[Traveller] I Hate Spiders

Before I write something, I research it. Even if I know what I am talking about, double checking never hurts. Encyclopedias, websites, Colbert Report, you name it. So when I decided to do spiders as my last of the initial five creatures I was offering with the Creatures of Distant Worlds subscription, I went to work.

Mind you, I hate spiders with a passion. Those disgusting little, eight-legged, hairy, fanged horrors that should be classified an abomination give me the hebegebees to no end. And for some reason, every entry I could find on them had a plethera of upclose picture of every possible variation on earth. So I was reading the screen while holding up hands over the pictures.

The net result I believe is well worth the few night of bad dreams I endured. Most of the spiders presented in Creatures of Distant Worlds – Spiders are based on real world spiders. A few are made up. And the remainder I exaggerated to make them more of a threat. I also included rules for spider webs. Since some spiders spin webs for simply providing their prey a place to land vs a sticky web to hold their prey until the spider can come and wrap them up.

Lastly, I want to mention that I will be announcing the next batch of creatures for the next Creatures of Distant Worlds Subscription. They have a nice theme holding them together but are still perfect independent of each other. Look to find out more details later this week.

Spiders comes out Thursday for subscribers to download and will be available for individual purchase Monday, 6 July.

[Traveller] Designing a Mech

One of the first things I said I wanted in my Traveller products were mechs. To the best of my knowledge mechs never appeared in Traveller in any previous edition. I may be wrong, but I have done enough research to believe that I am correct. So when I set out to design a mech I had a single question infront of me: do I design them as a vehicle or do I design them as a ship? I tried it both ways and I think I found the best solution: design them using the Small Craft Design rules from High Guard, but present their stats the same as a vehicle from the TMB. Then I posted certain key stats as being ship scale stats. This also helps keep the size of the stat block down and able to fit more mechs and other machines per page.

Mech Tech ‘n’ bot Issue 1 – Everyday Machines I, features my first mech that I feel is publishable grade. The MegaHerc, the model of mech’s name, was written to conform to a 5 ton ship. I left off the Weapons, Traits, and Price (since they may still be adjusted), but the rest of the stat block is below

MBMH10 MegaHerc (TL 12)
Strength
22 (+5), Dexterity 16 (+3)
Skill: Drive (Walker)
Agility: -2 DM
Speed: 60 kph (1.5m/round) (Ship Scale: 3 km/round)
Crew: 1
Open/Closed: Closed (Sealed)
Armor (Ship Scale): 6
Hull 8 Structure 8 (Ship Scale: 1/1)
Fuel: 6 hours

So what do you think? Feel free to reply and tell us what you think.

[PFRPG] What Things May Come

There are few things I know for sure. One of those things I do know is that my daughter is 6 years old. For the past two years I’ve been telling myself that I would introduce her to role playing games the summer when she’s six. So this is the summer. I am finishing up my first week of vacation with her and have not done that yet. But then, this week was a vacation with my full family (parents, sister and her family, daughter). So there really hasn’t been time for that. The next two weeks I have her, I’m thinking I’ll either introduce her to hackmaster basic (I need a good excuse to buy it) or to 1e D&D. Something simple and can really spark the imagination for her.

One of the other things I know for sure is that any company that is not growing will eventually die. Expanding my company to create products for PFRPG is a logical step, IMO, for my company. Its definitely going to be a popular system, it holds true to the version of D&D I like best and it’s made by one of my favorite RPG companies. But what should I produce? Joseph Goodman made some excellent points about 4E which affirmed my own thoughts about PFRPG. One cannot simply do the exact same product they did in 3.x days and expect it to sell well. Companies that have their followers can do that, but even they will not be able to simply slap a PFRPG logo on their old products and expect them to sell well. So I’m planning to sit back, relax and watch what avenues are covered well and which need additional support. Heck, it took me a year from the launch of Traveller to put out my first product. I’m not going to rush quality.

So to sum up: will I be doing PFRPG products? Yes. Will I be doing them soon? No. Will I do them when I am confident that I release a quality product, know there is a need for my product, and can do something that has been scarcely seen in 3.x? Yes.

[Traveller] Paskrin Available for Subscribers

On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be ready with the Creatures of Distant Worlds.

Paskrin bite and chew their way through wood, rock and bone to get to their favorite meal. Unfortunately, that meal is the metal used to make jump drives, life support and other key systems. These tenticled rats earn their place as the bane of engineers and mechanics everywhere.

Paskrin are now available for download for subscribers to Creatures of Distant Worlds. These devilish creatures will be available for individual purchase Monday June 22nd. Since I am leaving for vacation tomorrow, I will most likely not be available to post the general press release. So this will be their only press release. They will be available at DriveThruRPG.com.

Busy Week

Well, I’ve had a busy week. And I rocked it. I finished up a business class I was taking. My group had to give our presentation a week early because we weren’t going to be present for the last class (more on that in a moment). We Michael Phelpsed that presentation! Final grade for the class: 94%. Freakin awesome!

I got involved in a flamewar on the internet. Final result: I helped change a few hearts and minds and I hope the place will be much less flamey in the future. Plenty of good people I was having a hearted discussion with, but we ended off on a positive note. Oddly for the internet, I know, but it does happen.

