The Book of Heroic Races: Advanced Lizardfolk came out earlier this week and we are showing off what is inside it all week long. Check out the Racial Traits and the Tribal Defender archetype. Today we are showing off some of the many feats in inside.
Some races rely heavily on spells and magic items. Since lizardfolk tend to be poor and live in swamps, they must instead rely upon their own physical abilities to hold their own. Check out some of these unique lizardfolk feats.
Your lungs can extract oxygen from water.
Prerequisites: Hold breath.
Benefit: You can breathe water as well as air.
Death Roll (Combat)
You can overwhelm opponents in watery environments, dragging them beneath the surface and shaking them to bits.
Prerequisites: Str 15, base attack bonus +4, lizardfolk, swim speed.
Benefit: When grappling or pinning an opponent of your size or smaller in water, you automatically inflict your bite damage and knock the creature prone during each round that you maintain the grapple or pin. Each round that you do so, the creature’s number of rounds that it can hold its breath without beginning to drown is also reduced by half the damage your bite deals.
Special: Lizardfolk who possess the hulk alternate racial trait can use this ability on Large foes.
Your muscular tail adds extra power to your jumps, gaining you additional height and distance with every leap.
Prerequisites: Str 13, Acrobatic, lizardfolk.
Benefit: You add your Strength modifier to Acrobatics checks made to jump.
Your filth-ridden teeth sicken creatures that you bite.
Prerequisites: Base attack bonus +8, diseased bite racial trait, lizardfolk.
Benefit: A creature that suffers ability damage from your diseased bite is also sickened for a number of rounds equal to your Constitution modifier.
Book of Heroic Races: Advanced Lizardfolk is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.