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Traveller RPG: Spiders

It has been a very long time since we posted anything Traveller related on our website, let alone published anything. Short of the long, we are working on it. With Pathfinder ending it required us to throw out our whole schedule and quickly adjust. Fortunately we are almost done with our last 1e Pathfinder project and then we can go back to Traveller. And to show how much I love this game, I am sharing with you today a nice little spider.

Did I say nice? And little? Yea, this thing needs killed with fire. Nuke it from orbit; it is the only way to be sure.

Spiders

Description

Ranging from the tiniest of creatures to those as large as humans, spiders come in a wide variety of sizes and colors. Several have distinctive spots or designs on their bodies. They possess eight legs, a poisonous bite and compound eyes on their head. Many spiders create webs to capture and hold their prey in place while they scurry close to feed.

Combat Tactics

All spiders are aggressive predators that use their poisonous bites to subdue or kill prey. They prefer to surprise their prey and repeatedly bite until either they have eaten enough, are driven off or have made their target helpless.
Spiders come in two general types: hunters and webspinners. Hunters rove about, while web-spinners usually attempt to trap their prey in their web. Hunting spiders can spin webs to use as lairs, but cannot use their webs as weapons the way web-spinners can.

Ecology and Habitat

Universally, spiders prefer dark places with little wind or sound vibrations. Apart from that they differ greatly between individual species. Some prefer dank caves, others prefer corners in homes, while other still prefer grasslands. Wherever there is life, there are spiders. Even though spiders are more common and larger in warmer climates, they still populate colder environments.

Animal Hits Speed
Stalking Spider 12 12 m
Skills Melee (bite) 1, Recon 2, Stealth 1, Survival 2
Attacks Bite (2D + Poison)
Traits Armour (+1), Poison (12+/2D/1 minute for 6 minutes), Small (–1), Spider Climb
Behaviour Carnivore, Killer

You’ll note that this one has a new trait on it: spider climb. Here’s what it does:

Spider Climb: The animal can walk at its full speed on any surface that is not designed to be slick and perfectly smooth.

Download all of our Traveller books at DriveThruRPG and RPGNow.

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Foreven Worlds: Dispatch Science Shuttle

The Dispatch Science Shuttle is a mobile laboratory. Its small size lets it be taken inside any larger, jump capable ship and transported anywhere in a quick time frame. Add it that its military sensors and onboard science lab and it is the laborary you need in the field. Top that off with the fuel process, fuel scoops and an oversized fuel tank and this ship can act as an emergency generator and refuel tender, increasing its functionality.

The Dispatch Science Shuttle was originally designed for governments to have a rapid response lab ship for disasters. When the Rowan manufacturing company started getting order for them from corporations looking for a planetary test vehicle, they knew they had a hit on their hands.

This ship appears in the upcoming third installment of the Foreven Worlds: Prelude to War Adventure Path, due out this Summer. Order your copies of the first two installments of this series of adventures today at DriveThruRPG with the Rose of Death and State of Chaos.

Dispatch Science Shuttle

TL 10     Tons Cost
Hull Standard Hull Points 22 56 Cr. 2,800,000
Armor Crystaliron Armour 6 4.5 Cr. 1,440,000
M-Drive Thrust 3 2 Cr. 4,000,000
Power Plant Fusion-8 (Efficient) Power 33 3 Cr. 1,650,000
Fuel Tanks 280 Weeks Operation 21
Bridge 6 Cr. 300,000
Computer Computer/10 Cr. 160,000
Sensors Military DM+0 2 Cr. 4,100,000
Fuel Processor 20 tons/day 1 Cr. 50,000
Fuel Scoops Cr. 1,000,000
Aerofins 5 Cr. 500,000
Laboratory 4 Scientists 16 Cr. 2,000,000
Cargo 1.5
Maintenance Costs Cr. 1,500
Purchase Costs Cr. 18,000,000
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Traveller: Defense Walker

Foreven Worlds: Alespron Subsector (Traveller)

Previous vehicle we shared (Zargrav X-72, Zaspa T-68 Skyhopper, Cyberpuma, and Hypercycle) were not combat vehicles. Today that changes. This military walker is created by the Confederation of Worlds (Die Weltbund). Warpride and other Confederation worlds use this defensive walker to repel invaders. They travel so slow that they need airlifted to the region they are needed. Once there, they can take serious punishment from its opposition and deal incredible damage to everything in their path.

