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Christmas in July 2018

Its that time of year again everyone.

*Time to brush up on our juggling?*

What?!? No. Well, not only that, but it is time for the Christmas in July Sale. Sure we said last year and the year before and the year before that that it is better than ever. Just like it was true then, it is even more true now. Why? Because we have more on sale than we did last year.

*Isn’t that just because you have more stuff than you did a year ago?*

Yes, thank you very much unhelpful voice in my head, that is true. We are talking over 200 PDFs that are 25% off.

*Wow! 25% off. That’s like … 75% of the regular price.*

Once again unhelpful voice, you are correct. And you can find these deals at DriveThruRPG/RPGNow and the Open Gaming Store. Let’s take a look at some of these awesome deals you can snag right now.

Pathfinder

Book of Beasts: Legendary Foes (DriveThruRPG/Open Gaming Store)
Book of Heroic Races: Advanced Compendium (DriveThruRPG/Open Gaming Store)
Book of Heroic Races Compendium (DriveThruRPG/Open Gaming Store)
Book of the River Nations (DriveThruRPG/Open Gaming Store)
Deadly Delves: The Gilded Gauntlet (DriveThruRPG/Open Gaming Store)
Deadly Delves: To Claw the Surface (DriveThruRPG/Open Gaming Store)
Shadowsfall: Shadow Plane Player’s Companion (DriveThruRPG/Open Gaming Store)

Traveller

Creatures of Distant Worlds Compendium (DriveThruRPG/Open Gaming Store)
d66 Compendium (DriveThruRPG/Open Gaming Store)
Mech Tech ‘n’ bot: Mech Squadrons (DriveThruRPG/Open Gaming Store)

Fifth Edition

Book of Beasts: Monsters of the Forbidden Woods (DriveThruRPG/Open Gaming Store)
Deadly Delves: Along Came a Spider (DriveThruRPG/Open Gaming Store)
Deadly Delves: Reign of Ruin (DriveThruRPG/Open Gaming Store)

13th Age

Book of Heroic Races: Age of Races 1 (DriveThruRPG/Open Gaming Store)
Book of Heroic Races: Age of Races 2 (DriveThruRPG/Open Gaming Store)
Deadly Delves: Reign of Ruin (DriveThruRPG/Open Gaming Store)

See all of our PDFs on sale at DriveThruRPG/RPGNow and the Open Gaming Store and download now before this sale ends.

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Traveller RPG: Spiders

It has been a very long time since we posted anything Traveller related on our website, let alone published anything. Short of the long, we are working on it. With Pathfinder ending it required us to throw out our whole schedule and quickly adjust. Fortunately we are almost done with our last 1e Pathfinder project and then we can go back to Traveller. And to show how much I love this game, I am sharing with you today a nice little spider.

Did I say nice? And little? Yea, this thing needs killed with fire. Nuke it from orbit; it is the only way to be sure.

Spiders

Description

Ranging from the tiniest of creatures to those as large as humans, spiders come in a wide variety of sizes and colors. Several have distinctive spots or designs on their bodies. They possess eight legs, a poisonous bite and compound eyes on their head. Many spiders create webs to capture and hold their prey in place while they scurry close to feed.

Combat Tactics

All spiders are aggressive predators that use their poisonous bites to subdue or kill prey. They prefer to surprise their prey and repeatedly bite until either they have eaten enough, are driven off or have made their target helpless.
Spiders come in two general types: hunters and webspinners. Hunters rove about, while web-spinners usually attempt to trap their prey in their web. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can.

Ecology and Habitat

Universally, spiders prefer dark places with little wind or sound vibrations. Apart from that they differ greatly between individual species. Some prefer dank caves, others prefer corners in homes, while other still prefer grasslands. Wherever there is life, there are spiders. Even though spiders are more common and larger in warmer climates, they still populate colder environments.

Animal Hits Speed
Stalking Spider 12 12 m
Skills Melee (bite) 1, Recon 2, Stealth 1, Survival 2
Attacks Bite (2D + Poison)
Traits Armour (+1), Poison (12+/2D/1 minute for 6 minutes), Small (–1), Spider Climb
Behaviour Carnivore, Killer

You’ll note that this one has a new trait on it: spider climb. Here’s what it does:

Spider Climb: The animal can walk at its full speed on any surface that is not designed to be slick and perfectly smooth.

Download all of our Traveller books at DriveThruRPG and RPGNow.

