Martial arts is something I have enjoyed my whole life. I studied two different styles of karate in my youth. I enjoy watching martial arts movies. And it was Exalted that brought me back into role playing games after college. So when I started writing for Pathfinder, I wanted martial arts to play a larger part. My first Pathfinder writing credit was Abbey of the Golden Sparrow. So whenever I started work on Book of Heroic Races: Advanced Gillmen, I knew that I wanted to include a martial arts style unique to the gillmen. The final result is the Squid Style.
Style feats, for those not familiar with the Pathfinder Roleplaying Game: Ultimate Combat, are a series of three feats that form the martial arts style. Squid style is all about using all your limbs since you do not need to stand. It is not one performed above the water.It is not limited to gillmen alone, but it makes the most for gillmen to practice it.
Squid Style (Combat, Style)
Just like the multi-tentacled creatures of the deep, a practitioner of squid style can grab anything it wants.
Prerequisite: Improved Unarmed Strike, Skill Focus (Swim) or a swim speed, flurry of blows class ability, base attack bonus +3 or monk level 3rd.
Benefit: You gain a +1 bonus on combat maneuver checks made to grapple and to maintain a grapple. When you are using this style and you strike a creature with two or more flurry of blows attacks in a round, you can attempt a combat maneuver check to grapple the creature as a free action.
Squid Crush (Combat)
You crush any creature in your arms.
Prerequisite: Squid Style, base attack bonus +6 or monk level 6th.
Benefit: When you damage a creature you are grappling, you gain a +2 bonus to the damage roll. When you are using Squid Style and you are grappling a creature, you can choose to deal half your unarmed strike damage and perform one of the other actions (move, pin, tie up) while maintaining the grapple.
Normal: You can perform only one action while maintaining a grapple.
Squid Swim (Combat)
Like a squid releases ink to blind its targets, your attacks blind your opponents.
Prerequisite: Squid Crush, base attack bonus +10 or monk level 10th.
Benefit: If you confirm a critical hit against an opponent, the creature is blinded for 1 round. When you are using Squid Style while grappling a creature and swimming, you can move both yourself and your target up to your full Swim speed.
Normal: When you are grappling a creature, you can move up to half your speed.
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