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Fate: Mechs of Fate

Powered by Fate Final Light BGI saw Pacific Rim recently. It. Was. AWESOME! I love giant robots fighting giant monsters. They’re always fun movies. So I thought I would create a few giant mechs for you to use in your Fate game. Would anyone be interested in giant monsters for these mechs to fight?

AX-715 Gunstar

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Powerful Gun Arms, Trick Shot
Skills: Good (+3) Shoot, Fair (+2) Drive
Stunts: Blast it to Hell. For a fate point, add 2 to the Weapon value of any Shoot attack with the Gunstar‘s weapons.

MNF-81 Ramfist

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Light on its Feet, Swift Punch
Skills: Good (+3) Drive, Fair (+2) Fight, Notice
Stunts: Catch an Attack. Once per scene, you can spend a fate point to catch an incoming attack with your fists. This negates the consequences of the attack. This cannot be used against energy weapons.

RP-6 Eagleeye

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Hard to Detect, Sight beyond sight
Skills: Good (+3) Notice, Fair (+2) Fight, Stealth
Stunts: Exceptional Sensors. You can use Notice in place of Investigate when using the Eagleeye’s sensors.

Please tell us what you think of these or how we can fine tune these to be even better.

One thought on “Fate: Mechs of Fate

  1. I’d really like to tell you I think this is totally awesome, but I’m heaving a hard time stopping myself from squealing like a little girl.

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