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Foreven Worlds: Dispatch Science Shuttle

The Dispatch Science Shuttle is a mobile laboratory. Its small size lets it be taken inside any larger, jump capable ship and transported anywhere in a quick time frame. Add it that its military sensors and onboard science lab and it is the laborary you need in the field. Top that off with the fuel process, fuel scoops and an oversized fuel tank and this ship can act as an emergency generator and refuel tender, increasing its functionality.

The Dispatch Science Shuttle was originally designed for governments to have a rapid response lab ship for disasters. When the Rowan manufacturing company started getting order for them from corporations looking for a planetary test vehicle, they knew they had a hit on their hands.

This ship appears in the upcoming third installment of the Foreven Worlds: Prelude to War Adventure Path, due out this Summer. Order your copies of the first two installments of this series of adventures today at DriveThruRPG with the Rose of Death and State of Chaos.

Dispatch Science Shuttle

TL 10     Tons Cost
Hull Standard Hull Points 22 56 Cr. 2,800,000
Armor Crystaliron Armour 6 4.5 Cr. 1,440,000
M-Drive Thrust 3 2 Cr. 4,000,000
Power Plant Fusion-8 (Efficient) Power 33 3 Cr. 1,650,000
Fuel Tanks 280 Weeks Operation 21
Bridge 6 Cr. 300,000
Computer Computer/10 Cr. 160,000
Sensors Military DM+0 2 Cr. 4,100,000
Fuel Processor 20 tons/day 1 Cr. 50,000
Fuel Scoops Cr. 1,000,000
Aerofins 5 Cr. 500,000
Laboratory 4 Scientists 16 Cr. 2,000,000
Cargo 1.5
Maintenance Costs Cr. 1,500
Purchase Costs Cr. 18,000,000
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GM’s Day Sale 2018

It’s that time of year again and the GM’s Day Sale is in full swing. Just about everything from Jon Brazer Enterprises is on sale at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store. There you will find just about everything in the JBE catalog for Traveller, Pathfinder, Fifth Edition, 13th Age, and Swords and Wizardry at 30% off or more.

Additionally, we will be doing a number of 1-Day Sales at JBE Shop. Today we are offering the Pathfinder adventure Deadly Delves: Reign of Ruin for only $2 when you use the GMsDayReignOfRuin coupon code. Download this adventure today and check back this adventure over the next week for more.

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Dreamation: A Gender-Inclusive Convention

If you want to know how to make your gaming conversation gender inclusive, to make it a welcoming place for all gamers no matter what their background, look no further than Dreamation. This convention, as well as DexCon, both if which are run by Dexposure, is a local con for me, located in North-Central New Jersey. It hosts board games, miniature war games, LARPs, and of course role playing games. It was this past weekend and I enjoyed myself immensely at it.

This conversation has a sizable indy game presence where you can find yourself in a game of Monster Hearts as well as Dungeons and Dragons. I spotted games of Dungeon World and Misspent Youth. I ran a game of Traveller set in the Foreven Worlds. Naturally Adventurers League, Pathfinder Society, and Starfinder Society were present as well as Living Arcanis, Greyhawk Reborn, and Shadowrun Missions. I can now finally say I played in Pathfinder Society. Despite having a low 4 digit society number, I never sat down for a game. My first character is now level 2. First, however, I had to play a pair of Greyhawk Reborn games. If you like D&D5e rules but miss the Greyhawk setting, but sure to check out Reborn. You will be glad you did.

Munchkin Panic

While I spent much of my time in the role playing area, I did slip out and got in a game of Munchkin Panic. This game is similar to Castle Panic, but with some elements of Munchkin thrown in. The shear number of games that were offered we’re amazing and well worth spending an entire weekend in those areas.

I never got to the war gaming and LARPing area and I always wish I did. Perhaps next year. Seeing people in costume or with their minis sets is always a joy.

So what about this conversation makes it inclusive? I will just let two pictures speak for themselves:

By having ribbons to stick to name badges that let everyone know how they should be identified, it makes it more comfortable for everyone. No one has to tell another how they should be identified; everyone can just read for themselves. On top of that, the signs in the second picture we’re covering the normal restroom signage, meaning there weren’t any strictly male or female restrooms. I did hear some ask others that the seat be lowered when they leave so maybe that can be added to future signs. Even still, there are plenty of other ways Dreamation supports an inclusive culture in tabletop gaming, and if every other convention followed their example in these two areas, it would go a long way to helping gaming to being a welcoming place for all.

