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Pathfinder: 10 True Things About Tengus

Book of Heroic Races: Advanced Compendium

We’re really enjoying this series of 10 True Things and 10 Misconceptions about a race. Previously we released 10 True Things about Catfolk and Lizardfolk and Misconceptions about Elans. Today we bring you 10 True Things about Tengus. Enjoy.

  1. Tengu feel cheated that despite their avian heritage, they cannot actually fly. Many spend their lives looking for various ways to compensate for this, including magical options, or substituting mastery over air, lightning, kites or other vicarious alternatives.
  2. Adolescent and young adult tengu often play the game Freefall. A combination of a race, cliff diving, and an obstacle course, the game always starts from the tallest local feature. