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Fate: The Fate of JBE

I do admit that for quite some time I did not “get” Fate. I tried to. I’ve read the Dresden Files RPG books as well as the FATE Core RPG book. I played in a few games at conventions. But for whatever reason it just didn’t feel I understood the game. That all changed this past weekend. I played in a Dune-verse Fate Core game (thank you to the excellent GM and the guys in the group for a good time) and for whatever reason, it all just clicked somewhere in the middle of it. Now I feel the Fate rules and mechanics are something I can play with and more important to this post, work with.

So this brings us to you. What would you like to see for Fate? What is your preferred playing genre? Let us know what you are interested in by voting in our poll. And please leave a comment below if you want to see something specific designed for the game.

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Fate: Mechs of Fate

Powered by Fate Final Light BGI saw Pacific Rim recently. It. Was. AWESOME! I love giant robots fighting giant monsters. They’re always fun movies. So I thought I would create a few giant mechs for you to use in your Fate game. Would anyone be interested in giant monsters for these mechs to fight?

AX-715 Gunstar

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Powerful Gun Arms, Trick Shot
Skills: Good (+3) Shoot, Fair (+2) Drive
Stunts: Blast it to Hell. For a fate point, add 2 to the Weapon value of any Shoot attack with the Gunstar‘s weapons.

MNF-81 Ramfist

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Light on its Feet, Swift Punch
Skills: Good (+3) Drive, Fair (+2) Fight, Notice
Stunts: Catch an Attack. Once per scene, you can spend a fate point to catch an incoming attack with your fists. This negates the consequences of the attack. This cannot be used against energy weapons.

RP-6 Eagleeye

Permissions: None; understood as part of the game’s conceit
Costs: Skill ranks, refresh an aspect slots, invested by single character
Aspects: Hard to Detect, Sight beyond sight
Skills: Good (+3) Notice, Fair (+2) Fight, Stealth
Stunts: Exceptional Sensors. You can use Notice in place of Investigate when using the Eagleeye’s sensors.

Please tell us what you think of these or how we can fine tune these to be even better.

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Fate: Don’t Let Zombies Gnaw Your Face Off

Powered by Fate Final Light BGThe few games of Fate Core I have played, I really enjoyed it. It was a quick and simple system that made a fun evening. Now I want to help you to have your own fun games of Fate. So for a fun Friday, we are posting a zombies for you to use in your own zombie survival game. And if you are a player in a Fate Core game may your character lives longer than my own did. I hope these enhance your world and your game.

Zombie (Average)
Aspects: Eat! Flesh!
Skills: Average (+1) Fight and Stealth

Tough Zombie (Fair)
Apsects: Grab and gnaw.
Skills: Fair (+2) Fight, Average (+1) Notice and Physique
Stress: One Stress Box

Zombie Mob (Good)
Aspects: Grab, attack, and eat!
Skills: Good (+3) Fight, Fair (+2) Physique, Average (+1) Notice
Stress: Two Stress Boxes

If you would like to see more for Fate Core RPG from Jon Brazer Enterprises, please let us know on Facebook, Twitter, and Google+.