Pathfinder: Unleash a Coven of Witches on Your Game

Eldritch Lore and Powerful Curses Do your PCs need to hire some arcane know-how? Does your upcoming session need a spell slinger with some spooky flavor? Are you seeking a villain who can work a great and terrible curse to end your campaign? The Book of Beasts: Witch Codex has the solutions you need, armingContinue reading “Pathfinder: Unleash a Coven of Witches on Your Game”

Pathfinder: Coven Aspirant

The Book of Beasts: Witch Codex is out of editing and is in layout. So it is time for us to start talking about it. Incase you are unaware, the Witch Codex is the third in the Character Codex Subscription. The first two are the Warpriest Codex and the Magus Codex. Unlike the previous twoContinue reading “Pathfinder: Coven Aspirant”

Future JBE Print Books

For quite a while now JBE has used DriveThruRPG’s printer Lightning Source to print our books no matter where you bought it from (with Amazon being the exception). They are convenient and the price is competitive with other US printers, if not better. Recently, however, their color technical specs changed. I’m not going to goContinue reading “Future JBE Print Books”

PF 1e: Curse Commander

Yesterday, we released the Book of Beasts: Magus Codex for Pathfinder 1e. We already previewed several NPCs including the apprentice mage, clan outcast, and the helltouched archer. Today we’re sharing one we couldn’t not create: the curse commander. Approximately every other even-numbered NPC we present uses an archetype. One of our favorites is the hexcrafters.Continue reading “PF 1e: Curse Commander”

PF 1e: Unleash the Magus Codex Upon Your Game

Characters to Bend Reality and Crush their Enemies Do your PCs need to hire an extra sword arm with some arcane talent to boot? Does your upcoming session need an evil wizard that can go several rounds in a melee fight? Are you seeking ideas for the terrible power at the end of your campaign?Continue reading “PF 1e: Unleash the Magus Codex Upon Your Game”

Pathfinder 1e: The Helltouched Archer

The Book of Beasts: Magus Codex comes out tomorrow and is already available to subscribers of the Book of Beasts: Character Codex Subscription. We shared with you some NPCs from the book, name the apprentice mage and the clan outcast. Today, I want to share with you the Helltouched Archer. Before I do, I haveContinue reading “Pathfinder 1e: The Helltouched Archer”

3 Rules for Creating Compelling Fantasy Religions

Whether you are creating your own setting or just adding your own flare to an existing setting, creating your own fantasy religions can be fun for both you and your players. The gods and their religions is a way to emphasize something important in your campaign. Learning more about the god of stealth is importantContinue reading “3 Rules for Creating Compelling Fantasy Religions”

Pathfinder 1e: Steal Strength

As I’ve mentioned before, working on the Book of Beasts: Magus Codex has shown me the many holes in their spell selection particularly their lack of touch spells. The magus class is built around delivering touch spells through your weapon. However, there are far too few touch spells making the close range arcana necessary. ToContinue reading “Pathfinder 1e: Steal Strength”

Pathfinder: Face Mask of Disease Prevention

I saw a meme of how if there was a magic item that gave you a bonus to prevent disease, you’d wear it all the time. Well, I don’t know of such an item so I figured now was a great time to create one. Wear your face masks. Wash your hands. Social distance. PlayContinue reading “Pathfinder: Face Mask of Disease Prevention”

Pathfinder 1e: Bag of Wind

Over the years, I’ve read many mythological tales and seen such items in D&D/Pathfinder. Belts of giant strength, winged boots, various magical weapon and armor properties all owe their origins to the Greek, Norse, and other tales. Of all the items I have seen there one I have never seen: a big of wind. InContinue reading “Pathfinder 1e: Bag of Wind”