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Pathfinder: More Wyvaran Stuff Coming to d20PFSRD

Book of Heroic Races: Advanced Wyvarans (PFRPG)

Hey Wyvaran Fans.

We know you want to play a wyvaran anywhere you want and a PDF is not always the most convenient format. So we are working to put up all of our game mechanics for the wyvaran up at d20PFSRD. Currently, we have the racial traits, all the favored class options, alternate racial traits and the racial feats. We will be adding more as we get time.

If you like this race, be sure to purchase it up at d20PFSRD as well as DriveThruRPG/RPGNow and Your purchase helps us to bring you more awesomeness to your favorite races.

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Pathfinder: Egyptian Magic Items for your Mummy-Themed Adventure Path

Treasury of the SandsWe are adding the magic items from Treasury of the Sands to If you are battling a Mummy and his evil Mask, make sure to check out these magic items.

And pick up Treasury of the Sands of magic items at and DriveThruRPG/


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Pathfinder: Legendary Foes by CR

Book of Beasts: Legendary Foes (PFRPG)

Book of Beasts: Legendary FoesAll week long we will be releasing preview of Book of Beasts: Legendary Foes for the Pathfinder Roleplaying Game. This high level monster book is is ideal for your mythical adventures. Today we are sharing with you exactly how many monsters and other dangers at each CR this book contains. We hope you enjoy it and it will enhance your game.

CR 15
Blightrat, Daveron Steves (General of the Green Order), Dragon Stirge, Empowered Polar Ray Trap, Great Caretaker, Grim Reaper Trap, Millennial Worm, Megabola Spider
CR 16
Blood Lion, Exploding Column Trap, Rhydusan, Seglar Qlippoth, Saber-Toothed Moose, Skeletal Storm
CR 17
Breana Starfall (High Inquisitor of Pazuzu), Doombat, Double Fireball Trap, Giant Swinging Axe Trap, Godling, Jack-In-Irons, Mazon Libetus
CR 18
Fire Lever, Lava Worm, Millennial Tigermoth, Skarn Delven
CR 19
Collapsing Wall of Skulls, Dhvaen Orddras, Fallen Angel, Guardian of the Mountains, Memory of Rage, Starak, Water Serpent
CR 20
Bladecypher Protean, Cat Sidhe, Demammoth, Granite Worm, Jaliktaj, Master White Scale, Razor Pit Trap, Wind Sentinel
CR 21
Deific Guard, Frozen Reaper, Overloaded Fireball Trap
CR 22
Arrow Storm Trap, Ooze Dragon, Serrataur Qlippoth, Sether’ishik, Walleye
CR 23
Acid Spray Trap, Darkblood Titan, Tza’dorn, Will-O’-Wisp Swarm
CR 24
Crushing Wall Trap, Shadow of the Void, Vemiurge, Voidstone
CR 25
Bloody Bonnie, Eldikar, Gibbering Blob, Saber-Toothed Gerbilsaurus
CR 28
Green Knight, Libet (Deity of the Inner Self)
CR 29
Pazuzu (Demon Lord)

Download the Book of Beasts: Legendary Foes at DriveThruRPG/RPGNow, or d20PFSRD. Pre-Order the print version from your local game store or your favorite gaming website.

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Pathfinder: Riyal’s Counterspelling Spells

Counterspelling has never been any d20-based game’s strong suit. So when I played an elven abjurer named Riyal, I decided I would come up with a few ways of my own to knock my fellow spellcasters down to size. These spells were an obvious choice to be added in when I was writing up Book of Magic: Signature Spells 2. I hope you enjoy them in your game.

abjuration; Level magus 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, F (lace glove costing 10 gp)
Range personal
Target you
Duration 1 round/level or until discharged (D)
Emerald green runes glow along the length of your arms. While this spell is in effect you may counterspell as an immediate action. You do not need to ready an action nor does this alter your position in the initiative order. You may take your next action normally. Once you successfully counter a spell (whether as an immediate action or as your normal action) this effect is discharged and the spell ends.

abjuration [light]; Level magus 5, sorcerer/wizard 5
Casting Time 1 immediate action
Components V
Range close (25 ft. + 5 ft./2 levels)
Target one spellcasting creature
Effect one green ray
Duration instantaneous
Saving Throw none; Spell Resistance yes
A bright green ray flies toward the intended target. Upon a successful ranged touch attack, the target must succeed on a concentration check or lose the spell he is casting. The DC of the concentration check is equal to 10 + 1d8 per caster level (to a maximum 15d8) + the level of the spell being cast by the target.

Download Book of Magic: Signature Spells 2 from DriveThruRPG/RPGNow, or OpenGamingStore.

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Pathfinder: Clarissa’s Hard Headed Spells

Book of Magic: Signature Spells 2A friend my girlfriend use to game with loved to play a hard-headed cleric named Clarissa. My GF told me plenty of stories about how you could say things to the character and she just would never understand exactly what you meant. The player did naturally, but the character was as few arrows short of a quiver. So when we were coming up with spells for Book of Magic: Signature Spells 2, one of my GF’s first suggestions was Clarissa. These two spells were written for her.

enchantment; Level bard 1, cleric/oracle 1, sorcerer/wizard 1, witch 1
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one living creature
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
The creature targeted by this spell has trouble understanding others and being understood. All spells and spell-like abilities with the language-dependent descriptor cast by the target of this spell suffer a -2 penalty to the spell’s saving throw DC. The target of this spell also receives a +2 circumstance bonus on saving throws against spells and spell-like abilities with the language-dependent descriptor. Creatures affected by this spell must also make a DC 15 Sense Motive check to properly understand normal speech from others and a DC 15 Linguistics check when attempting to normally communicate with others.

abjuration [good]; Level cleric/oracle 4, inquisitor 4, paladin 4
Casting Time 1 standard action
Components V, S, DF
Range 30 ft.-radius burst
Area all allies within a 30 ft.-radius burst centered on you
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes
Your deity shows you favor and protects you in your struggle. You and each of your affected allies gain a +2 sacred bonus to your armor class and saving throws. This bonus increases to +4 when being attacked by undead and evil outsiders.

