PF 1e: Corrupted Spider


Long-time JBE fans will know that I consider myself to be, first and foremost, a monster creator. Give me a piece of artwork of something new and unusual, and I’ll make you something to terrify your players with. I haven’t created a monster in quite some time. Life and other distractions got in the way and I just haven’t done that in a while.

Well, it is time to change that. Especially considering that Fat Goblin Games just ran a sale on their artwork, and I snatched up quite a bit by Jeffrey Koch. My creative juices are flowing, and I am excited. I know this first one isn’t awe-inspiringly new, but it is a first creation while I’m dusting off the old gears. I hope you enjoy it in your game.

DriveThruRPG has a sale of Pathfinder products going on now. Grab JBE’s Pathfinder titles while they are up to 40% off.

Corrupted Spider CR 4

XP 1,200
CE Large outsider (augmented vermin)
Init +4; Senses darkvision 60 ft., tremorsense 60 ft.; Perception +6

Defenses

AC 17, touch 13, flat-footed 13 (+4 Dex, +4 natural, –1 size)
hp 42 (5d10+15)
Fort +7, Ref +8, Will +3
Defensive Abilities 5/cold iron or good; Immune mind-affecting effects

Offense

Speed 30 ft., climb 30 ft.
Melee bite +6 (2d6+2 plus poison)
Special Attacks web (+8 ranged, DC 15, hp 5)

Statistics

Str 15, Dex 19, Con 16, Int —, Wis 14, Cha 2
Base Atk +5; CMB +8; CMD 22 (34 vs. trip)
Skills Climb +18, Perception +6 (+10 in webs), Stealth +4 (+8 in webs); Racial Modifiers +4 Perception, +4 Stealth (+8 in webs), +16 Climb

Ecology

Environment any Abyss
Organization solitary, pair, or colony (3–8)
Treasure incidental

Special Abilities

Poison (Ex) Bite—injury; save Fort DC 15; frequency 1/round for 4 rounds; effect 1d3 Strength damage; cure 1 save. 

The overwhelming majority of creatures that find their way to the Abyss end up either ripped apart by demons or other denizens for pure enjoyment. Those that not only survive but thrive in this environment for generation after generation end up changed by it, becoming one of the horrors of this dreadful place. Vermin are most often the creatures that undergo this change with spiders being the undisputed masters of being foul creatures that survive this change. 

The overwhelming majority of creatures that find their way to the Abyss end up either ripped apart by demons or other denizens for pure enjoyment. Those that not only survive but thrive in this environment for generation after generation end up changed by it, becoming one of the horrors of this dreadful place. Vermin are most often the creatures that undergo this change with spiders being the undisputed masters of being foul creatures that survive this change. 

While they are no smarter than their mundane counterparts, corrupted spiders are larger, stronger, and more deadly than those found on the Material Plane. Even worse, they gained some of the protections that the creatures native to this plane possess. Generations of these creatures feasting upon demons will impart their natural biology upon them. They still remember their taste for humanoid flesh and will ensnare such prey at their first opportunity.

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