When I talked about PAX Unplugged last year, I mentioned that they needed a much better way to pre-register people for games. While Dreamation’s system is light years ahead if them, they could be better. I would prefer it if they migrated completely to Warhorn or Tabletop.Events instead of only being done by Adventurers League, Pathfinder Society, and Greyhawk Reborn, but writing names down on paper still got the job done. Dreamation had a massive quantity more games, letting everyone get in a game in every time slot they choose to. Plus, Dreamation’s sign up sheets were always up and spread out over a sizable area, letting multiple people sign up for games at the same time, day or night. So if my biggest complaint about the convention is that its game registration system is not as modern as I would like it to be, I’d call that a serious win for this conversation.

Be sure to check out Dreamation and the other conventions such as DEXCon at Dexposure.com.

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Traveller: Using Monsters

Creatures of Distant Worlds Compendium (MGT 1e)

I want to take a break from our usual Monster Wednesday for a moment and discuss the reasons to use monsters in Traveller. In games of fantasy like D&D and Pathfinder, using monsters is fairly obvious. In cases like lions and owlbears, it is a case of survival, a man vs nature story. For orcs and goblins, they are a stand in for uncivilized humans in a non-magical world. When it comes to zombies, dragons, and devils, they represent an aspect of humanity and our fears rather than an individual human. But what about science fiction in general and Traveller in specific. How should you use them? In my opinion, Star Wars is the best place to look for how to use sci-fi monsters well.

1) Essential Part of Native Life

While the sand people would be NPC aliens, the elephants covered in rugs that they rode we’re an essential part of their life. Remember that just because you have high tech people living on a planet doesn’t mean the natives are integrated and can use the technology. Some will still use animals as a significant part of their daily life, whether for transportation, protection, or a food source. No one says that that animal has to be docile.

Suggestion: When dealing with primative life, give them some kind of animal to make their life easier.

2) Dangerous Fauna

“Nuke them from orbit; it’s the only way to be sure.” When you are colonizing a whole planet, you’ll want to eliminate the local dangerous fauna. However, if you are not a sizable government with sizable resources, you’re not going to do the job well. Take the Rebellion for example. They only had enough resources to establish a small base on Hoth. They couldn’t waste resources to eliminate all the snow creatures like the kind that got Luke. In fact, if you watch the outtakes, you’d see that one even made its way into the rebel base. Random encounter, right there.

Suggestion: Have some kind of monster spring up as random violence when you are not in a hub of civilization.

3) Cheap Short Range Vehicles

If you’ve looked in the Vehicle Handbook, you’d know that high tech vehicles are expensive. So if you are not going far, ride something there. They come so much less, especially if you are just taking them from the wild instead of buying them. Just because riding an animal is low tech doesn’t mean that the saddle has to be from another century. Not to mention, if you are in an extreme environment, like Hoth, they will probably be better adapted to the climate than your vehicles. Additionally, different cultures use animals in different ways. Some might ceremonial roles or as symbols of their people. As a final bonus, they are meat and warmth if you are stuck in a bad situation, even if you thought they smelled bad on the outside.

Suggestion: To emphasize different cultural or economic conditions, have a high tech popilation ride animals.

4) Pets

Having a pet adds flavor to a character. Dr Evil and his hairless cat. Charlie Brown and Snoopy. Jabba and the rancor. What does it say about Jabba that he kept a rancor? That he liked watching people being eaten right in front of him. That he wants to be feared. That he likes associating himself with powerful creatures. That he is over compensating. Probably all of the above.

Suggestion: Give a dangerous person a dangerous pet.

5) Entertainment

The Last Jedi had animal racing that the wealthy were betting on. Animal racing is a common use and can be used in your game. Animals fighting each other can also be used. Imagine how much damage the fighting animals can cause if they escape.

Suggestion: Add some flavor to a location by using animals as entertainment.

Get yourself a whole some quality monsters for your Traveller game today with the Creatures of Distant Worlds. Download this book and anything else at the JBE Shop using the “holiday2017” coupon code to get 30% off today. You can also download it at DriveThruRPG/RPGNow and the Open Gaming Store.

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Any Traveller NPC On The Fly

D66 Compendium 2

When I am prepping a Traveller game to run at home or a convention, I will always take the time to stat up an NPC and come up with a full backstory. This way, I always have consistent skills, the right number of dice for weapons damage and the exact equipment the character should have. This should be part of any good GM’s prep before running a game. Yet when the players catch me off guard and I have to have a Traveller character on the fly, I don’t bother looking in any books. I just remember these simple rules:

1) Pick a Theme

This may seem obvious, but it must be stated upfront: have a theme for the NPC. If I don’t, I quickly have NPCs that are good at everything. To combat this, I pick a theme and I stick to that theme for the character. It can be as simple as “doctor” or as complex as “down on their luck stock trader who took up painting.” Either way, their theme is pretty simple as it only needs to get me through the game session so I can stat them out fully (should the NPC survive that long). That theme dictates what skills, characteristics, and other bonuses the person should and should not have.