I made a public apology to Wizards of the Coast elsewhere in the internet. The apology was about comments I made publickly on the run up to D&D 4E. Plenty of people gave me serious props for being man enough to apologize. Plenty of others were interested in hearing more about my own company and our Traveller products.

Tomorrow I leave for vacation. I’ll be going to North Carolina with my family. I can’t wait to spend the week with my daughter and my sister’s kids. They have alot of fun playing together. Plus I get to “corrupt” them with kid fractured fairy tales like Cinderella and the Stinky Feet. When I get free time, I’ll be writing more material. But if I get nothing written (definitely a possibility), its not a big deal. I’ve budgetted that in just in case.

Later today, I’ll be releasing Paskrin to Subscribers. This is #4 of the initial five Creatures of Distant Worlds series. These buggers are the bane of engineers and mechanics everywhere. They bite, chew and claw their way into a special place in any players heart devoted to hatred. Every have an engine block have the pistons eaten? That’s what these guys do. Watch out players.

Lastly, I’m almost moved out of my apartment. Just a few more things and cleaning to go. But I am still busy as all heck. Write again later.

[Traveller] Announcing Mech Tech ‘n’ bot for Traveller

Mech Tech 'n' bot
Starting July 20th, Jon Brazer Enterprises brings you Mech Tech ‘n’ bot, a new line focused on futuristic technology. Each 4 page issue brings you exciting, settingless computers, robots, drones and mechs for your Traveller-based game. The first issue titled Everyday Machines brings you machines for your players to interact with on a regular basis. Included within is a holographic armband computer, a steward robot, a household servant, a multi-purpose drone and a construction mech. Future issues cover maintenance robots, ship specialized machines, and combat drones/mechs.

Jon Brazer Enterprises publishing company specializing in Traveller-based products. Check out our other products at our PDF store and our Digital Print Store.

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

[Traveller] Last Transmission of the Aurora

“… I repeat this is the … ‘ip Aurora. We have come under heavy attack by … forces and they are trying to jam our … ‘smission. We are requesting aid from any ship nearby. We have over … ‘ousand refugees on board our ship and several thous… onboard three other ships. We are … ‘ing to escape slavery. We want nothing more than to be free. Please if you can hear this transmission, please help us. They … our engines and will not be able to escape. Instead of finishing us off right away, they are sending over hundreds upon hundreds of their necro-soldiers to crush our hopes before we die. Please if you are out there, we request aid. …

“They are two levels below the bridge now. It will not be long before every last one us are dead. … I ask on behalf myself, my … every last refugee onboard to remember us. We risked our lives to seek freedom, to join our fellow humans away from … enslaved us. … They may crush our bodies but they cannot crush our spirit. We choose freedom and now we die having made that choice. Free son and daughters of Earth, remember us. I can hear them … onto the bridge. We last few stand ready. This is the Aurora signing …

“They’ll be through in a moment! Everyone … and find cover. We may not live through this, but we will make sure they remember us. Hold your fire until I give the order. FI…”

What you just read is the last transmission of the cargo ship Aurora. We ask free humans everywhere to spread the word what happened there that day. To stand with us to help release our enslaved brothers and sisters.

Our scientists at Jon Brazer Laboratories reverse engineered the capabilities of necro-soldiers and for this weekend only you can receive their capabilities for 25% off their normal price with the coupon at the bottom of this transmission. Now is the time to join with us, to stand together and to show those aliens what it means to be free. Will you join us?

Download Necro-Soldiers for the Traveller Role Playing Game this before Sunday 14 June 2009 to receive this special discount. http://www.drivethrurpg.com/index.php?discount=76979

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

[Traveller] Ice Goliaths Available Now

On distant worlds in the deepest regions of space, unknown creatures await unwitting explorers. Close to home, devious politicians and gangsters lure native wild life to carry out their dirty work while maintaining denyability. On a frontier outpost, primitive life forms walk the uninhabited regions hoping claim the civilized place as their new home. Be prepared no matter where your players go. Be ready with the Creatures of Distant Worlds.

Ice Goliaths rule the frozen wastelands of winter worlds. Blending in with the ice and snow they attack from nowhere. Their skin flaps give them control over their descent while their fangs and claws prove deadly weapons.

Download Ice Goliaths today for your Traveller game at DriveThruRPG.com.

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

[Traveller] Ice Goliaths Available for Subscribers

Masters of stealth in the frozen wastelands and ice worlds, the Ice Goliaths fought their way out of the Jon Brazer Testing Facilities and into your subscriptions. Discover all their secrets and surprise your players with these frozen masters of their domain.

Creatures of Distant Worlds: Ice Goliaths is now available for subscribers to download and will be available for individual purchase Monday, 8 June 2009.

“Traveller” and the Traveller logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

[Traveller] Preview Available for Subscribers

As a way of saying thank you to those that believed in us enough to subscribe before we had a single product to sell, we at Jon Brazer Enterprises prepared a special product for all of you. That product is now available to download as part of your subscription. After you’ve read it, please feel free to come over to our forums and tell us what you think (or talk about it here if you would like).

In the words of the Great Maker, JMS, “Faith manages.” Thank you all.