snap their fingers and break their enemy’s strand in the fabric of fate, but that is just an old tale told around campfires. Few have actually seen such abilities worked, and fewer still talk about it.

Strand of Fate Style (Combat, Style)

You feel a connection to the strands of fate and know how to pull them in your favor.
Prerequisites: Unarmed Strike, 10th-level monk.
Benefit: You gain a +1 bonus to all your saving throws. While using this style, any living creature you successfully attack with your unarmed strike takes a –2 penalty to all saving throws until the start of your next turn.

Strand of Fate Tug (Combat)

Once you have felt a creature’s strand of fate, you can attack that strand from farther away.
Prerequisites: Strand of Fate Style, 14th-level monk.
Benefit: You gain a number of hit points equal to your Wisdom modifier. While using the Strands of Fate Style, you can attack any living creature within 30 feet that you previously attacked within the last minute with the Strands of Fate style as if you were within melee range. If you are using your unarmed strike, these attacks also inflict the –2 penalty to all saving throws per that feat.

Strand of Fate Shatter (Combat)

You can break someone’s strand of fate, killing them instantly.
Prerequisites: Strand of Fate Style, Strand of Fate Tug, 18th-level monk, ki pool.
Benefit: You are immune to death effects. While using Strands of Fate Style, if you successfully attacked a living creature in the previous round, you can spend 3 points from his ki pool as a standard action to shatter the creature’s strand of fate. The creature must succeed on a Fortitude save (DC 10 + 1/2 your monk level + your Wis modifier) or die instantly, its body turning into dust. This effect prevents the use of raise dead and resurrection to restore the creature to life (although true resurrection works as normal).

Run an adventure where you can use such a high level martial arts like Stand of Fate Style. Download Deadly Delves: The Chaosfire Incursion today at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.

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Pathfinder: Stone Mountain Style

Book of Heroic Races: Advanced Compendium

Last year, we created a number of hexes for witches based on their patron, and we released them on a weekly basis until we finished them all. Now we are doing the same thing with martial arts. These are created with monks in mind, but non-monks can take these, as long as they meet the qualifications.

Stone Mountain Style is designed for dwarven monks. Their style is one created by those that, like the mountain, do not move in the face of danger. Being hammer wielders, dwarven martial arts utilizes these weapons just as several martial arts styles on our world used farming implements as weapons. All that is the basis of Stone Mountain Style. I hope you find this style as fitting for dwarven monks as we do.

Stone Mountain Style (Combat, Style)

Like a stone mountain, you excel at absorbing damage.
Prerequisites: Weapon Focus (any hammer), 1st-level monk or base attack bonus +2.
Benefit: You gain a +1 bonus to all damage rolls made with a hammer. While using this style, you gain DR/bludgeoning equal to half your total character level (minimum 1). However, you can only move up to a maximum of 5 feet each round and your feet must be in contact with the ground to gain the benefits of this feat (you can still wear footgear). This style instantly ends if you move more than 5 feet in a single round for any reason.

Stone Mountain Stun (Combat)

Your hammer stuns like a rock falling from a mountain.
Prerequisites: Stone Mountain Style, Stunning Fist, Weapon Focus (any hammer), 5th-level monk or base attack bonus +10.
Benefit: You gain one additional use of your Stunning Fist per day. When using Stone Mountain Style, you can deliver your Stunning Fist attacks through any hammer you have selected for the Weapon Focus feat.

Stone Mountain Fortress (Combat)

Damaging you is like damaging a fortress made of stone
Prerequisites: Stone Mountain Stun, Stone Mountain Style, Stunning Fist, Weapon Focus (any hammer), 10th-level monk or base attack bonus +15.
Benefit: You gain a +1 bonus to your CMD. When using Stone Mountain Style, your damage reduction changes to DR/adamantine.

Emberwood is our signature wyrwood monk. Learn more about its race in the Book of Heroic Races: Advanced Compendium at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.