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5e: Conjure Fey

Book of Heroic Races: Player Races 1 (5e)

Today we come to the final conjure spell. Previously, we discussed conjure animals, conjure celestial, conjure minor elementals, conjure woodland beings, and conjure elemental. As always, let’s read the spell’s text:

Conjure Fey

6th-level conjuration

Casting Time: 1 minute
Range: 90 feet
Components: V, S
Duration: Concentration, up to 1 hour

You summon a fey creature of challenge rating 6 or lower, or a fey spirit that takes the form of a beast of challenge rating 6 or lower. It appears in an unoccupied space that you can see within range. The fey creature disappears when it drops to 0 hit points or when the spell ends.

The fey creature is friendly to you and your companions for the duration. Roll initiative for the creature, which has its own turns. It obeys any verbal commands that you issue to it (no action required by you), as long as they don’t violate its alignment. If you don’t issue any commands to the fey creature, it defends itself from hostile creatures but otherwise takes no actions.

If your concentration is broken, the fey creature doesn’t disappear. Instead, you lose control of the fey creature, it becomes hostile toward you and your companions, and it might attack. An uncontrolled fey creature can’t be dismissed by you, and it disappears 1 hour after you summoned it.

The GM has the fey creature’s statistics.

At Higher Levels: When you cast this spell using a spell slot of 7th level or higher, the challenge rating increases by 1 for each slot level above 6th.

This spell is quite similar to conjure elemental except it requires a higher level to cast, but it also brings a higher level creature to the table. In fact, it brings a of equal CR to one you could call upon with the conjure elemental spell if cast at the same level. This stands in sharp contrast with conjure celestial in that it uses a high spell slot that this spell requires but conjures a lower level creature.

Enough analysis of the spell itself, how about the creatures that can be summoned? Well, everything that you can bring to the table with conjure woodland beings as well as conjure animals plus:

6th-level: Ankylosaurus (dinosaur), triceratops (dinosaur), green hag, night hag, giant crocodile, giant scorpion, giant shark, killer whale, mammoth
7th-level: Giant ape
8th-level: Tyrannosaurus rex (dinosaur)
9th-level: —

I will admit that when I was preparing the list of conjurable creatures for this list, I missed that it allowed beasts as well. So my original list of creatures was just the green hag and the night hag. I couldn’t believe that the list was this short so I went back and read it again and discovered that it allowed beasts as well. That different saved the spell. It goes from 2 summomable creatures to 11. Just like conjure elemental, you do not have any creatures you can summon using a 9th-level spell slot, but at least your hero has 7th- and 8th-level options with this spell.

Speaking of your hero, choose an exciting races for your character today. Download the Book of Heroic Races: Player Races 1 at the JonBrazer Shop now.

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5e: My Top 5 Cleric Domains

This past weekend at Origins Game Fair, my daughter and I played D&D Adventurers League, including the D&D Open, and in one day our characters jumped from 1st to 4th level. This being her first character, she went with a fighter. Me, I played a cleric.

Gunther Runehammer of clan Runehammer upholds the clan’s proud tradition of serving both his deity and the cause of justice while helping his fellow adventurers. He’s a War domain cleric, which means he had the highest armor class of anyone in the group over the weekend. Add to the fact that he just got a viscous weapon means he’s going to be delivering the hurt to his enemies.

This isn’t the first cleric I made so I would like to share with you my personal favorites for the domains in the core Player’s Handbook.

5) Tempest

First off, let me admit, I never played a Tempest cleric. My wife, however, played one and I get to see it up close. A storm themed cleric is a solid choice, one that Durkon from the Order of the Stick would definitely approve of this cleric domain. I’m putting this one at 5 since I wasn’t the one that actually played it and cannot give it an actual play experience recommendation, but from seeing it in action, it seemed fun.

4) Life

I played this one at the launch of the Basic rules, before my PHB arrived. When it comes to being the party healer, you can’t beat the Life domain. Between never needing to pray for cure wounds, to healing more when you do cast it, to using your channel divinity ability to heal, and the ability to heal yourself, this one is a solid choice for being the party healer. Having said that, that is what you are: the party healer. You won’t be getting any class abilities that diversity the character in any way. As such, I only now use the Life domain cleric for a DM PC when no one in the group has the ability to heal.

3) Nature

When I want to blur the lines between druid and cleric, I take a nature domain cleric. Between domain spells that theme your magic to plants, animals, and the elements, a channel divinity that makes plant and animals your friends, and being able to use a reaction to grant resistance to acid, cold, fire, lightning, and thunder damage. This is a pretty sweet set of abilities that make the Nature domain stand out among its piers.

2) War

When you want to get your hands dirty with your enemy’s blood, the War domain is your domain. Between a serious armor class and martial weapon proficiencies, you can go toe-to-toe with the worst monsters out there. Add to that your channel divinity ability to add +10 to a roll makes sure you hit when the roll is bad and your domain ability to make another attack as a bonus action and you can stand next to the party fighter. Considering I was playing with my daughter among a group I just met, that was the reason I made that character, and it was fun to boot. A solid recommendation from me.

1) Light

A cleric that throws fireball, is there anything more you need to say about that? While cleric spells are typically defensive in nature, the Light domain adds to it a number of common wizard offensive spells to shake up the feel of the class.

This, like all the other domains (except Life, obviously) shake up the feel of the class. They add a new flavor to what can quickly be a one note class. This, more than anything else, should be guiding light to any 5e designer looking to write new class abilities, and the cleric class exemplifies this better than any other.

Pair these cleric domains with an awesome race. Download the Book of Heroic Races Player Races 2 for your Fifth Edition game at the JBE Shop. This book is also available at DriveThruRPG/RPGNow, the OpenGamingStore and Paizo.com.

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October 1st, GSL Day

Those of you that follow Wizards of the Coast and the Dungeons and Dragons RPG, yesterday was the day the GSL went live. Companies that wanted to write material compatible with Fourth Edition of Dungeons and Dragons can do so with the Game System License, or GSL for short. The GSL, as it stands right now is not a document that affords quality protection for licensee companies. Wizards could shut them down with a casual stroke. While I do not believe that Wizards today will do that, Wizards today is not the Wizards of 8 years ago and there is no reason to expect that the Wizards of 8 years from now will be the same entity.

Yes, Wizards is making changes to the license, but who knows when that will come. Its also true that these changes are because Necromancer Games said they cannot work with the license as written. But it is also true that there very nearly was no license at all.

In short, I don’t see a long term future with D&D so I decided a while ago to write for other systems. Pathfinder and Traveller is where I see a long term future and I will be happy to write for those audiences. So that’s where I will be going.