Defense Walker

TL 10
Skill Drive (walker)
Agility +2
Speed (Cruise) Very Slow (Idle)
Range (Cruise) 300 (450)
Crew 1
Passengers 0
Cargo
Hull 60
Shipping 10 tons
Cost Cr. 2,285,825

Armour

Front 39
Rear 39
Sides 39

Details

Autopilot (skill level) +1
Communications (range) 50,000 km
Navigation (Navigation DM) +2
Sensors (Electronics [Sensors] DM) +1, 500 km
Camouflage (Recon DM) –2, 0.5 km
Stealth (Electronics [sensors] DM) –2

Weapons

Weapons Range Damage Magazine Mag Cost Traits
Gatling Lasers (2) 4 km 6D Auto 4

Traits/Equipment

Autopilot (Improved), Camouflage (Improved), Communications (Improved, Encrypted, Increased Range), Controls (Enhanced), Ejection Seat, Navigation (Improved), Sensors (Improved, Increased Range), Stealth (Improved)

The Defense Walker is produced by the Confederation of Worlds. Warpride is in the CoW and is one of the detailed worlds in Foreven Worlds: Alespron Subsector. Download this subsector at JonBrazer.com. You can also find it at DriveThruRPG and RPGNow.

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Traveller: Hypercycle

For this week’s vehicle, I bring you the Cornathian Hypercycle. Unlike previous vehicles we showed off here at JonBrazer.com (Zargrav X-72, Zaspa T-68 Skyhopper, and Cyberpuma) this isn’t a conversion from MGT 1e to 2e. This is a new vehicle we created specifically for this edition of the game.

The Hypercycle is a wheeled motorcycle for adrenaline junkies. It has the agility to weave through traffic and the raw speed to bypass everything on the road when they have the space. Not only that, it is about a third of the cost of the Imperium’s g/bike. This is a great common man’s on the border worlds.

Hypercycle

TL 10
Skill Drive (wheel)
Agility +2
Speed (Cruise) Fast (High)
Range (Cruise) 500 (750)
Crew 1
Passengers 1
Cargo
Hull 4
Shipping 1 tons
Cost Cr. 17,000

Armour

Front 3
Rear 3
Sides 3

Details

Autopilot (skill level) +0
Communications (range)
Navigation (Navigation DM) +1
Sensors (Electronics [Sensors] DM) +0, 1 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Autopilot (Basic), Control System (Improved), Navigation (Basic), Open Vehicle, Sensors (Basic)

The Hypercycle is produced by in the Cornathian Empire. Find details about the Cornathian Empire in Foreven Worlds: Fessor Subsector. Download this at JonBrazer.com. You can also find it at DriveThruRPG and RPGNow.

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Traveller: Zaspa T-68 Skyhopper

We’re doing a series right now of converting some of our vehicles from 1st edition Mongoose Traveller to 2nd edition. Last week, we looked at the Cyberpuma. Today we take a look at the Zaspa T-68 Skyhopper

Ideal for lower tech worlds, the T-68 Skyhopper features two main rotorblades to maximize stability and minimize the safe takeoff distance. The third rotorblade controls the vehicle’s pitch, and ultimately its forward speed. With more than a ton of cargo space, the skyhopper delivers the performance needed on a lightly-populated colony world at a price those same worlds can afford.

Zaspa T-68 Skyhopper

TL 6
Skill Flyer (rotor)
Agility +0
Speed (Cruise) Medium (Slow)
Range (Cruise) 1,000 (1,500)
Crew 1
Passengers 1
Cargo 1 ton
Hull 2
Shipping 5 tons
Cost Cr. 157,700

Armour

Front 2
Rear 2
Sides 2

Details

Autopilot (skill level)
Communications (range) 50 km
Navigation (Navigation DM) +1
Sensors (Electronics [Sensors] DM) +0, 1 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Communications (Basic), Hostile Environment, Life Support (Short term), Navigation (Basic), Sensors (Basic)

Be sure to download Foreven Worlds: Ships of the Border Worlds for your Traveller game today at DriveThruRPG and RPGNow.

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Traveller: Giant Ants

Every Wednesday, we have a new monster here at JonBrazer.com, and we are making sure that at least one of these creatures every month is for the Traveller Roleplaying Game. Last month we had the paskrin, a creature that chews on the power cables of a ship, which everyone just LOVES!!!! Today we are taking a look at giant ants.

