Counterspelling has never been any d20-based game’s strong suit. So when I played an elven abjurer named Riyal, I decided I would come up with a few ways of my own to knock my fellow spellcasters down to size. These spells were an obvious choice to be added in when I was writing up Book of Magic: Signature Spells 2. I hope you enjoy them in your game.
RIYAL’S COUNTERSPELLING PREPAREDNESS
School abjuration; Level magus 4, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, F (lace glove costing 10 gp)
Duration 1 round/level or until discharged (D)
Emerald green runes glow along the length of your arms. While this spell is in effect you may counterspell as an immediate action. You do not need to ready an action nor does this alter your position in the initiative order. You may take your next action normally. Once you successfully counter a spell (whether as an immediate action or as your normal action) this effect is discharged and the spell ends.
RIYAL’S SPELL DISRUPTING LIGHT BEAM
School abjuration [light]; Level magus 5, sorcerer/wizard 5
Casting Time 1 immediate action
Range close (25 ft. + 5 ft./2 levels)
Target one spellcasting creature
Effect one green ray
Saving Throw none; Spell Resistance yes
A bright green ray flies toward the intended target. Upon a successful ranged touch attack, the target must succeed on a concentration check or lose the spell he is casting. The DC of the concentration check is equal to 10 + 1d8 per caster level (to a maximum 15d8) + the level of the spell being cast by the target.
Download Book of Magic: Signature Spells 2 from DriveThruRPG/RPGNow, Paizo.com or OpenGamingStore.