Upgrade Your Ship Weapons Not every ship should have stock weapons. Crews that have been sailing wildspace long enough should have better, more powerful weapons. Give your players exciting new ship weapons by going beyond the basics with Spelljammer: Ship Weapon Upgrades. Inside this 5-page PDF, you will find: Fire something creative and unload uponContinue reading “D&D 5e: Unleash New Weapons on Your Spelljammer Game”
Tag Archives: 5e
Spelljammer 5e: Kobold Flame Cannon
We are JBE have decided to try our hand at the DMs Guild. Specifically, I’m writing for Spelljammer because I’m enjoying the game I’m in right now. Sure, I’ve thought of giving the DMs Guild a try before, but I could never find the right product idea. For Spelljammer, we had a great idea. OurContinue reading “Spelljammer 5e: Kobold Flame Cannon”
5e: Baby Space Whale
So I’m enjoying the new campaign setting. I want to jam some spells sometime. I love these old campaign settings. They do not get nearly enough love. I’m looking forward to scaping the planes next year as well. But I digress. So I created a baby space whale. I mean why have the adult spaceContinue reading “5e: Baby Space Whale”
3 Rules for Running Easier Adventures
I recently ran into a forum post on the Pathfinder 2e boards asking Paizo to alter their adventure design. Reading it, I remembered similar complaints about Pathfinder 1e and a lesser extent D&D 5e. I don’t believe Paizo or anyone else is going to alter the way they create adventures because the product should beContinue reading “3 Rules for Running Easier Adventures”
3 Rules for Incorporating Character Backstories
The nice things about the long adventure books of D&D or Pathfinder Adventure Paths is that they make the brunt of the work of creating a long campaign off the GMs shoulders. You have a book in front of you; just do what it says comes next. The down side: the player characters are interchangeable.Continue reading “3 Rules for Incorporating Character Backstories”
5e: Grave Gnomes
One of the things I LOVED about third edition was all the racial options we had. There are so many that are rather imaginative and inspiring that I do not feel have been duplicated in the current edition. So I thought I would create a scratch-off-the-serial-numbers version of one of my favorites. So today IContinue reading “5e: Grave Gnomes”
5e: Bolas
I want to make a magic bolas for the 3 fantasy games we support, but first I have to mundane version, since it doesn’t exist for two of them. It already exists for Pathfinder, and 13th Age has rules for weapons for each class so it will just be a magic item. So here’s theContinue reading “5e: Bolas”
3 Rules For When The Encounter Goes Bad
All of us GMs have been there. We create an encounter that we think will be a cake walk for the players and they roll terribly. Either that or they split the party and neither group can help the other. The question then becomes, “How does the GM same the party?” because we all knowContinue reading “3 Rules For When The Encounter Goes Bad”
Why We Play the Games We Do
I recently played Pathfinder 2e and picked up the Core Rulebook and Bestiary. I mentioned this in the Fans of Jon Brazer Enterprises Facebook Group and someone mentioned that the RPG market is oversaturated. I’ve heard this argument before, but this time it got me thinking. Sure the businessperson in me says that the lawContinue reading “Why We Play the Games We Do”
5e: Equitaur
With only one day left in May, I am starting June’s blog posts early. This month is going to focus on monsters, mainly because I got some new monster art recently and I want to create the fun creepies. *evil laugh* We’re going to be doing like at the April with the skunkdrill, where weContinue reading “5e: Equitaur”