Download Book of Magic: Signature Spells 2 from DriveThruRPG/RPGNow, or d20PFSRD.

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Pathfinder: Kobolds Love Traps

Riyal, an character I once played, died valiatly some time ago. But his research lives on in the Riyal’s Research series. One of the things he researched are various kinds of traps. Below are two traps that kobolds really enjoy making. I hope they enhance your mishaps when facing off against the honorable and brave (I means cowardly and underhanded) kobold warriors.

Kobold Razortooth Trap CR 1
Type mechanical; Perception DC 29; Disable Device DC 15
Trigger location; Reset automatic; Bypass small or smaller creatures do not set off this trap
Effect tooth tipped spears (Atk +0 melee, 1d4 spear plus poison [black adder venom])
A favorite among kobolds, a razor-sharp, tooth tipped spear extends from a small hole in the wall when this trap is triggered. In order to set it off, the creature must be a medium or larger creature. Small creatures do not weigh enough to set off this trap. Since the trigger requires a creature of so much weight for the trap to go off, the spear’s aim is not terribly great. Many creatures experience the rush of air as the spear extending out mere inches in front of them. Trap cost: 1,250 gp. Construction DC: Craft (traps) 25

Acid Dump Trap CR 3
Type mechanical; Perception DC 20; Disable Device DC 20
Trigger location; Reset repair; Bypass hidden switch (Perception DC 25 to locate)
Effect acid drop (never miss, 2d6 acid plus 1d3 bludgeoning)
Another favorite of kobolds, the trigger for this trap is opening a door built for small size creatures. The door is always left open slightly so the kobolds can use ranged weapons from behind this trap. Even though most creatures will have cover, the point of firing ranged weapons is to distract the creatures from searching for traps. When a creature rushes through the doorway, a bowl crashes down on the opener, pouring out its acid. The trap can be disarmed by pressing a particular rock near the doorway. This rock moves a stone underneath the bowl, providing it enough support that it will stay in place for 2 rounds. If the door is not returned to its original position by this time, the trap is triggered. Trap cost: 3,000 gp. Construction DC: Craft (traps) 20.

Download Riyal’s Research: Traps from DriveThruRPG/RPGNow, or d20PFSRD.

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Pathfinder: Personalize Your Spellbook

Book of Magic: Signature Spells 1The greatest spellcaster’s create their own spells so solve problems common to them. We gathered up a number of our favorite spells and put them in Book of Magic: Signature Spells 1 and 2. One of these great is Rostov. The character was inspired by the character from Night in the Lonesome October and the player created several several spells that fit well. So, we are sharing a few of those spells with you to include in your game.

necromancy; Level alchemist 2, druid 2, ranger 2, sorcerer/wizard 2, summoner 2, witch 2
Casting Time 1 standard action
Components V, S, F (a snake’s tooth)
Range personal
Target you
Duration 1 round/level, see text
Saving Throw Fortitude negates, see text; Spell Resistance yes
Your natural weapons become poisonous weapons. Creatures attacked by your natural weapons must succeed at a Fortitude save or be poisoned. Poisoned creatures take 1d2 Constitution damage each round the Fort save is failed for 4 rounds. Poisoned creatures must succeed two consecutive saving throws to cure the poison. Unarmed strike is not affected by this spell. You cannot become poisoned by your own natural weapons for the duration of this spell.

transmutation; Level bard 2, druid 2, magus 2, sorcerer/wizard 2
Casting Time 1 standard action
Components V, S
Target 1 touched creature
Saving Throw Will negates (harmless); Spell Resistance yes
You immediately grant one attack action to the touched creature at their highest base attack bonus. This action does not stack with haste or other forms of magic that grant additional actions. This does not change the creature’s place in the initiate order. The targeted creature acts normally on its next turn.

Download Book of Magic: Signature Spells 1 from DriveThruRPG/RPGNow, or d20PFSRD.

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Pathfinder: This Week Only, Get 40% Off

Shadowsfall: Shadow Plane Player's CompanionSale at DriveThruRPG and d20PFSRD!
Take a look at everything we have for a whopping 40% off our normal prices for our Pathfinder PDFs. Starting Monday morning, June 24th, and going until July 1, grab some of the highly rated produces from Jon Brazer Enterprises. Our exciting PDFs are balanced and perfect for your game. Below are just a few of the exciting products we have for you. Check them out and download these and many others today.

Get this at DriveThruRPG and d20PFSRD!

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Pathfinder: Book of the River Nations Sale

Book of the River Nations: Complete Players Reference for Kingdom BuildingAs we mentioned in a previous post, Jon Brazer Enterprises is now selling PDFs at the d20pfsrd eStore. For their inauguration we are placing our Book of the River Nations: Complete Player’s Reference for Kingdom Building on sale all week long. So from January 14-21st, you can pick up the Book of the River Nations for about 20% off. Hurry and download this best-selling Pathfinder book today.

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Now At the d20PFSRD eStore

Incase you had not seen, there’s is a new eStore to download PDFs from. The good people at have opened a new estore. So you can see the see the open content, decide if that is a good you would like and then download it right away. It is the ultimate try-before-you-buy experience. So if you have not yet checked it out, go there today and download the Pathfinder Compatible books from Jon Brazer Enterprises and other publishers you have been wanting today.