So I was looking over my unfinished projects the other day and I ran across the expended list of monsters for the summon nature’s ally spells. So I decided to pick up where I left off and finish the list. If you want to see the list of expanded monsters for the summon monster spells, click here.
For those of you unfamiliar with this series of blog posts, the summon spells use monsters from the Pathfinder Roleplaying Game Bestiary because it was the only one published at the time. Since then there have been 5 other monster books, some of which have monsters better suited for the spells. So it only makes sense in my opinion that the spells should keep up and expand this list. We’ll talk about suggestions for doing so in future blog posts.
This list expands the summon nature’s ally I spell. This list includes monsters from B1-5. Much like the unchained summon monster I list, it doesn’t include B6 monsters because it doesn’t to have any monsters that low of a level that are suitable to be on the list.
Before we get to the list, let me just say that you can grab yourself the PDF version of the Book of Magic: Spell Codex Volume 1 at DriveThruRPG and the Open Gaming Store or the print version at DriveThruRPG and Amazon. This book has something for every spellcaster in Pathfinder 1e. Grab it today.
Table 1: Summon Nature’s Ally I
|Pathfinder Roleplaying Game: Bestiary 2|
|Pathfinder Roleplaying Game: Bestiary 3|
|Antelope (herd animal)||—|
|Flying squirrel (familiar)||—|
|Giant crab spider||—|
|Pathfinder Roleplaying Game: Bestiary 4|
|Pathfinder Roleplaying Game: Bestiary 5|
|Flying fox (familiar)||—|
|Red panda (familiar)||—|
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