Fate: Mechs of Fate


Powered by Fate Final Light BGI saw Pacific Rim recently. It. Was. AWESOME! I love giant robots fighting giant monsters. They’re always fun movies. So I thought I would create a few giant mechs for you to use in your Fate game. Would anyone be interested in giant monsters for these mechs to fight?

AX-715 Gunstar

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Powerful Gun Arms, Trick Shot
Skills: Good (+3) Shoot, Fair (+2) Drive
Stunts: Blast it to Hell. For a fate point, add 2 to the Weapon value of any Shoot attack with the Gunstar‘s weapons.

MNF-81 Ramfist

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Light on its Feet, Swift Punch
Skills: Good (+3) Drive, Fair (+2) Fight, Notice
Stunts: Catch an Attack. Once per scene, you can spend a fate point to catch an incoming attack with your fists. This negates the consequences of the attack. This cannot be used against energy weapons.

RP-6 Eagleeye

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Hard to Detect, Sight beyond sight
Skills: Good (+3) Notice, Fair (+2) Fight, Stealth
Stunts: Exceptional Sensors. You can use Notice in place of Investigate when using the Eagleeye’s sensors.

Please tell us what you think of these or how we can fine tune these to be even better.

1 Comment

Leave a Reply

Fill in your details below or click an icon to log in:

WordPress.com Logo

You are commenting using your WordPress.com account. Log Out / Change )

Twitter picture

You are commenting using your Twitter account. Log Out / Change )

Facebook photo

You are commenting using your Facebook account. Log Out / Change )

Google+ photo

You are commenting using your Google+ account. Log Out / Change )

Connecting to %s