2) Bonus Tree from Competent to Incompetent

In much the same way that the difficulty goes up or down depending on how difficult any particular challenge is, I keep a ladder in my head of what bonus to add to any roll. Here’s what I use:

Bonus When To Use How Many Skills
+4 Exceptional Max 1
+2 Professional 1-3
+1 Above Average 2-4
+0 Average 3-6
–1 Below Average 4-8
–3 Never Exposed Before All the Rest

Take the Doctor for a second. For an exceptional brain surgeon, I’d give them a +4 Medic, but for your average family doctor, their Medic would be +2. Related skills like Science (biology) and Admin would be +2. If the subject of art came up like if the doctor was talking to the stock trader, I could assume the doctor took an art history class in college for fun so is not a complete noob at it and would get a –1.

The down on their luck stock trader, well that person is down on their luck because they are not all that skilled at it to begin with. So I would give them a +1 in Broker, Carouse, and Gambler, +0 in Admin, Art, Persuade, and Streetwise.

Even then, I wouldn’t write these numbers down. This is just what I’d assume based based on the theme. If, by the end of the session, it looked like the NPC would return, I would write down those stats after the game while it was still fresh in my mind so I had it for next time.

3) Weapons and Armor

While I can fudge weapons and armor in a pinch, I pretty much keep these stats on a sheet close by.

User Armor Bonus Weapon Damage
Military +15 5D+3 Zero-G or 4D, AP 5, Auto 3
Police +10 3D Stun, Zero G or 3D, AP 3, Auto 2
Survivalist +8 3D, Auto 3
Paranoid +3 3D-3 or 2D Melee, Stun
Stealth +1 2D Body
Unprepared/Civilian +0 1D unarmed

Like I said, I keep this with me. Even if I remember what the police officer’s weapons and armor is, that doesn’t mean that the players will strip them of it after knocking the person out and then they are left with being an unprepared/civilian entry. This little preparation makes running a game quick and easy for when (not if) the players run the game off the rails.

If you really want to be prepared for any name you could possibly need, get yourself the d66 Compendium and its sequel, the D66 Compendium 2. Both are available at in Print and PDF at DriveThruRPG/RPGNow. Order your copy today.

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Traveller: Ice Goliaths

Creatures of Distant Worlds Compendium (MGT 1e)

Quite literally, the first writing I did for Traveller was making monsters. I wanted to make a small monster book useful to all Traveller GMs. That book helped Jon Brazer Enterprises become what it is today. While its beginnings are humble it is still a great monster books. Today, I would like to share with you an update to one of the monsters from that book: ice goliaths. Previously I shared the giant ant and the paskrin.

Ice Goliaths

These creatures of snow white fur blend into the landscape around them. Standing between three and four meters tall, ice goliaths appear vaguely humanoid but possess razor sharp claws and fangs. Additionally, they sport skin flaps under their arms which affords them greater jumping control and the ability to glide from cliffs or high trees.

Combat Tactics

Ice goliaths roam their territory and guard it from other predators. Searching their lands for signs of intruders, they watch from the tops of mountains, great trees, or any other high point in their territory. They prefer to jump on top of their competitors, knocking them down. When facing multiple targets, they hurl rocks from high above their foes, weakening them before a full frontal assault.

Stealth proves key to their hunting techniques. When they discover signs of intruders, they quietly work their way ahead and wait until the intruder walks within striking distance. Occasionally, ice goliaths knock over trees or cause rock slides to make a passage uninviting, diverting the intruders down a path of the ice goliath’s choosing. Once headed down the chosen path, the ice goliath uses the terrain to their advantage, trapping their prey inside.

Animal Hits Speed
Ice Goliath 33 8 m, Jump 6 m
Skills Athletics (strength) 2, Melee (bite, claws) 1, Recon 2, Stealth 1, Survival 1
Attacks Bite (2D), Claws (2D+1)
Traits Armour (+1), Camouflaged (snowy environments), Large (+1)
Behaviour Carnivore, Killer

Order your print copy and download Creatures of Distant Worlds today at JonBrazer.com and see what makes this book so great! You can also find it at DriveThruRPG and RPGNow.

