The last exclusive look that I wanted to get out last week, I did not have time to post. So I took a few moments over the weekend to prepare some of the maps from Deadly Delves: Quests of the Sands. These two beautiful maps are from the short adventures Wreck of the Golden Barque and the Bandit King’s Hideout. Each of these short adventures, or quests, are enough for one night’s adventure with little preparation needed for the GM. All of these are Egyptian themed but work well for an Arabian themed campaign. Click on the image to see larger versions of these maps.
O Living Who Are on Earth Who Pass by This Tomb Pour Four Me Some Water
What awaits the just and unjust when they walk beyond Death’s Curtain? What happens when the proper rules of building a tomb are not followed? How long will raiders and adventurers seek a treasure that is long gone or well-guarded? What are the consequences of forsaking one’s oath to her goddess? Inside these many tombs of unrest lie deadly traps and angry dead. But do the traps exist to keep raiders out or to keep the dead in? When you delve into the depths of these Quests of the Sands, will you return with tales of glorious adventure, forgotten treasures from ancient times, or a curse to haunt you for the rest of your days?
Quests of the Sands is a series of six short, one-session adventure modules in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This set of adventures is designed for four to five PCs ranging from 3rd to 10th-levels. Inside this volume, you’ll find:
- 8 fully-developed new monsters and NPCs for your Pathfinder campaign
- 5 original traps, 3 new haunts, and a new magic item, the mummy-like sultha sistrum
- Full-color maps of each location, totaling 6 different maps for your game
- Enough content to get your group through a night with little preparation needed
Dangers Unknown. Treasures Untold. Adventure Awaits.