I’m taking a break from my regular posting of a faction. I’m still working on my first sorcery faction and I need a little more time. In the meantime, I figured I’d post a monster. I noticed people talking on the Legend forums about a lack of beastmen. So I thought I would make one. Fans of RuneQuest will recognize this monster as being inspired by the Broo. However, I am drawing this monster’s personality more from two distinct sources: the fairy tale of the billy-goat’s gruff and the more recent Dresden Files book where Harry fights a number of these “fairies” as he stops a murderous plot.
I hope you enjoy this monster. I highly welcome all comments.
Billy-Goat Gruff
Best described as a half goat-half man creature, a billy-goat gruff (or gruff for short) is considered by most common folk to be a smaller minotaur. However, this could not be further from the truth. Where a minotaur avoids human contact, a gruff seeks it out, raiding human settlements for food and slaves.
A gruff village is filthy by civilized human standards. The simple huts tend to be made from the skins of various animals hunted. The village chief’s hut is always in the center of the camp and is made from the hide of the largest monster killed by the tribe. The chief is always the largest gruff.
Dice Average
STR 2d6+6 (13)
CON 1d6+12 (16)
SIZ 3d6+5 (16)
INT 2d6+6 (13)
POW 3d6 (11)
DEX 3d6 (11)
CHA 2d6 (7)
1d20 Hit Location AP/HP
1-3 Right Leg -/7
4-6 Left Leg -/7
7-9 Abdomen -/8
10-12 Chest -/9
13-15 Right Arm -/6
16-18 Left Leg -/6
19-20 Head 3/7
Combat Actions 2
Damage Modifier +1d2
Magic Points 11
Movement 10m
Strike Rank +12
Armor: Horns (AP 3, Head only)
Traits: None
Skills: Athletics 60%, Brawn 28%, Evade 40%, Perception 50%, Persistence 20%, Resilience 40%, Sleight 45%, Survival 40%,
Common Magic 17%, Bestial Enhancement 2, Mobility 1
Combat Styles
Head Butt 60%, Club 60%, Spear and Shield 50%, Unarmed 28%
Weapons
Type Size Reach Damage AP/HP Range
Club M S 1D6+1D2 4/4 —
Head Butt L T 1D6+1D2 as Head —
Short Spear M L 1D8+1+1D2 6/8 —
Target Shield L S 1D6+1D2 4/12 —