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Good Problems

Certain problems I love to have. To many good ideas is my current problem. Here are some of the ideas rattling around in my head at the moment. A monster series for Pathfinder (the bestiary is coming out a full month after the core book so why not produce some monsters for players to encounter in the interrim), a ship book for Traveller, a Foreven sourcebook, my own far future campaign setting and accompanying first adventure), and several others. Unfortunately the Pathfinder idea is going to have to wait (and miss a perfect opportunity), because I don’t have the core book and I will get some important details wrong (like XP, CMB/CMD, feats, etc).

So I am still maintaining my focus on Traveller. So weigh in, what would you like to see? A Foreven sourcebook, ships, a creature compendium, a mech and fighter book, or would you be interested in a setting that focuses on freedom, justice, desperation, and a hope for a brighter tomorrow?

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[Star Wars] What Makes the Empire Evil?

Its easy to see why SkyNet is so evil: they want to exterminate humanity. Its easy to see why Romulans are evil: they want to destroy the Federation. The Empire … they want to … put down a rebellion? So they’re as evil as George Washington during the Whiskey Rebellion? They change for form of government. Ok that’s bad, but its not exterminate humanity evil. They destroy a planet with plenty of innocent civilians that also was a hot spot of rebellion. Ok, that’s (recent political figure that authorized torture that shall remain nameless) evil, but not Adolf Hitler evil. But that’s it? One incident that occurred after the Rebellion started?

I was thinking about this is morning and the more I think about it the more I realized that Star Wars doesn’t do a good job of showing why the bad guys are bad. A classic example of “Telling” and not “Showing”, something all authors should avoid. As I work on my setting, I’m making sure that the race generally assumed as the bad guys demonstrate their evil ways repeated instead of just saying “They’re bad because they’re ugly.” Slavery is present, so is mass genocide, underhanded dealings, and a desire to oppress those simply because they can. There are perfectly good reasons for all of this from the point of view of the bad guys as well as reasons to see why they do not see themselves as bad. But they do commit some rather nasty acts nonetheless.

The one thing in this setting that I feel is most important is room for individuals to make a difference. In this setting, a single person can mean the difference between home and hell.

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Creatures of Distant Worlds Going Well

Today I opened up the Krakodaran after having shelved it for a few days since my last round of edits. I read it over and was quite pleased. Its been uploaded to DriveThruRPG. Necro-Soldiers remains in its 2nd round of edits. I worked a little on the rough draft of Ice Goliaths this morning. And spiders has another round or two of edits to go. All in all, the series is going rather well.

I’m narrowing down my selections for the subscribers preview. The problem is is that I actually have to decide which ideas to do and which I should hold on to for a later point intime. My plan is to hold off on products that are exclusively Sector Nothart at the moment and focus on general setting products. I’ll keep detailing the setting like I am with Creatures, but I’m not going to be working on the setting in the near future.

That does however allow me to focus on a wider range of products, products that commonly fit into any given Referee’s homebrew setting or other settings at large. I’m also looking to release products for Traveller that Traveller has never seen before, but still makes complete sense to be there.