When good turns fanatical, are you prepared to put a stop to it? Delve into the Temple of Luminescence and face many that would otherwise be allies. This high level adventure is coming soon for Fifth Edition from Jon Brazer Enterprises.
When the high priest of the sun goddess brings the planet and the sun closer together to spread his deity’s light to every corner of existence, the world begins to heat up dangerously. All attempts to breach the Temple of Luminescence and halt the magic powering this catastrophe have failed. The adventurers must perform a ritual known as the path of the sun and navigate the temple’s defenses to stop the high priest. But what appalling truths which led to this deadly incident will the adventurers uncover—and can they save the world before it burns?
Deadly Delves: Temple of Luminescence is an exciting deluxe adventure for 15th-level characters and includes in its 40 action-packed pages:
- 4 Fully-Statted New and Variant Monsters and NPCs—keep your players on their toes by having them face off against a very old solar dragon, a dwarven warpriest, an elven cleric, and a new type of demon
- 10 New Traps and a New Haunt
- 6 New Hazards to make the environment unique and interesting as the sun’s power scorches all within the temple
- A New Curse that prevents any kind of resistance to fire damage
- A New Ritual which lets the adventurers pass as one of the temple’s own
- A Beautiful Map with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
- 3 New Magic Items ideally suited to high-level characters
- Enough content to get your group of 15th-level PCs to 16th level, and approaching the level beyond
Since our last review roundup (where I said I would cover more that happened between it and May of 2017, which I am still meaning to do!), we have had quite a few more reviews, many of them earning 4 and 5 stars. If you haven’t seen them, I would like to point out some of my favorites. If there is something that you have been eyeing for a while but haven’t gotten, these reviews should help you decide.
Standard disclaimer: my summaries of adventure reviews are spoiler-free. However, the full review may contain spoilers.
Deadly Delves: To Claw the Surface (PFRPG)
Even though our adventures today focus on the upper levels, we didn’t always do that. To Claw the Surface a prime example, starting off at level 1 with the characters reading level 4 by the time it is finished. Being so low level does not mean it is boring or your typical adventure. I’ll let Endzeitgeist speak for himself.
[This adventure] manages to evoke a sense of atmosphere you only very rarely get to see. In fact, this felt in many instances almost like an OSR-module, with so much care poured into the details, the small bits. There is a subtle, playful artistry in this adventure, one that made me reminisce about Tomb Raider, about some survival movies, about classic dwarven-themed adventures and underworld exploration…but at the same time, the adventure manages to somehow transcend all these diverse influences, weaving them into something distinct, novel and exciting.
He went on to talk about just how much he loved this adventure, saying,
I’ll just come out and say it: This is one of the best 1st level modules available for PFRPG. It’s, in fact, good enough to warrant checking out even if you play another system. This is a true gem, and will receive 5 stars + my seal of approval, granted without any hesitation. It also qualifies as a candidate for my Top Ten
If you are thinking of running this module, read the whole review at Endzeitgeist.com. If you want an adventure this good in your Pathfinder game, download Deadly Delves: To Claw the Surface today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, the Open Gaming Store, and Paizo.com.
Shadowsfall: Temple of Orcus (PFRPG)
I would describe ‘The Temple of Orcus’ as a classic rescue mission where player characters attempt to rescue some NPC’s from the clutches of evil, the mission clothed in an atmosphere of horror.
His final verdict on this adventure is:
For its price, you get a quality product that I personally find its 5 stars worth.
He keeps his review spoiler free so feel free so feel free to read it at DriveThruRPG. You’ll also find the review Endzeitgeist did back in 2012, also rating it 5-Stars. Read these reviews today and download it for your home campaign. You can find it at the JBE Shop. It is also available at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.
Deadly Delves: The Dragon’s Dream (PFRPG)
Next up, we have our newest adventure: Deadly Delves: The Dragon’s Dream. This 16th-level adventure has the distinction of being our highest level adventure for all of Pathfinder, even if it one really close will be coming out soon.
Endzeitgeist reviewed this one not long ago (read the full review here) and I would like to point out some of my favorite bits.
Landon Winkler’s “Dragon’s Dream” is a rare beast indeed. … [T]he module truly excels in its storytelling: There is a ton of interesting roleplaying potential suffusing the pdf, and the adventure ultimately rewards for the PCs caring, being invested in the story, etc.
His final thoughts on this module sum it up best.
In short: This is an excellent module. The craftsmanship and production values are impressive, and the book manages to evoke a unique and concise atmosphere that breathes evocative high fantasy. My final verdict will clock in at 5 stars + seal of approval – Well done indeed, Mr. Winkler!
