D&D 5e: Unleash New Weapons on Your Spelljammer Game

Upgrade Your Ship Weapons Not every ship should have stock weapons. Crews that have been sailing wildspace long enough should have better, more powerful weapons. Give your players exciting new ship weapons by going beyond the basics with Spelljammer: Ship Weapon Upgrades. Inside this 5-page PDF, you will find: Fire something creative and unload uponContinue reading “D&D 5e: Unleash New Weapons on Your Spelljammer Game”

One D&D: Decoupling Races from Abilities

In the first One D&D playtest doc, races possessed no ability score bonuses or penalties. At the end of the day, I like it and hate it for the exact same reason. But before I begin, let me just say again that the term “race” needs to go away. It is an imprecise term thatContinue reading “One D&D: Decoupling Races from Abilities”

Spelljammer 5e: Kobold Flame Cannon

We are JBE have decided to try our hand at the DMs Guild. Specifically, I’m writing for Spelljammer because I’m enjoying the game I’m in right now. Sure, I’ve thought of giving the DMs Guild a try before, but I could never find the right product idea. For Spelljammer, we had a great idea. OurContinue reading “Spelljammer 5e: Kobold Flame Cannon”

3 Things to Remember During the One D&D Playtest

As one who has seen many edition changes and been a veteran of a few edition wars, I have seen much, argued with many, and witnessed the result of all that effort. So in an effort to have a much smoother transition this time around, I have three things that everyone should keep in mindContinue reading “3 Things to Remember During the One D&D Playtest”

One DnD: What Does Compatible Mean?

Lately, we’ve been talking about One D&D and analyzing both what is inside and what it means for the whole of the gaming community. Previously, I shared my first impressions, discussed the races, and talked about why I believe the OGL will be going away after the new edition launches. Today we’re talking about OneContinue reading “One DnD: What Does Compatible Mean?”

5e: Baby Space Whale

So I’m enjoying the new campaign setting. I want to jam some spells sometime. I love these old campaign settings. They do not get nearly enough love. I’m looking forward to scaping the planes next year as well. But I digress. So I created a baby space whale. I mean why have the adult spaceContinue reading “5e: Baby Space Whale”

One DnD: OGL Going Away in 6e

Last week, I posted my initial reaction to the One D&D Announcement. In it, I said that I believe that the OGL is going away. I’ve gotten a few questions on why I believe that to be the case. So instead of repeating them over and over again, I’m sharing them here. But first, someContinue reading “One DnD: OGL Going Away in 6e”

One D&D: Talking Races

I talked a bit last week about my Initial Reaction to One D&D. Today, I’d like to start talking about the specifics. But before I do that, I would like to address the reaction to the name “One D&D.” I seriously doubt that this will be the final name for the new edition. In fact,Continue reading “One D&D: Talking Races”

One DnD: My Initial Thoughts

If you haven’t seen it yet, Wizards of the Coast announced the playtest of their new edition, which they’re calling One D&D. I’m not going to tell you what’s in it; you can read it for yourself and see the direction they want to go. Personally, I like some things and I don’t like someContinue reading “One DnD: My Initial Thoughts”

3 Rules for Running Easier Adventures

I recently ran into a forum post on the Pathfinder 2e boards asking Paizo to alter their adventure design. Reading it, I remembered similar complaints about Pathfinder 1e and a lesser extent D&D 5e. I don’t believe Paizo or anyone else is going to alter the way they create adventures because the product should beContinue reading “3 Rules for Running Easier Adventures”