So many times in science fiction, we encounter creatures that are familiar and either harmless or mostly harmless that are scaled up to gigantic sizes. Suddenly those harmless creatures are anything but and it is your job to deal with them. One that just about everyone has seen before is a giant ant. Today we stat it up for you.

So exactly how big and dangerous is this this thing? With a trait of Large (+5), it is larger than an elephant but smaller than the largest whales. Think of a dinosaur. Come to think of it, these stats would be great for a dinosaur as well since it has an exoskeleton similar to those great lizards’ thick hide. So yea, building (and ship) damage is hardly out of the question for these creatures. With a nice radiation contamination, an entire colony of these gigantic creatures insects could make short work of a city, no matter what tech level.

Animal Hits Speed
Giant Ant 110 9 m
Skills Athletics (strength) 4, Melee (bite) 3, Recon 1, Survival 2
Attacks Bite (6D)
Traits Armour (+3), Large (+5)
Behaviour Omnivore, Eater

If you want more creatures in your Traveller game, download Prelude to War: State of Chaos at DriveThruRPG or RPGNow today. This adventure has 10 new creatures ready to be used in your game.

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Traveller: Cyberpuma, A 4-Person Gravcar

Today sees the start of a new series. We are updating the vehicles we created for 1e Mongoose Traveller to the Second Edition. These are here for your use in your games and we hope you enjoy them.

Today we are starting with the Cyberpuma from the Massinagrav corporation. Compared to today cars, this would be a sports car. Sure, it fits four people, but those in the back are going to be a bit squished. That, however is well worth the acceleration and agility on this thing. Massinagrav, as you may guess is firmly in Zhodani space. Yet the corporation is owned by a Solomani. The planet was incorporated into the Consulate generations ago and the people there are full Zhodani citizens, even if they are not Zhodani by heritage.

Massinagrav Cyberpuma

TL 12
Skill Flyer (grav)
Agility +5
Speed (Cruise) Very Fast (Fast)
Range (Cruise) 3,000 (4,500)
Crew 1
Passengers 3
Cargo 1 ton
Hull 12
Shipping 3 tons
Cost Cr. 425,450

Armour

Front 4
Rear 4
Sides 4

Details

Autopilot (skill level) 3
Communications (range) 1000 km
Navigation (Navigation DM) +2
Sensors (Electronics [Sensors] DM) +1, 5 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Advanced Autopilot, Advanced Control System, Communication System, Entertainment System (Basic), Improved Navigation, Improved Sensors, Streamlined
Entertainment System: Increase to Entertainment System (Improved) for an additional Cr. 550.

Be sure to download Foreven Worlds: Ships of the Border Worlds for your Traveller game today exclusively at DriveThruRPG and RPGNow.

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Foreven Worlds: Ships of the Border Worlds

Be a Leaf on the Wind

Travelling the stars requires a ship to take you there. When you travel beyond the edge of the Zhodani Consulate or the Third Imperium, you will need a ship designed for these pirate-ridden areas. Choose and launch your craft today!

This volume of Foreven Worlds details the Ships of the Border Worlds and includes:

  • Details on five new ships, ranging from the 100-ton Malforge Light Cargo Transport to the 700 Zhodani Frontier-Class Merchant Vessel
  • Beautiful top-down layouts for each deck of every ship
  • Descriptions of the ships and the worlds they come from
  • Plenty of ideas for you to incorporate these ships into your adventures

Set your Travellers on a New Adventure!

Download Foreven Worlds: Ships of the Border Worlds today exclusively at DriveThruRPG and RPGNow.

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Traveller: Your Ship Says A Lot About You

The ship you fly says quite a bit about the person flying her in the same way that you can tell quite a bit about someone by what kind of car they drive. In the same way you don’t find many young wealthy entrepreneurs driving minivans, you’re not going to find military attack vessels with a large cargo hold.

