PF2e: Elemental Motion – Fixing the Sorcerer Elemental Bloodline, Part 3


So far, we’ve discussed two ways how to adjust the the Sorcerer Elemental Bloodline. First we discussed what those elements should be. Second we discussed the spells you receive at 1st level. Today we are talking about the second of the Bloodline Spells: elemental motion.

First off, this spell isn’t all that bad. Air gets a fly speed equal to your speed, water gets a swim speed equal to your speed. Sound good. Then you come to earth. You get a burrow speed equal to 10 feet. Since most races have a speed of 20-25 feet, that is half your speed. It is even worse for the few ancestries with a speed of 30 feet. So no, this is just wrong.

Then there is fire which gets a fly speed equal to your speed. WHY?!? What about fire says flight? *Checks Bestiary* Nope, nothing listed under Elemental, Fire gets a fly speed. I’m sorry but this is just another way for fire to get all the best stuff. I mean, seriously, if fire is getting flight, earth should be able to jump its full speed since the earth can catapult the sorcerer to their destination, Avatar-style. What fire should get is a status bonus to speed. Still good, but not flight good. And yes, a status bonus so it doesn’t stack with Monk Moves for fire elemental bloodline sorcerers with a monk dedication.

As such, here is my fix for elemental motion.

ELEMENTAL MOTION FOCUS 3

UNCOMMON EVOCATION SORCERER
Casting [two-actions] somatic, verbal
Duration 1 minute


You call upon your element to propel you, improving your Speed depending on your element. This spell has your element’s trait.

  • Air You gain a fly Speed equal to your Speed.
  • Earth You gain a burrow Speed equal to your Speed.
  • Fire You gain a +10-foot status bonus to your speed.
  • Water You gain a swim Speed equal to your Speed and can breathe underwater.

Heightened (6th) For Air, Earth, and Water, you also gain a +10-foot status bonus to your fly, burrow, and swim Speeds, respectively. For Fire, you gain a +15-foot status bonus to your speed.
Heightened (9th) For Air, Earth, and Water, you also gain a +20-foot status bonus to your fly, burrow, and swim Speeds, respectively. For Fire, you gain a +20-foot status bonus to your speed.

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