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Pathfinder: Lizardfolk Defend Their Own

Book of Heroic Races: Advanced Lizardfolk (PFRPG)

All week long, we are showing off what is inside Book of Heroic Races: Advanced Lizardfolk. You’ve already seen the Racial Traits. Today we are showing off the Tribal Defender archetype.

Lizardfolk are all about their tribe, whether it is the community that they were born into or it is the group of adventurers that they fight and bleed beside. As such, the tribal defender looks out for other members that are not as good at defending themselves.

Tribal Defender

Tribal defenders are the appointed guardians of lizardfolk settlements. Tasked with protecting the tribe’s younglings and elders, these soldiers hone combat techniques designed to shield weaker allies.
Associated Class: fighter
Associated Race: lizardfolk
Replaced Abilities: bravery, armor training 1, 2, 3, and 4
Body Shield: At 2nd level, when fighting defensively or using total defense, a tribal defender can, as an immediate action, grant an adjacent allied creature a natural armor bonus to AC equal to his own until the beginning of his next turn. The tribal defender can use this ability only when he is wearing no armor, light armor, or medium armor.
Covering Guard: At 3rd level, when the tribal defender is fighting defensively or using total defense, allied creatures that are adjacent to him gain a +1 circumstance bonus to Reflex saves. Every four levels thereafter (7th, 11th, and 15th), this bonus increases by +1 each time, to a maximum of +4.
Get Behind Me: At 6th level, when an adjacent ally makes a Reflex saving throw, the tribal defender may, as an immediate action, roll the same saving throw as if he were the one subject to the effect requiring it. He must declare that he is using this ability before his ally has rolled the save. If this save is successful, the ally takes no damage or ill effects from the effect that triggered the save; however, the tribal defender suffers half of any damage that would normally be dealt by the effect. Failure indicates that the original target of the effect takes damage as normal, and the tribal defender still takes half damage.
Savior’s Dash: At 10th level, when an ally within range of his base land speed is targeted by a melee attack, a tribal defender may immediately move up to his speed, but he must end his movement adjacent to the attacked ally. Using this ability also uses up the tribal defender’s move action for the coming turn.
Savior’s Block: At 14th level, when a tribal defender uses savior’s dash, he can also make an attack roll to parry the melee attack that triggered his movement. If his result is greater than the attacking creature’s result, the creature’s attack against the adjacent ally automatically misses.
Unrivaled Protector: At 18th level, a tribal defender is merely staggered rather than disabled or unconscious when at 0 hp or dying. While he is fighting defensively or using total defense, allies adjacent to him gain DR 5/— and are not subject to critical hits.

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Unleash Lizardfolk in Your Pathfinder Game

Book of Heroic Races: Advanced Lizardfolk (PFRPG)

Scale, Fang, and Claw

Cannibals in the swamp, lizardfolk are considered by many to be heartless savages and mindless brutes. Now you can go beyond that stereotype—or embrace it—like never before. Join this ancient race and bring a new kind of strength to your character.

Book of Heroic Races: Advanced Lizardfolk is the essential guide for playing a lizardfolk character. This 24-page supplement features:

  • Racial Traits to play a lizardfolk, 7 alternate racial traits and 5 new character traits to customize your character for this unique play experience
  • 8 New Character Class Options including the tribal defender archetype, the cannibal bloodrager bloodline, the anointed one prestige class, and 3 new subdomains
  • 18 New Feats including several expanding upon draconic heritage
  • 3 New Magic Items and a New Spell
  • 2 New Deities, each with a unique perspective on power and community for these tribal people
  • Details on lizardfolk adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Lizardfolk for Pathfinder at JonBrazer.com. You can also find it at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at JonBrazer.com. You can also find this book at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Lizardfolk Racial Traits

Book of Heroic Races: Advanced Lizardfolk (PFRPG)

We are finishing up Book of Heroic Races: Advanced Lizardfolk and it is about time that we share what is inside with you. Before I go any further, I state something upfront: we deviated from the Pathfinder Roleplaying Game: Advanced Race Guide on this one. To the annoyance of some of the writers on the Book of Heroic Races project, I have insisted that we stick with the racial abilities as presented in the ARG. I choose to break with that for Lizardfolk in two places: Hold Breath and Languages.

Every incarnation of Lizardfolk since the start of 3.0 has had the hold breath ability except for the ARG. They are a swamp-dwelling race with a swim speed. It seemed only natural that they either have some way to breath under water some way to hold their breath much longer than a person. We decided to bring back hold breath as a part of the race’s history and tradition.

The second area we changes is languages. According to the ARG, lizardfolk are a xenophobic race, meaning they only get their base language (Draconic) for free and up to four other languages with a high Int score. Well, a player race that cannot, by default, speak the same language as the rest of the adventuring party really is not going to work out very easily. So we decided to give it Common for free. The Advanced Race Guide does not specify which languages it should have so we had to choose. The 3.5 Monster Manual gives the race Aquan, Goblin, Gnoll, and Orc. Keeping Aquan was obvious, but the other three races do not share the same environment according to the Pathfinder rules. So we opted for a few languages that we felt were more appropriate: Dwarven, Grippli and Sylvan.

So here is our take on Lizardfolk. We hope you enjoy them. And stop back all week for other previews of the Book of Heroic Races: Advanced Lizardfolk.

Lizardfolk Racial Traits

Lizardfolk have the following racial traits.
+2 Strength, +2 Constitution: Lizardfolk are strong and hardy due to life in harsh, adverse habitats.
Humanoid: Lizardfolk are humanoids with the reptilian subtype.
Medium: Lizardfolk are Medium creatures and receive no bonuses or penalties due to their size.
Normal Speed: Lizardfolk have a base land speed of 30 feet. They also have a swim speed of 15 feet, allowing them to move in water without making Swim checks and granting them a +8 racial bonus on Swim checks.
Hold Breath: A lizardfolk can hold its breath for a number of rounds equal to four times its Constitution score before it risks drowning.
Natural Armor: Lizardfolk have tough scaly skin, granting them a +2 natural armor bonus.
Natural Attacks: Lizardfolk have sharp teeth and hard nails, granting them two claw attacks (1d4 points of damage each) and a bite attack (1d3 points of damage).
Languages: Lizardfolk begin play speaking Common and Draconic. Lizardfolk with high Intelligence scores can choose from the following: Aquan, Dwarven, Grippli, and Sylvan.

Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.