Not that long ago, we shared the wand of enduring heroism. Today, we wanted to share with you another such wand of our creation: the wand of enhanced energy resistance. Like we mentioned last time, we each of these wands are designed with expanding options. The few wands that are in the Pathfinder 2e CoreContinue reading “PF 2e: Wand of Enhanced Energy Resistance”
Tag Archives: Magic
PF2e: Spells at 1st Level – Fixing the Elemental Bloodline Sorcerer, Part 2
Every sorcerer gets 3 bloodline spells at 1st level: a cantrip, a focus spell, and a 1st level spell. Let’s take a look at the sorcerer with the elemental bloodline and see how it can be improved. The cantrip does a spell attack dealing damage, the focus spell does a spell attack dealing damage, andContinue reading “PF2e: Spells at 1st Level – Fixing the Elemental Bloodline Sorcerer, Part 2”
PF2e: Fixing the Sorcerer Elemental Bloodline, Part 1
In my Kingmaker home game, my wife is playing an elemental sorcerer and I have to say, it sucks. Like a a whole lot. So over the course of these series of blog posts, we’re going to pick it apart and make a better one. Today, we’re going to start with something easy: Elemental Type.Continue reading “PF2e: Fixing the Sorcerer Elemental Bloodline, Part 1”
5e: What Should We Work On Next?
Last year, we asked what levels need more adventures. While we are working on adventures, we are starting to plan our player options. Tell us what you want to see and share with us your ideas as to what you want to see in the comments below, and be sure to check out what weContinue reading “5e: What Should We Work On Next?”
Pathfinder: Spells of the Sea
All week long, we are showing off what is inside the Book of Heroic Races: Advanced Merfolk. Yesterday we showed off the merfolk racial traits and two variants that you can play in your campaign. Today are sharing with you three spells common among the merfolk people. These spells help landwalkers adapt to life benethContinue reading “Pathfinder: Spells of the Sea”