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Pathfinder: Heroic Races on Your Computer

Do you love the cover to the Book of Heroic Races: Advanced Compendium as much as we do? Now you can have it on your computer, your phone, or wherever you desire. Download the Book of Heroic Races: Advanced Compendium wallpaper today.

Download Book of Heroic Races: Advanced Compendium today at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.

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Pathfinder: Racial Technology

Book of Heroic Races: Advanced Compendium

Work on the Book of Heroic Races: Advanced Compendium started around the time that Paizo released the Technology Guide for the Pathfinder Campaign Setting. Since Paizo added to the PRD some of my authors thought that it could be referred to like any of the books in the Pathfinder Roleplaying Game book line. Alas, Paizo did not allow it so I had to constrain my authors, initially.

When we were ready to release the Advanced Compendium, I used the technological material already written and contacted those that had asked me about it during the book’s roll out if they wanted to develop more material for it. The result of which was included in Appendix 2: Racial Technology.

This really help integrate this book with Starjammer. Starjammer is produced by the people behind d20pfsrd.com and is best described as Pathfinder in Space with Technology. This book integrates rather nicely with that supplement. Here one such option that goes great with that book from the Book of Heroic Races: Advanced Compendium.

Timeworn Reclaimer (Archetype)

In some sense descended from the civilizations responsible for the existence of most technological items, androids are often quite comfortable timeworn technology. Some androids become hunters of technological items, becoming intimately familiar with their workings.
Associated Class: rogue
Associated Race: android
Replaced Abilities: trapfinding, trap sense, evasion, improved uncanny dodge, master strike
Technological Empathy: The timeworn reclaimer adds 1/2 her class level to Craft (mechanical) and Disable Device checks related to technology.
Savant’s Luck: At 2nd level, the timeworn reclaimer reduces the chance for timeworn technological items she uses to glitch by 2% per class level.
Nanite Infusion: Once she reaches 3rd level, by expending a daily use of her nanite surge as a standard action, the timeworn reclaimer can restore 1 charge to a technological item. The number of charges restored by this ability increases by 1 for every level above 3rd, to a maximum of 6 charges at 18th level.
Controlled Glitches: Beginning at 8th level, whenever a timeworn technological item glitches during use by the timeworn reclaimer, she can adjust the result of the d% roll in either direction up to an amount equal to her class level, allowing her some control over the nature of the glitch.
Technological Marvel: A timeworn reclaimer of 20th level can use timeworn technological items without any risk of glitches. Whenever she uses such an item, she can instead force it to glitch and choose the results of that glitch, rather than rolling d% to determine it.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Elan Misconceptions

Book of Heroic Races: Advanced Compendium

Much like our post on 10 True Things about Catfolk, we have 10 things about elans. Instead of things that are true, we bring to you misconceptions concerning this adjusted race. Submitted for your enjoyment, 10 Elan Misconceptions.

  1. Elan are not fey. While truly fair in aspect, elan are creatures of pure psionic energy and are not related to the Fey, even if the individual elan’s original form was.
  2. Elan are not a conspiracy. Since elan are often secretive about their abilities they have acquired a reputation in certain quarters for being a secret cabal of unknown aims. They are not a unified conspiracy, they are a separate race that live among us.
  3. Elan do not originate from another world or plane of existence. Despite their otherworldly aspect, the elan race originated here and are natives not only of the prime material plane but also of this world.
  4. Elan are not fallen celestials. Much like the misconception about their connection to the fey, this one is rooted in the appearance of the elan. Elan have no racial connection to any race besides their own. The are self created, not evolved.
  5. It is often thought that being entities of condensed psionic energy means elans cannot use magic. Nothing could be further from the truth. Oracles, wizards, clerics and other casters are often found within the ranks of most elan communities.
  6. Elans are often confused with human psions and wilders. It is usually only those familiar with them personally that are aware the elan are an entirely separate race.
  7. It is believed that all who undergo the rebirth to become an elan emerge perfected, but in reality there is a tiny percentage that suffer a different change. Called “flawed creations” they tend to be more visibly aberrant and unnerving.
  8. Among the few who are familiar with the elan race an often held held misconception is that elan are mortal like the other races. The fact that they usually only die by violence and otherwise rejuvenate themselves psionically is something the elan keep to themselves out of fear of the jealousy of other races.
  9. Among the more evil races it is said that consuming the flesh of an elan with give the being eating it psionic power. It is an assumption that is most often found among neothelid cultists and worshipers of the elder gods.
  10. In some of the more paranoid quarters it is believed that the elans gain their power by devouring the brains of other sentient beings.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Assemble The Heroes

Book of Heroic Races: Advanced Compendium

Heroes Assemble!