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Happy Festivus and Merry Whatever

With the holidays upon us, get yourself something that you really want. Download the JBE book you have been wanting now through January 31, 2018 for 30% off your entire order at JonBrazer.com with the “holiday2017” coupon code.

From all of us at Jon Brazer Enterprises, have a safe and happy holiday.

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State of the Enterprise 2017

Good day everyone and welcome to the State of the Enterprise 2017.

Before I begin on I want to take a moment to thank everyone that helped make JBE the success it this year and in all the years proceeding. I want to thank my wife who does not want to be talked about much online who supports me in all I do. Thank you to my two editors Kevin and Richard and the many authors and artist whom make all the wonderful products you enjoy. Thank you to all the people at DriveThruRPG, Paizo, and the OpenGamingStore for selling and promoting our books, helping us to get our books into your hands. Thank you to Wizards of the Coast, Paizo, Mongoose, and Pelgrane Press for letting us make gaming material for your games. Thank you to everyone that told your friends how awesome our books are. Lastly, thank you to our fans like you for all your support over the years and for sharing our passion. All this we do is for you and for the love of the game; thank you for being apart of that love.

Book of Heroic Races: Advanced CompendiumSo how have things gone for the past year and where are they going next year? First up, our accomplishments: we finally have a schedule that works for us. We have been releasing 1 product every month since Fall of 2016. This year proved that we can hold that schedule. Some are rather thick like the Book of Heroic Races: Advanced Compendium. Some were rather thin like the Book of Magic: 10 Warlock Invocations. Yet we still made it. Why is this a big deal? Because being regular and on time is huge part in showing those that are skeptical that we are reliable and approach our work seriously. Previously we tried releasing 1 product every two weeks, and we simply could not sustain that. Some months we did succeed in releasing 2 products. Those were frequently followed up by months without a single product. Just take a look at the Book of Heroic Races: Advanced Compendium. That book was supposed to take 1 year to get all the individual PDFs released. It took 2 years. While the quality of that book was well worth the additional time, it did show that we bit off more than we could chew. We learned from it and the next project like this we do, we will allocate our time better. Hooray for lessons learned!

Another major development with JBE is the creation of our own webstore. I decided it was long past time to invest in the website and gave it an upgrade, including a way to sell our books, both in print and PDF online. If you haven’t downloaded from us directly yet, I invite you to do so with the coupon code “holiday2017” to get 30% off. The coupon code expires on 31 January 2018. So be sure to do that today.

All in all, I have to say that it was a good year for the company. The worst thing that happened to us is that my computer died on me. Even though I had all the data backed up online, temporarily switching to an older system tends to impede workflow. A new computer has been ordered (Acer Aspire Tower with an AMD Ryzen 7 processor, Nvidia 1070, and 16 Gigs of RAM, for all you technophiles out there), but I do not have an estimate on its delivery date yet. With Christmas a week away, I would not be surprised if it arrived next year, but I can hope. My Skyrim and Witcher III games are about to get an upgrade. As we all know, however, even this can’t hold a candle to the graphics in our imaginations.

Traveller

Foreven Worlds: Rusted Fang StationTraveller remains our favorite science fiction game. It is quick and simple, allowing the GM to focus on the story rather than a bunch of mechanics. That really was what led to the creation of Foreven Worlds: Rusted Fang Station. This was meant for Traveller referees to have a location they could use and incorporate into their own games. Its a small station, meaning the players can take their time to get to know everyone aboard from commander to the maintenance staff. It is a place for legitimate business people can make deals that are on the edge of the law. We really liked this little piece and feedback on it has been great. Expect to see more locations like this in the future. I started working on the next one recently, a Zhodani domed city. “But how can the Zhodani be interesting with all their people mind altered into thinking everything is puppies and unicorns?” That is the exact question we are setting out to answer, and we hope to give you a new perspective on them. Look for that in 2018.

At the time of writing this blogpost the rewrite of the Prelude to War Adventure Path part 3 should be arriving at our door soon. Between edits, artwork, and layout, we are hoping to have it out in the summer. That is one thing we learned for future Adventure Paths: have all the adventures in hand and edited before the first is published. This way, we can release the issues one after the other in rapid succession with only the monthly break in between.

In years past, when I was bored or frustrated and infront of a computer, I would create a Pathfinder monster. In the last few months, I realized that that habit has been replaced by the creation of a Traveller vehicle. As a result, I have a nice little database of Traveller vehicle stats. Sure they all need a description and artwork, but one piece of a nice Traveller vehicle book is well on its way to being made. While such a book is not on the schedule at this point in time, I would not be surprised if it were not created at some point during 2018. Keep your eyes pealed.

