With Halloween fast approaching, we thought it would be fun to share one of our favorite monsters, the spiderbear. It is our own take on classic D&D mashup monsters like the owlbear. It is creepy and dangerous, terrifying for being both a spider and a bear, and an all around evil creature.
While this one is a challenge 1/2 monster, the Book of Beasts: Monsters of the Forbidden Woods has an adult spiderbear of challenge 3, and an elder spiderbear of challenge 7. Download this supplement today at the JBE Shop to get these and other awesome monsters for your game. You can also find it at DriveThruRPG/RPGNow, Paizo and the OpenGamingStore and get these and many more awesome monsters now.
Small monstrosity, neutral evil
Armor Class 13 (natural armor)
Hit Points 16 (3d6 + 6)
Speed 40 ft., climb 40 ft.
Str 15 (+2) Dex 16 (+3) Con 14 (+2)
Int 6 (–2) Wis 14 (+2) Cha 4 (–3)
Skills Stealth +5
Senses darkvision 60 ft., tremorsense 60 ft., passive Perception 12
Languages Common, Spiderbear
Challenge 1/2 (100 XP)
Pack Tactics. The young spiderbear gains advantage on attack rolls against a creature if at least one of the spiderbear’s allies is within 5 feet of the creature and the ally isn’t incapacitated. Spiders are always considered a spiderbear’s ally.
Spider Climb. The young spiderbear can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the young spiderbear knows the exact location of any other creature in contact with the same web.
Web Walker. The young spiderbear ignores movement restrictions caused by webbing.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft.; one creature. Hit: 4 (1d4 + 2) piercing damage, and the target must succeed on a DC 12 Constitution saving throw or take 3 (1d6) poison damage.