From the seas below to the skies above, from the land to the stars, heroes are all around us, and they come in many different forms. Now you can go beyond the common races and play a member of these 12 imaginative races in your game. Delve into each race’s culture and see the world from their unique point of view. Play a character that you have always dreamed of playing, with all-new specific character options tailored to each race’s flavor. Expand your horizons and your gaming experience with these Advanced Races today!

Book of Heroic Races: Advanced Compendium is the essential guide for playing untold numbers of characters. This 254-page supplement features:

  • Racial Traits to play 12 different races, plus 60 Alternate Racial Traits and 49 Character Traits to customize your character for your desired unique play experience
  • 125 New Character Class Options, including archetypes, sorcerer and bloodrager bloodlines, oracle mysteries and shaman spirits, cavalier orders, cleric domains and subdomains, rogue talents, alchemist discoveries, familiars and animal companions, time thief temporal talents, soulknife blade skills, and much more
  • 93 New Feats, including martial arts styles, metamagic feats, combat feats, and feats to enhance your chosen racial traits
  • 84 New Magic Items, Mundane Items, and Technological Items
  • 61 New Spells and Psionic Powers
  • 23 New Deities and Philosophies, reflecting the unique viewpoints and values of each race
  • Details for crafting your unique adventurer, as well as suggestions for GMs on how to incorporate each of these races into your campaign world

Be Heroic With These Advanced Races Today!

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: 10 True Things About Catfolk

Book of Heroic Races: Advanced Compendium

I asked some of our authors to write 10 True Things about their race. And with the impending release of the Book of Heroic Races: Advanced Compendium for the Pathfinder Roleplaying Game, we thought we’d share them with you. Today we are sharing catfolk. We hope you enjoy them.

10 True Things About Catfolk

  1. Catfolk tend to be quite superstitious, and pick up even more such behavior from people of other races and cultures with whom they associate.
  2. Matriarchs lead catfolk clans, and their followers demonstrate nearly unswerving loyalty to their mistresses.
  3. Humans, dwarves, and elves can’t speak fully fluent Catfolk because they don’t have tails – but kitsune, lizardfolk, and tieflings can.
  4. Clan matriarchs mate with several of the most desirable males among their warriors and diplomats to ensure that their offspring are of the strongest possible stock.
  5. An unarmed catfolk with extensive hand-to-hand combat training is easily the equal of a fully armed and armored human. Their claws give them a distinct edge in battle.
  6. Catfolk look very disfavorably upon thieves, and this is probably why they don’t like tengu very much.
  7. A rare few catfolk sorcerers are descended from a kind of feline fey called the grymalkin. They use their power over shadows, innate understanding of illusions, and breath-stealing magic to fight foes.
  8. Some catfolk collect gods like children collect marbles.
  9. Tree-dwelling catfolk clans produce elite warriors who can walk on branches and leaves as easily as a human can walk down a dirt road.
  10. Catfolk priestesses of Sekhmet make a potent type of magical wine which enhances their healing abilities.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: A Horde of Races

Book of Heroic Races: Advanced Compendium

Tuesday February 14th—Valentine’s Day—sees the launch of the Book of Heroic Races: Advanced Compendium. This has been a work in progress for over two years. So what exactly is inside it?

Well each race has about 16 pages of material, describing the race, their culture, their view on the world, how others of their kind interact, their religions, and of course plenty of Pathfinder gaming stats. Like what? Well we start off with the Racial Traits, follow that up with alternate racial traits, character traits, a veritable horde of archetypes and other class options, mundane equipment specific to their race, and spells and magic item commonly created by members of that race. We finish off each individual section with ideas for you to integrate this race into your game and NPCs so you can us this race in your game right away. As a bonus we threw in favored class options for this race for over 40 different classes. Sure every class in the core rule book is covered here but so are the classes from the Advanced Player’s Guide to the Advanced Class Guide as well as Ultimate Psionics and the Time Thief thrown in for good measure.

You want more? Well how about some racial technology for those that want to play a Pathfinder in Spaaaaaace.

So what races are covered in this book? Glad you asked. We have:
Androids
Catfolk
Changelings
Elans
Gillmen
Lizardfolk
Merfolk
Samsarans
Skinwalkers
Tengus
Wyrwoods
Wyvarans

Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Tentacled Martial Arts

Book of Heroic Races: Advanced Gillmen

Martial arts is something I have enjoyed my whole life. I studied two different styles of karate in my youth. I enjoy watching martial arts movies. And it was Exalted that brought me back into role playing games after college. So when I started writing for Pathfinder, I wanted martial arts to play a larger part. My first Pathfinder writing credit was Abbey of the Golden Sparrow. So whenever I started work on Book of Heroic Races: Advanced Gillmen, I knew that I wanted to include a martial arts style unique to the gillmen. The final result is the Squid Style.

