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Pathfinder: Strand of Fate Style

I’ve been a little busy lately and have not been able to post another martial arts style that I’ve written. As you may recall, I shared Stone Mountain Style last time. It designed by the dwarven masters of the ki. To emulate a mountain of … well … stone.

Strand of Fate Style was designed long ago and is largely in tales that few believe. Practitioner of the style are said to be able to snap their fingers and break their enemy’s strand in the fabric of fate, but that is just an old tale told around campfires. Few have actually seen such abilities worked, and fewer still talk about it.

Strand of Fate Style (Combat, Style)

You feel a connection to the strands of fate and know how to pull them in your favor.
Prerequisites: Unarmed Strike, 10th-level monk.
Benefit: You gain a +1 bonus to all your saving throws. While using this style, any living creature you successfully attack with your unarmed strike takes a –2 penalty to all saving throws until the start of your next turn.

Strand of Fate Tug (Combat)

Once you have felt a creature’s strand of fate, you can attack that strand from farther away.
Prerequisites: Strand of Fate Style, 14th-level monk.
Benefit: You gain a number of hit points equal to your Wisdom modifier. While using the Strands of Fate Style, you can attack any living creature within 30 feet that you previously attacked within the last minute with the Strands of Fate style as if you were within melee range. If you are using your unarmed strike, these attacks also inflict the –2 penalty to all saving throws per that feat.

Strand of Fate Shatter (Combat)

You can break someone’s strand of fate, killing them instantly.
Prerequisites: Strand of Fate Style, Strand of Fate Tug, 18th-level monk, ki pool.
Benefit: You are immune to death effects. While using Strands of Fate Style, if you successfully attacked a living creature in the previous round, you can spend 3 points from his ki pool as a standard action to shatter the creature’s strand of fate. The creature must succeed on a Fortitude save (DC 10 + 1/2 your monk level + your Wis modifier) or die instantly, its body turning into dust. This effect prevents the use of raise dead and resurrection to restore the creature to life (although true resurrection works as normal).

Run an adventure where you can use such a high level martial arts like Stand of Fate Style. Download Deadly Delves: The Chaosfire Incursion today at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.

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Pathfinder: Stone Mountain Style

Book of Heroic Races: Advanced Compendium

Last year, we created a number of hexes for witches based on their patron, and we released them on a weekly basis until we finished them all. Now we are doing the same thing with martial arts. These are created with monks in mind, but non-monks can take these, as long as they meet the qualifications.

Stone Mountain Style is designed for dwarven monks. Their style is one created by those that, like the mountain, do not move in the face of danger. Being hammer wielders, dwarven martial arts utilizes these weapons just as several martial arts styles on our world used farming implements as weapons. All that is the basis of Stone Mountain Style. I hope you find this style as fitting for dwarven monks as we do.

Stone Mountain Style (Combat, Style)

Like a stone mountain, you excel at absorbing damage.
Prerequisites: Weapon Focus (any hammer), 1st-level monk or base attack bonus +2.
Benefit: You gain a +1 bonus to all damage rolls made with a hammer. While using this style, you gain DR/bludgeoning equal to half your total character level (minimum 1). However, you can only move up to a maximum of 5 feet each round and your feet must be in contact with the ground to gain the benefits of this feat (you can still wear footgear). This style instantly ends if you move more than 5 feet in a single round for any reason.

Stone Mountain Stun (Combat)

Your hammer stuns like a rock falling from a mountain.
Prerequisites: Stone Mountain Style, Stunning Fist, Weapon Focus (any hammer), 5th-level monk or base attack bonus +10.
Benefit: You gain one additional use of your Stunning Fist per day. When using Stone Mountain Style, you can deliver your Stunning Fist attacks through any hammer you have selected for the Weapon Focus feat.

Stone Mountain Fortress (Combat)

Damaging you is like damaging a fortress made of stone
Prerequisites: Stone Mountain Stun, Stone Mountain Style, Stunning Fist, Weapon Focus (any hammer), 10th-level monk or base attack bonus +15.
Benefit: You gain a +1 bonus to your CMD. When using Stone Mountain Style, your damage reduction changes to DR/adamantine.

Emberwood is our signature wyrwood monk. Learn more about its race in the Book of Heroic Races: Advanced Compendium at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.

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Pathfinder: Tentacled Martial Arts

Book of Heroic Races: Advanced Gillmen

Martial arts is something I have enjoyed my whole life. I studied two different styles of karate in my youth. I enjoy watching martial arts movies. And it was Exalted that brought me back into role playing games after college. So when I started writing for Pathfinder, I wanted martial arts to play a larger part. My first Pathfinder writing credit was Abbey of the Golden Sparrow. So whenever I started work on Book of Heroic Races: Advanced Gillmen, I knew that I wanted to include a martial arts style unique to the gillmen. The final result is the Squid Style.

Style feats, for those not familiar with the Pathfinder Roleplaying Game: Ultimate Combat, are a series of three feats that form the martial arts style. Squid style is all about using all your limbs since you do not need to stand. It is not one performed above the water.It is not limited to gillmen alone, but it makes the most for gillmen to practice it. 

Squid Style (Combat, Style)

Just like the multi-tentacled creatures of the deep, a practitioner of squid style can grab anything it wants.

Prerequisite: Improved Unarmed Strike, Skill Focus (Swim) or a swim speed, flurry of blows class ability, base attack bonus +3 or monk level 3rd.

Benefit: You gain a +1 bonus on combat maneuver checks made to grapple and to maintain a grapple. When you are using this style and you strike a creature with two or more flurry of blows attacks in a round, you can attempt a combat maneuver check to grapple the creature as a free action.

Squid Crush (Combat)

You crush any creature in your arms.

Prerequisite: Squid Style, base attack bonus +6 or monk level 6th.

Benefit: When you damage a creature you are grappling, you gain a +2 bonus to the damage roll. When you are using Squid Style and you are grappling a creature, you can choose to deal half your unarmed strike damage and perform one of the other actions (move, pin, tie up) while maintaining the grapple.

Normal: You can perform only one action while maintaining a grapple.

Squid Swim (Combat)

Like a squid releases ink to blind its targets, your attacks blind your opponents.

Prerequisite: Squid Crush, base attack bonus +10 or monk level 10th.

Benefit: If you confirm a critical hit against an opponent, the creature is blinded for 1 round. When you are using Squid Style while grappling a creature and swimming, you can move both yourself and your target up to your full Swim speed.  

Normal: When you are grappling a creature, you can move up to half your speed.

Download the Book of Heroic Races: Advanced Gillmen for Pathfinder at DriveThruRPG/RPGNow, Paizo.com, and the OpenGamingStore.

Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.