A friend my girlfriend use to game with loved to play a hard-headed cleric named Clarissa. My GF told me plenty of stories about how you could say things to the character and she just would never understand exactly what you meant. The player did naturally, but the character was as few arrows short of a quiver. So when we were coming up with spells for Book of Magic: Signature Spells 2, one of my GF’s first suggestions was Clarissa. These two spells were written for her.
CLARISSA’S CONFUSING SPEECH
School enchantment; Level bard 1, cleric/oracle 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
The creature targeted by this spell has trouble understanding others and being understood. All spells and spell-like abilities with the language-dependent descriptor cast by the target of this spell suffer a -2 penalty to the spell’s saving throw DC. The target of this spell also receives a +2 circumstance bonus on saving throws against spells and spell-like abilities with the language-dependent descriptor. Creatures affected by this spell must also make a DC 15 Sense Motive check to properly understand normal speech from others and a DC 15 Linguistics check when attempting to normally communicate with others.
CLARISSA’S HOLY DEFENSE
School abjuration [good]; Level cleric/oracle 4, inquisitor 4, paladin 4
Casting Time 1 standard action
Components V, S, DF
Range 30 ft.-radius burst
Area all allies within a 30 ft.-radius burst centered on you
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes
Your deity shows you favor and protects you in your struggle. You and each of your affected allies gain a +2 sacred bonus to your armor class and saving throws. This bonus increases to +4 when being attacked by undead and evil outsiders.
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