Style feats, for those not familiar with the Pathfinder Roleplaying Game: Ultimate Combat, are a series of three feats that form the martial arts style. Squid style is all about using all your limbs since you do not need to stand. It is not one performed above the water.It is not limited to gillmen alone, but it makes the most for gillmen to practice it. 

Squid Style (Combat, Style)

Just like the multi-tentacled creatures of the deep, a practitioner of squid style can grab anything it wants.

Prerequisite: Improved Unarmed Strike, Skill Focus (Swim) or a swim speed, flurry of blows class ability, base attack bonus +3 or monk level 3rd.

Benefit: You gain a +1 bonus on combat maneuver checks made to grapple and to maintain a grapple. When you are using this style and you strike a creature with two or more flurry of blows attacks in a round, you can attempt a combat maneuver check to grapple the creature as a free action.

Squid Crush (Combat)

You crush any creature in your arms.

Prerequisite: Squid Style, base attack bonus +6 or monk level 6th.

Benefit: When you damage a creature you are grappling, you gain a +2 bonus to the damage roll. When you are using Squid Style and you are grappling a creature, you can choose to deal half your unarmed strike damage and perform one of the other actions (move, pin, tie up) while maintaining the grapple.

Normal: You can perform only one action while maintaining a grapple.

Squid Swim (Combat)

Like a squid releases ink to blind its targets, your attacks blind your opponents.

Prerequisite: Squid Crush, base attack bonus +10 or monk level 10th.

Benefit: If you confirm a critical hit against an opponent, the creature is blinded for 1 round. When you are using Squid Style while grappling a creature and swimming, you can move both yourself and your target up to your full Swim speed.  

Normal: When you are grappling a creature, you can move up to half your speed.

Download the Book of Heroic Races: Advanced Gillmen for Pathfinder at DriveThruRPG/RPGNow, Paizo.com, and the OpenGamingStore.

Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Gillmen Unleashed

Book of Heroic Races: Advanced Gillmen

Cthulhu Sleeps, Gillmen Awake

Beneath the sea, the gillmen serve their insane deity in their bid for freedom from their cruel aboleth creators. Against all kinds of undersea horrors they demonstrate their bravery. Now they fight to tame the wild underwater realms and make a home for themselves.

Book of Heroic Races: Advanced Gillmen is the essential guide for playing a gillman character. This 22-page supplement features:

  • Racial Traits to play a gillman, 5 Alternate Racial Traits, and 3 Character Traits to customize your character for this unique play experience
  • 17 New Character Class Options, including the dangerous lightningcaster magus archetype, the grotesque tentacled horror bloodrager archetype, the catshark familiar, the order of the sinking ship cavalier order, the depths shaman spirit, a new time thief temporal talent, a new hunter animal focus, a new soulknife blade skill, and much more
  • 5 New Feats including the new squid martial arts style
  • 7 New Magic and Mundane Items and 8 New Spells and Psionic Powers
  • 2 New Deities, reflecting a dichotomy of views on achieving freedom from one’s enemies
  • Details on gillmen adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic With This Advanced Race Today!

Download the Book of Heroic Races: Advanced Gillmen for Pathfinder at DriveThruRPG/RPGNowPaizo.com, and the OpenGamingStore.

Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Humans of the Sea

Book of Heroic Races: Advanced Gillmen

First off, let me apologize for Book of Heroic Races: Advanced Gillmen taking so long. A long list of random and not-so-random delays came up in the creation of this forcing its delay again and again. But it is done now and is available for download for the Book of Heroic Races: Advanced Series subscribers and will be available for individual download soon. 

So to start off this week of previews, first we answer the question of “What is a gillman?” Well the easy answer is that they are humans under the sea, but that is far to simplistic. This race is far more complex than a mere human with gills that can swim good. We drew inspiration from a number of sources chiefly the classic monster movie series Creature from the Black Lagoon and the ever popular writings of H. P. Lovecraft. The Creature was suppose to be the missing link between humans and their water-dwelling ancestors.Lovecraft wrote about the people of Innsmouth having a specific “look” about them that is both disquieting to look at and allows them to breathe underwater. Combine those two sources of inspiration with the few lines of text from the Pathfinder Roleplaying Game: Advanced Race Guide about how they were once humans modified to be able to survive underwater and be their servants, you have a solid base to build from. 

