What Your Undead Army Says About You

My Pathfinder 2e group is playing Kingmaker right now and have decided that their first decree is that all funerals end in cremation. This way they don’t have any problems with the undead. Ignoring the prospect of ghosts, banshees and others incorporeals, it got me thinking about about what an undead army says about aContinue reading “What Your Undead Army Says About You”

5e Creative Commons: It’s a Trap!

I’ve heard enough people say something to the effect of, “If you’re so concerned about the OGL, just use Creative Commons.” My answer has steadfastly been, “No, I’m not going to publish with it.” I’m frequently met with confusion by that. So I’m going to explain some. Why The OGL Was Good First some background.Continue reading “5e Creative Commons: It’s a Trap!”

Moving Forward

My team and I have had a long, hard discussion over the weekend and in the end, we all agreed on one difficult truth: we do not trust that Wizards of the Coast will stay true to their word or won’t try to somehow undermine the OGL at some point in the future. That inContinue reading “Moving Forward”

An Open Letter to Wizards of the Coast Concerning the Leaked OGL 1.1

Dear Wizards of the Coast, As small publishers and individual creators who create considerable content under the OGL 1.0a, we the undersigned call upon you to reverse course in regards to the leaked, alleged text of OGL 1.1. As the leader of the tabletop roleplaying game industry, your direction guides us all. We believe thatContinue reading “An Open Letter to Wizards of the Coast Concerning the Leaked OGL 1.1”

D&D 5e: Unleash New Weapons on Your Spelljammer Game

Upgrade Your Ship Weapons Not every ship should have stock weapons. Crews that have been sailing wildspace long enough should have better, more powerful weapons. Give your players exciting new ship weapons by going beyond the basics with Spelljammer: Ship Weapon Upgrades. Inside this 5-page PDF, you will find: Fire something creative and unload uponContinue reading “D&D 5e: Unleash New Weapons on Your Spelljammer Game”

One D&D: Decoupling Races from Abilities

In the first One D&D playtest doc, races possessed no ability score bonuses or penalties. At the end of the day, I like it and hate it for the exact same reason. But before I begin, let me just say again that the term “race” needs to go away. It is an imprecise term thatContinue reading “One D&D: Decoupling Races from Abilities”

Spelljammer 5e: Kobold Flame Cannon

We are JBE have decided to try our hand at the DMs Guild. Specifically, I’m writing for Spelljammer because I’m enjoying the game I’m in right now. Sure, I’ve thought of giving the DMs Guild a try before, but I could never find the right product idea. For Spelljammer, we had a great idea. OurContinue reading “Spelljammer 5e: Kobold Flame Cannon”

3 Things to Remember During the One D&D Playtest

As one who has seen many edition changes and been a veteran of a few edition wars, I have seen much, argued with many, and witnessed the result of all that effort. So in an effort to have a much smoother transition this time around, I have three things that everyone should keep in mindContinue reading “3 Things to Remember During the One D&D Playtest”

One DnD: What Does Compatible Mean?

Lately, we’ve been talking about One D&D and analyzing both what is inside and what it means for the whole of the gaming community. Previously, I shared my first impressions, discussed the races, and talked about why I believe the OGL will be going away after the new edition launches. Today we’re talking about OneContinue reading “One DnD: What Does Compatible Mean?”