Deadly Delves: Nine Lives For Petane (PFRPG)
Our final adventure for today’s review summary is Deadly Delves: Nine Lives for Petane. This 12th-level adventure is a great transition to high level gaming. No longer are you going into the dungeon to save a few individuals, but to save an entire nation. Endzeitgeist reviewed this one, writing:
I know Christen N. Sowards primarily as an author of crunch: The master of Lost Spheres Publishing knows how to create interesting rules that have a very strong tie-in to storytelling. As such, I wasn’t surprised to see this adventure sport pretty interesting and challenging adversaries. What did surprise me, though, was how well this adventure played. This is a dungeon that works better in play than on paper, and the tie-in with the easily replaced divine angles, demons and ancient cultures can make this work within the context of a ton of different settings; the catfolk angle would make this, for example, a natural tie in for Midgard’s Southlands, connecting north and south. So yeah, the module ties in pretty seamlessly with most common campaigns.
He concludes his review with the following.
It is a cool, interesting module that can, if you choose, provide a great transition towards the world of high-level gaming. My final verdict will clock in at 5 stars + seal of approval.
You will notice that that is four adventures of ours with 5-Star ratings. If you goto the Deadly Delves series on Endzeitgeist’s site, you’ll see that he’s given 6 out of 10 adventures he has reviewed for us a 5-Star rating and 3 more either a 4- or 4.5-Star rating. If you run games, you should pay attention to the Deadly Delves series from Jon Brazer Enterprises.
When workers on an archaeological expedition unearth a dragon’s skull, the entire dig crew disappears soon thereafter. Their patron Count Larom seeks adventurers to find out what happened to his employees. Since the workers’ disappearance, strange and terrible songs have been heard coming from the vicinity of the excavation. What dangerous magic has their tampering unleashed—and why have guardians of the realm of the dead suddenly taken such an interest in this site?
Deadly Delves: The Dragon’s Dream is an exciting deluxe adventure for 16th-level characters, and includes in its 47 action-packed pages:
- 5 Fully-Statted New and Variant Monsters, keeping your players on their toes by giving them a new take on classic monsters as well as unique challenges they’ve never seen before
- A New Haunt and A New Trap
- 2 Beautiful Maps, with a GM’s version included in the adventure and a separate PDF that includes player-friendly versions of each map—perfect for play on your favorite VTT!
- 4 New Magic Items, ideally suited to high-level characters
- Enough content to get your group of 16th-level PCs to 17th level, heading towards the level beyond
On Tuesday, Deadly Delves: The Dragon’s Dream will be available for download and we couldn’t be more excited. This 16th level adventure is the perfect jumping off point to a planar adventure as you enter a demiplane composed of an old crypt dragon’s dream. Naturally, you start off with a normal enough location in the material plane, but the players find their way to a more exotic location.
That exotic location is what we are showing off today. The image at the top of this post is of the two maps included in this adventure. The one in the left is excavation of a lost site of powerful magic. The adventurers explore that location and find much more than they expected. Among the things they find is a gate way into the dream, taking them to the map on the right. There the mad dreams if such a power hungry creature twisted anything recognizable about reality that they will have a whole new realm to investigate.
Each of these maps are highly detailed in the adventure and are labeled with numbers for each encounter you find (as seen above). In a separate PDF, we included the player versions of these maps that lacks the numbers and lacks any spoilers that the GM’s version may have as well as a gridless version for VTT gaming.
We hope that this adventure will be memorable for you and your players. Download Deadly Delves: The Dragon’s Dream, a level 16 Pathfinder adventure, today at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.
After hearing your feedback and much consideration, we have decided to reduce the price of our adventures from $10 to $6.95. This means that these exceptional adventures that you have been wanting are now permanently reduced by more than 30%. Specifically, this affects:
Deadly Delves: Reign of Ruin
Swords and Wizardry
Deadly Delves: Reign of Ruin
Grab these adventures today to enhance your world and your game.
I hope you enjoy these adventures as much as we enjoy bringing them to you.
The thing that makes high level adventures so tough is that you have to take high level magic into account. Why walk into a dungeon when you can teleport in? Well the solution for the high level adventure writer is to make the dungeon so it can only be teleported into. But even then, sometimes high level players need a unique magic item or artifact to help them out of particularly difficult challenges. It can’t just be your run of the mill scroll or staff. For it to be memorable at this level, such a powerful item has to be massively unique.
The Deadly Delves: 9 Lives for Petane adventure—masterfully written by Christen N. Sowards of Lost Spheres Publishing—has one such high level magic item. In this adventure, you are looking for the remains of someone, but you have no idea which remains are the right ones, and there are lots of remains and the fact that the cult of the demon lord Zeraghal has been using the tomb as their own personal nercromantic playground does not help matters. So this level 12 adventure is going to require more than a single casting of a spell to bring someone back to life, and those high value diamonds add up fast.
Enter the Amulet of Nine Lives. This powerful item can bring just about anyone back from the dead, but there is a catch. Read the artifacts description and see if you can figure it out. (Spoiler Alert: I bolded a section of the description that should catch your eye.)
