So I’m enjoying the new campaign setting. I want to jam some spells sometime. I love these old campaign settings. They do not get nearly enough love. I’m looking forward to scaping the planes next year as well. But I digress.
So I created a baby space whale. I mean why have the adult space whales and not the baby ones. So anyways, I hope you enjoy them.
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Baby Space Whales
Huge celestial, unaligned
Armor Class 10 (natural armor)
Hit Points 133 (14d12 + 42)
Speed 0 ft., fly 50 ft.
STR 22 (+6) DEX 8 (–1) CON 16 (+3)
INT 5 (–3) WIS 12 (+1) CHA 6 (–2)
Senses darkvision 120 ft., passive Perception 11
Languages —
Challenge 4 (1,100 XP) Proficiency Bonus +2
Spaceborn. Baby space whales do not eat, drink, or breathe.
Actions
Tail. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 16 (3d6 + 6) bludgeoning damage.
Flaring Light (Recharge 6). The baby space whale emits light from its head. All creatures within 60 feet must succeed a DC 13 Wisdom saving throw or have disadvantage to all attack rolls or skill checks until the end of the baby space whale’s next turn. A successful save means the creature is immune to this ability for 24 hours.