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Pathfinder: Clockwork Sentry

In case you had not seen it, Endzeitgeist gave our Pathfinder adventure Deadly Delves: The Gilded Gauntlet a 5-STAR review, his seal of approval, and put it up for candidate for his Top Ten Products of 2017 (read the full review here). Like all good adventures it uses a blend of monsters we all know and love from the Bestiaries as well as new monsters. The first monsters the players meet is an ant-looking sentry made of clockwork parts. To give you a small preview of this adventure, we’ve got it for you right here.

Clockwork Sentry CR 4

XP 1,200
N Small construct (clockwork)
Init +6; Senses darkvision 60 ft.; Perception +0


Defenses


AC 17, touch 15, flat-footed 13 (+2 Dex, +2 dodge, +2 natural, +1 size)
hp 37 (5d10+10)
Fort +1, Ref +5, Will +1
Immune construct traits; Weakness vulnerable to electricity


Offense


Speed 30 ft.
Melee 2 claws +6 (1d3)
Ranged internal pistol +8 (1d6/x4 plus 1d6 fire, automatic, semi-automatic)
Special Attacks automatic weapon, self-destruct, semi-automatic weapon


Statistics


Str 10, Dex 14, Con —, Int —, Wis 10, Cha 1
Base Atk +5; CMB +4; CMD 16
Feats Improved Initiative B, Lightning Reflexes B
SQ process ore, swift reactions, winding


Special Abilities


Automatic Weapon (Ex) A clockwork sentry can fire a burst of shots to attack all creatures in a line starting from any corner of the sentry’s space and extending to the limit of the weapon’s range or until it strikes a barrier it cannot penetrate. The sentry makes a separate attack roll against each creature in the line. Each creature in the line can be attacked with only one shot from each burst. Each attack roll takes a –2 penalty. Effects that grant concealment do not affect an automatic weapon’s line attack. Roll to confirm each attack roll that threatens a critical hit separately. A single burst with an automatic weapon consumes 10 bullets.
Process Ore (Ex) A clockwork sentry can consume a chunk of lead ore and process it into pistol ammunition as a move action. This process creates enough bullets for 10 ranged attacks or 1 burst of automatic fire from the creature’s automatic weapon. The lead is superheated during this process, causing the ammunition to deal 1d6 additional fire damage on each successful hit.
Self-Destruct (Su) A clockwork sentry explodes 1 round after it is destroyed. During this round, the thing shrieks and thrashes about as if undergoing convulsions. On what would normally have been the clockwork sentry’s next action, it explodes, dealing 1d6 points of piercing and slashing damage in a 5-foot radius (Reflex DC 10 for half damage). A DC 20 Disable Device check made as a
standard action can halt the sentry’s self-destruct sequence, but does not prevent it from dying. A clockwork sentry that self-destructs automatically destroys any ore that it is carrying. The save DC is
Constitution-based.
Semi-Automatic Weapon (Ex) A clockwork sentry can take a full-attack action to fire twice, as if using the Rapid Shot feat (including taking a –2 penalty on all attacks).

Download this excellent adventure, Deadly Delves: The Gilded Gauntlet, today for your Pathfinder game at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com. Order yourself a physical copy of the book at DriveThruRPG/RPGNow and at Amazon.com.

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