Continuing the series from earlier this week, we bring you four spells from the upcoming Book of Magic: Signature Spells 2. The single biggest complaint about Book of Magic: Signature Spells 1 was that not all the spells were the signature spells of a particular spellcaster. We are amending that for number 2. We’re just a few spells shy of being finished with it (plus editing). As soon as we finish up with Shadowsfall: Shadow Plane Player’s Guide, we’ll get these spells finished up. In the meantime, enjoy this preview of these spells.
Clarissa’s Holy Defense
School abjuration [good]; Level cleric 4, inquisitor 4, paladin 4
Casting Time 1 standard action
Components V, S, DF
Range 30 ft. radius burst
Area all allies within a 30 ft. radius burst centered on you
Duration 1 round/level (D)
Saving Throw none; Spell Resistance yes
Your deity shows you favor and protects you in your struggle. You and each of your allies gain a +2 sacred bonus to your armor class and saving throws. This bonus increases to +4 when being attacked by undead and evil outsiders.
Halabar’s Zone of Screams
School illusion [fear, figment, mind-affecting, sonic]; Level bard 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S
Range medium (100 ft. + 10 ft./level)
Area 10 ft radius burst
Duration 1 round/level
Saving Throw Will negates; Spell Resistance yes
Terrifying screams fill the bursting area that only those inside the area can hear. Those that fail the Will save are frightened for the spell’s duration, even if they leave the affected area. Those entering the zone must make a Will save or be frightened for the remainder of the spell’s duration. If the area is silenced (such as from a zone of silence spell), the effects of this spell are suppressed but are not ended.
Leighanna’s Forceful Halt
School enchantment (compulsion) [mind-affecting]; Level sorcerer/wizard 4
Casting Time 1 immediate action
Components V
Range medium (100 ft. + 10 ft./level)
Target one living creature
Saving Throw Will negates; Spell Resistance yes
If the creature targeted by this spell fails its Will save, it ends it movement for this round. At the start of its next turn, the target creature may move as normal. If the creature has not yet moved this round, it can take up to a 5 ft. step. If the creature was moving faster than twice its movement speed, it must make a Reflex save or falls prone. A flying creature may make a free Fly check to hover, if capable.
Shallan’s Vampire Shadow
School illusion (shadow) [shadow]; Level cleric 6, sorcerer/wizard 6, witch 6
Casting Time 1 standard action
Components V, S, M (black pearl worth 1,000 gp)
Range medium (100 ft. + 10 ft./level)
Target one vampire
Duration 1 round/level (D)
Saving Throw Will negates; Spell Resistance yes
The pearl explodes into a shadow and attaches itself to the vampire. A vampire targeted by this spell can be affected by spells that only target living creatures or that require a Fortitude save that do not affect objects. Spells that deal positive or negative energy treat the vampire as an undead creature.
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