All week long, we are posting monsters created with the new rules presented in Pathfinder Unchained and playtested at PaizoCon. Today we present to you the degenerate hag. This creature is the forerunner of all other hags. It would be Medium size if it could use its legs to stand. While it can technically speak, they know a primate language that has long since been forgotten by time, a language so old that even Aklo is young compared to it.
We hope that you enjoy this monster in your games.
Degenerate Hag CR/HD 7
Init +4; Perception +2 (darkvision 60 ft.)
Size Small; Speed 20 ft.
AC 18 (touch 9, flat-footed 14); Fort +7, Ref +7, Will +10, +4 vs charm; SR 18; CMD 19
hp 76; Immune cold
Weaknesses vulnerable to fire
Melee touch +10 (nauseated, Will DC 12 negates, 7 rounds)
Ranged ray (range 30 ft.) +10 (3d6 cold)
Attack Spell-Like Abilities (DC 16 + spell level, concentration +19) 1/day—hold person, suggestion, 3/day—charm person, daze
Utility Spell-Like Abilities message
Dex +4, Wis +2, Cha +6; Knowledge (arcana) +12, Spellcraft +15, Stealth +12, Use Magic Device +15
XP 3,200; CE monstrous humanoid (cold)
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3 thoughts on “Pathfinder Unchained: Degenerate Hag”
How can the hag use charm person, message, or charm person if it doesn’t speak common?
You know, … that’s a good question. I’ll have to revise that.
Lol, said charm person twice.