The Amulet of Nine Lives
Aura overwhelming conjuration (healing); CL 25th
Slot neck; Weight 2 lbs.
This artifact, known formally as the nine lives’ amulet of Heshatta, was crafted in the ancient city-state of Khys by the high priests of the goddess Heshatta, known among her faithful as the Voices. The Tomb Dancer’s magics were forbidden in the extreme and involved the sacrifice of many of her own worshippers to fuel the amulet’s dark powers. Eventually human barbarians heard of the amulet and assaulted the city-state, overwhelming its keepers. In a final vengeful act, the High Voice of Heshatta cried out for a miracle from his mistress.
He laid a curse on the amulet as it was taken so that those who fell defending it would rise to reclaim it from its thieves. Thus, when the powers of resurrection are called upon by anyone using the amulet, they are also joined by rebirthed catfolk defenders of Khys who are sworn to slay anyone near the amulet and return it to their homeland. Each of the amulet’s nine ruby jewels contains the power to restore a life as per true resurrection (CL 20th). The jewels darken as the powers of the amulet are used. For each month that passes during which the amulet is not used, one ruby regains its ability to restore life. In order to activate the amulet, it must be placed around the neck of the corpse to be resurrected; the activating creature must then touch the cat-face of the amulet and whisper in Daemonic “Dance back from death.”
The amulet can resurrect any creature that has been dead for less than 300 years.
When the amulet is activated by a non-catfolk who does not worship Heshatta, the miracle of her High Voice is enacted and vengeful warriors are called forth to battle those who possess the amulet, and to return it to Khys if possible.
To destroy the amulet of nine lives, it must be depleted of all remaining charges, all summoned guardians must be defeated, and it must be returned to the ruins of Khys. Once in Khys, the
body of the High Voice who cursed the artifact must be adorned with the amulet, and a true resurrection spell must be cast on it beneath a new moon.
Deadly Delves: 9 Lives for Petane is an adventure for the Pathfinder Roleplaying Game and is designed for a group of four-to-five 12th-level characters and will be released tomorrow. You can download this adventures at the JBE Shop. You can also find them at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.
Reign Of Ruin is the exciting inaugural adventure module in Jon Brazer Enterprises’ Deadly Delves product line and is designed for the Swords and Wizardry Roleplaying Game. This adventure is designed to heartily challenge a party of 6th-level PCs and leave them with a memorable heroic tale. Inside this volume, you’ll find:
- 11 New or Modified Monsters for your campaign, including lizardmen warpriests, mud zombies, and befouled spirits
- 2 New Magic Items waiting to be discovered, including the glorious rainbow sceptre
- Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon
- Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse
- Enough content for five 6th-level PCs to gain nearly two levels, with ideas to extend the story even further once you’re done exploring the temple
Dangers Unknown. Treasures Untold. Adventure Awaits.
Download Deadly Delves: Reign of Ruin for your Swords and Wizardry game at the Jon Brazer Shop, DriveThruRPG/RPGNow, and the Open Gaming Store. This adventure is also available for Pathfinder, Fifth Edition, and 13th Age.
Earlier this year, one of our editors proposed converting one of our Deadly Delve adventures to one of the many OSR rules sets. Figuring why not give it a try, we choose Reign of Ruin and choose Swords and Wizardry as the rules to take. Its a solid game supported by a company that we at JBE respect.
So if you want to see our products in the S&W rules, make sure you download this adventure at JonBrazer.com when it comes out next week.
Today we are showing off one of the monsters from that adventure. We have a lizardfolk mud zombie for you to use in your own adventures.
Mud Zombie, Lizardfolk
Layers of mud crack and flake as the desiccated body of this lizardman moves inside its hardened burial shell, lumbering toward you and loosing an unsettling hissing moan that shreds through its dry lungs and vocal cords.
Hit Dice: 2
Armor Class: 6
Attacks: 2 claws (1d3), 1 bite (1d6)
Saving Throw: 16
Special: dust cloud, immune to sleep and charm
Number Encountered: 1d6
Challenge Level/XP: 3/60
Similar to normal zombies, these are lizardmen that have either been encased in mud in a horrific ritual, or simply died in a mud pit near desecrated ground and rose later as an undead creature. Whenever a mud zombie takes damage, a dust cloud kicks up around it. Any creatures within 5 feet must immediately succeed on a save or suffer a –2 penalty to all rolls for 1d3 rounds.
Download Deadly Delves: Reign of Ruin for the Swords and Wizardry rules next week at JonBrazer.com.
I’ve asked this before for Pathfinder. Now that we are trying to ramp up our 5e production, it is a solid idea to find out what levels of adventures you would like to see. I know many would like to say, “All levels,” but we do not have the resources to do adventures for levels 1 and 20 at the same time. Where do you feel we should we focus our energy. Share your thoughts with us and share this poll with your friends today.