Today, we have the jurassic tiger. This monster is more of a striker. Its bite can rip your body apart while its claws can savage an opponent’s defenses. Incase you are not sure, the DC for the body rip and the defense breaker are listed at the start of attack options. It is the same for both.
Jurassic Tiger CR/HD 8
Init +0; Perception +13 (low-light vision)
Size Large; Speed 40 ft.
Defenses
AC 23 (touch 14, flat-footed 16); Fort +9, Ref +9, Will +7; CMD 27
hp 110
Attacks
Melee bite +15(1d8+6 plus body rip), 2 claws +10(1d6+6 plus defense breaker)
Attack Options (DC 16) body rip (1d4 Con damage, Fort half), defense breaker (lose Dex bonus, 1 round, Fort negates); CMB +17
Statistics
Str +6, Con +4, Int –4, Wis +2; Intimidate +13, Perception +13, Stealth +16
XP 4,800; N Animal
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