Gillmen Racial Traits

+2 Constitution, +2 Charisma, –2 Wisdom: Gillmen are vigorous and beautiful, but ages of domination by the aboleths has made them weak-willed.

Medium: Gillmen are Medium creatures and have no bonuses or penalties due to their size.

Aquatic: Gillmen are humanoids with the aquatic subtype.

Normal Speed: Gillmen have a base speed of 30 feet on land. As aquatic creatures, they also have a swim speed of 30 feet, can move in water without making Swim checks, and always treat Swim as a class skill.

Amphibious: Gillmen have the aquatic subtype, but can breathe both water and air.

Enchantment Resistance: Gillmen gain a +2 racial saving throw bonus against non-aboleth enchantment spells and effects, but take a –2 penalty on such saving throws against aboleth sources.

Water Dependent: A gillman’s body requires constant submersion in fresh or salt water. Gillmen who spend more than 1 day without fully submerging themselves in salt water risk internal organ failure, painful cracking of the skin, and death within 4d6 hours.

Languages: Gillmen begin play speaking Common and Aboleth. Gillmen with high Intelligence scores can choose from the following languages: Aklo, Aquan, Draconic, and Elven.

Download the Book of Heroic Races: Advanced Gillmen for Pathfinder at DriveThruRPG/RPGNowPaizo.com, and the OpenGamingStore.

Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Gillmen News

Just a quick update on Book of Heroic Races: Advanced Gillmen: the text is finished and back from the editors and is in layout. There is a snag though. Next weekend, I am going to TravellerCon and won’t have time to work on it then. I have to prepare for the convention so this weekend looks fuzzy. The weekend after the convention, I have a personal commitment and will not be able to work on it that weekend either. So it could be the end of October before Advanced Gillmen gets released.

I am going to try to finish it this weekend, but if it turns out that I cannot do the quality job on it that I expect of myself, I would rather hold it back and take the time necessary to do and give people quality over quick.

To tide you over until then, I will be releasing previews of what is inside starting later today.

We hope you are as excited about Advanced Gillmen as we are.

Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Gillmen Inspiration

From Advanced Skinwalkers being inspired by lycanthropes and stores of native american shapeshifters to Advanced Androids being inspired by science fiction characters like Data, Ash, Bishop, the Terminator, the skin jobs from Bladerunner and Vision, all our options in the Book of Heroic Races: Advanced Series draw from a myriad of sources. Advanced Gillmen is no different in this respect.

While I am still working on it, I thought I would share with you some of those sources of inspiration:

  • Cthulhu Mythos. How many times have we heard about people walking out of the sea having the “Innsmouth look” to them? Well, we want to make sure that these guys are solidly in keeping with that.
  • Advanced Race Guide. There is precious little in the ARG about the gillmen race. What there is is the race’s origin: they were created by the aboleths. So we are sticking to that story. More over, this origin had a sizable hand in shaping gillmen culture. This has a strong influence on the way they are today.
  • Creature from the Black Lagoon. Both my wife’s love for this classic monster movie and Erik Mona citing this as a reason for making this race is enough reason for me to pay serious attention. You will find racial options in this book to make this classic character
  • Aquaman. I have to mention the whale in the lake. Without a doubt, we made sure to include some Aquaman love in here. Being able to call sea creatures to aid you in your fight against evil is something that only the most worthy can do (and Player Characters are always worthy).
  • Hellboy. Abraham Sapien is an aquatic man-like creature that enjoys a good book, if someone can turn the pages for him. We made sure to include some fun bits inspired by this story.

Book of Heroic Races: Advanced Gillmen is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Where’s Gillmen?

As some of you have been asking lately, where’s Book of Heroic Races: Advanced Gillmen? The short answer is that it is coming. I know it is kind of a cop out, but it is the best answer I have at the moment. I am currently finishing up the last 2 archetypes now (a wilder surge and a shaman spirit. Wordcount wise it is 3/4 of the way finished. I still have to finish up the introduction fiction, the In Your Campaign section, and the final NPCs.

I am really satisfied with the way it is turning out. Matt Medeiros wrote a psionic power that give the race a nice Aquaman feel. Sasha Hall wrote some very nice spells and magic items. My wife kept peppering me with ideas for Creature from the Black Lagoon inspiration. It really is coming together nicely.

While I am always working on several projects at once, only one project at a time gets priority and that is where Gillmen stands right now: priority. So it should not be too much longer. Before Halloween, unless things go really unexpected.