[Traveller] Designing a Mech

One of the first things I said I wanted in my Traveller products were mechs. To the best of my knowledge mechs never appeared in Traveller in any previous edition. I may be wrong, but I have done enough research to believe that I am correct. So when I set out to design a mech I had a single question infront of me: do I design them as a vehicle or do I design them as a ship? I tried it both ways and I think I found the best solution: design them using the Small Craft Design rules from High Guard, but present their stats the same as a vehicle from the TMB. Then I posted certain key stats as being ship scale stats. This also helps keep the size of the stat block down and able to fit more mechs and other machines per page.

Mech Tech ‘n’ bot Issue 1 – Everyday Machines I, features my first mech that I feel is publishable grade. The MegaHerc, the model of mech’s name, was written to conform to a 5 ton ship. I left off the Weapons, Traits, and Price (since they may still be adjusted), but the rest of the stat block is below

MBMH10 MegaHerc (TL 12)
22 (+5), Dexterity 16 (+3)
Skill: Drive (Walker)
Agility: -2 DM
Speed: 60 kph (1.5m/round) (Ship Scale: 3 km/round)
Crew: 1
Open/Closed: Closed (Sealed)
Armor (Ship Scale): 6
Hull 8 Structure 8 (Ship Scale: 1/1)
Fuel: 6 hours

So what do you think? Feel free to reply and tell us what you think.

Published by Dale McCoy

Greetings, I am Dale McCoy, Jr. Jon Brazer is the name of an old role playing character of mine, a Gangrel ghoul from a Vampire game. I live in New Jersey and I write role playing game material on a freelance basis. During the day, I work as an engineer and enjoy spending time with my wife.

2 thoughts on “[Traveller] Designing a Mech

  1. Walking vehicles were a feature of the Dynchia Comitat, seen in 101 Vehicles. The Dynchia were unfortunate to be one of those races which were published by GDW in JTAS without reference to Imperial Atlas and so have dodgy canonicity.

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