One of the things I LOVED about third edition was all the racial options we had. There are so many that are rather imaginative and inspiring that I do not feel have been duplicated in the current edition. So I thought I would create a scratch-off-the-serial-numbers version of one of my favorites. So today I bring you grave gnomes.
Grave gnomes are named not because they they are close to the dead but because they are as silent as the grave. This is the human name for them. In Gnomish, their name for themselves translates to “the whispering ones.” They lack the jovial attitude that is associated with their more well known brethren. They can be single-mindly focused on attacking their enemies and defending the few they let in close. When they are not spying on their enemies they are sharpening their weapons and tending to their armor.
Ability Score Increase. Your Dexterity score increases by 1.
Martial Knowledge. Whenever you make an Intelligence (History) check related to weapons or technological devices related to war, you can add twice your proficiency bonus, instead of any proficiency bonus you would normally apply.
Blending. When you attempt to hide, you can attempt to blend in with their surroundings. You gain advantage on all Dexterity (Stealth) checks for one minute. Once you use this ability, you cannot use it again until you complete a short or long rest.
This post was made possible by our Patreon supporters. Join our Patron to support our blog and make more posts like this possible. While you’re at it, download our supplements at DriveThruRPG and the Open Gaming Store. Grab our supplements for your games online at the Fantasy Grounds Store.