So if you and your gaming group are flying around in the new MDC-41—also known as the Malforge Defense Craft—you’re not going to be your standard group of cargo haulers. This 100-ton ship has exactly 1 ton of cargo space inside. Unlike the civilian variant of this ship, the Malforge Light Cargo Ship (MLCS-783) which has a full 30 tons devoted to cargo. Even though these two ships are identical from the outside (except for the paint job), these two ships are quite different. The attack ship is optimized to jump into a system, conduct its mission and jump back out again, all without refueling. It features a triple beam turret to take on ships that comes its way. While the civilian variant can … deliver cargo. Sure the civilian ship still has the armored bulkheads for the power plant, gravity drive and fuel tanks, and both ships use identical software, allowing the ships to operate with less crew that would otherwise be required. However, it is the way these ships use their space that makes them appeal to very different audiences. So what does choosing the MDC-41 Malforge Defense Craft say about someone that chooses it over the MLCS-783 Malforge Light Cargo Ship? Crews flying the defense craft are looking for action, both in space and on the ground. If you are in the Light Cargo Ship, you are looking for a regular steady job, even if problems keep finding you.

Now lets compare the MDC-41 to the Bromley Mercenary Hauler (CJ-875). The Bromley may have ten staterooms to the Malforge’s three. The Malforge Defense Craft may have a single turret sporting three beam lasers, the CJ-875 features six turrets, each with a pair of armor piercing pulse lasers, owing to the fact that the latter is six times the size of the Malforge ship. That difference in size gives it room to have a 263 ton cargo hold, giving the Bromley the ability to carry vehicles and transport precious cargo. However, the Bromley requires eleven people to be fully operational while the Malforge only requires three, and that is before the Malforge craft’s virtual crew software handles a position. Plus the Bromley costs more than four times the price of the Malforge. So what does choosing the MDC-41 Malforge Defense Craft say about someone that chooses it over the Bromley? Crews flying the Malforge have a smaller crew, more economical crew and can handle more personal stories. Alternatively crews that fly the Bromley are going to be taking on groups of guerilla rebels and pirate outfits.

These three ships described here are featured in the Foreven Worlds: Ships of the Border Worlds. Download this awesome book today exclusively at DriveThruRPG and RPGNow.

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Traveller: Ship of the Frontier

Hey Traveller Fans. I know we have been busy with Pathfinder and Fifth Edition lately. I want to reassure you that we have not forgotten about our favorite science fiction RPG. Have no fear; we have been hard at work on several supplements for Traveller. We have the third adventure for the Prelude to War Adventure Path coming up. Plus we are working on several ships.

Today I would like to share with you one of those ships. This one is from the People’s Militia of Malforge. In the same way that we are designing all of our Cornathian Empire ships to be efficient, we’re creating all our Malforge ships to be … well not so efficient. Specifically, their technology just isn’t as good as those produced by others, even at the tech level. Its like buying a Yugo back in the 80’s; their technology just can’t compete. But to price conscious ship captains, this ship may look rather attractive, especially in the Foreven Worlds where the high technology of the Imperium and Zhodani Consulate is rarely produced but must be imported.

This ships requires a 3 person crew and when the Virtual Crew software is engaged, even fewer personnel need to be on board. So it is quite possible to use this ship when playing a one-one-one game.

Malforge Light Cargo Ship

TL 10     Tons Cost
Hull Streamlined Hull Points 40 100 Cr. 6,000,000
Armor Titanium Steel Armour 3 8 Cr. 450,000
M-Drive Thrust 2 2 Cr. 4,000,000
Armoured Bulkhead 1 Cr. 200,000
J-Drive J-1 (Late Jump) 8 Cr. 9,000,000
Power Plant Fusion (Inefficient) Power 52 7 Cr. 2,250,000
Armoured Bulkhead 1 Cr. 200,000
Fuel Tanks 4 Weeks Operation 1 Jump 1 11
Armoured Bulkhead 2 Cr. 400,000
Bridge Holographic Controls DM+2 to initiative 10 Cr. 625,000
Computer Computer/10 Cr. 160,000
Software Virtual Crew/0 Cr. 1,000,000
Maneuver/0
Jump Control/1 Cr. 100,000
Fire Control/1 Cr. 2,000,000
Sensors Civilian DM–2 1 Cr. 3,000,000
Weapons Pop-Up Double Turret (Beam Laser) 2 Cr. 3,000,000
Systems Aerofins 5 Cr. 500,000
Fuel Processors (20 tons/day) 1 Cr. 50,000
Fuel Scoop Cr. 1,000,000
Staterooms 2 8 Cr. 1,000,000
Common Areas 3 Cr. 300,000
Cargo 30
Maintenance Costs Cr. 2,936
Purchase Costs Cr. 35,235,000

Find more Jon Brazer Enterprises‘ Traveller books at DriveThruRPG and RPGNow.