In my Kingmaker home game, my wife is playing an elemental sorcerer and I have to say, it sucks. Like a a whole lot. So over the course of these series of blog posts, we’re going to pick it apart and make a better one.
Today, we’re going to start with something easy: Elemental Type. The core book Sorcerer bloodline does one of two types of damage: fire and bludgeoning. What a great way of saying, “Fire is cool, everyone else can suck it.” So here’s my first modification.
Choose the type of elemental that influenced your bloodline: air, earth, fire, or water. If your element is air, you wield the power of storms and strike your foes with lightning; if it’s earth, you toss huge chunks of granite, a sharp piece of obsidian, or a handful of sand; if it’s fire, you incinerate your foes with flame; and if it’s water, you command droplets of the deep seas to steal the warmth of others. For air, all marked spells deal electricity damage. For earth, all marked spells deal either bludgeoning, piercing, or slashing damage, your choice when you cast the spell. For fire, all marked spells deal fire damage. For water, all marked spells deal cold damage. You replace any existing elemental traits with the trait of the element you chose.