13th Age

My feelings on 13th Age can best be summed up as the Little Game System that Could. It is not our best selling system, but it holds it’s own, and we are happy with it. I always expect Pathfinder and Fifth Edition to dominate sales because they have such a large player base, but because their base is so large they attract an overwhelming number of publishers, giving players more choices than they know what to do with. Smaller games like 13th Age and Traveller have far fewer publishers catering to the players of that game. So it is easier to get a player or GM’s attention.

Our first release for the year was a conversion of Pathfinder races to 13th Age, Book of Heroic Races: Age of Races 2. Giving players more choices in the races they play is something we have done for some time and are glad to do the same for this game. We may do another set of converted races (or even some new ones) next year, but I forsee us focusing on more products like our second release—13 Fighter Talent and Maneuvers. This short supplement is designed with one class in mind and expands players options, allowing a player to customize their character to the player’s unique vision. Supplements for the Wizard, Cleric, and Rogue classes are planned throughout the coming year.

Fifth Edition

In a number of ways, what happened with Pathfinder happened with 5e but on a much more accelerated pace. Two years ago when I released Book of Heroic Races: Player Races 1, it quickly became a smash hit and one of our best selling products that year, if not our best selling product that year. It’s sequel, Book of Heroic Races: Player Races 2 released earlier this year, did not sell at the same pace. The reason for this is simple: increased competition. When Pathfinder was released the number of companies supporting it we’re few, but as time passed that number grew. The same has happened to Fifth Edition, but on a much quicker scale.

The solution to this situation is simple: distinguish yourself in a way your competitors cannot, essentially putting yourself in a market of one. We do have plans to do exactly this but they will not be ready in 2018. We are taking a long view with 5e and will be working to make something amazing for it, something you are going to want to grab the moment it is released and hug it and squeeze it and call it “George.” For next year we have a number of adventures and magic item supplements that GM’s will be sure to want to get their hands on. Who knows, we might even make some more monsters. We’ll see. Expect great things from us in 5e’s future.

Pathfinder

For obvious reasons, our best selling product of 2017 was the Big Book of Everything. Have everything bundled up for 90% off and it goes like hot cakes. It does, however, mark the beginning of the end of our Pathfinder support. We are still releasing high level adventures well into next year (and possibly beyond) because GM’s need the help and there are far too few adventures that go up that high. For them, we are glad to help. You can count on us next year.

The first two will be coming out rather quickly. Deadly Delves: 9 Lives for Petane was supposed to be out this month, but my computer dying required me to push it back a month. This 12th-level adventure written by Christen N Sowards of Lost Spheres Publishing has the players trying to figure out which body is the right one to bring back from the dead, and the stakes get worse as time goes on. Deadly Delves: The Dragon’s Dream by Landon Winkler is a 16th-level adventure where the players are asked by a group of psychopomps to travel into the demiplane formed by a dead dragon. Both of these adventures are challenging and fun to boot. If you like running high level games, be sure to check these adventures out.

We do have one other product coming out next year that is not an adventure—the Book of Heroic Races: Occult Intrigue in the Wilderness. When we started designing what would become the Book of Heroic Races Advanced Compendium, we specifically excluded Occult Adventures and Ultimate Intrigue, despite both fans and authors asking to include material from them. We decided against it since we did not want tengu, catfolk, and other early released races excluded merely because of timing. Now that the Advanced Compendium is complete, we have the time and do right by all of the race and create rules for all these races with the classes found in these books plus Ultimate Wilderness, and that is exactly what we are doing.

Sword and Wizardry

With all the good news we have to report, there has to be some bad. Unfortunately, it is with Swords and Wizardry. We decided to convert over an adventure—Book of Heroic Races: Reign of Ruin—to this old school system to test the waters. I set a very low threshold of sales it would have to meet for us to continue to support it. Two months and a 4-Star review from Endzeitgeist later, and it did not make it a third of the way there. Should it get there we’ll talk about more releases, but for the time being all of our old school plans are on hold.

That is all the plans we are able to talk about at this point. Follow us on Twitter, Facebook, and Google+ and subscribe to our newsletter to stay current of more previews of upcoming and current products from us and see our regular blog posts through the week. Remember to use coupon code “holiday2017” to get 30% off at the JBE Shop.

Dale McCoy, Jr
Jon Brazer Enterprises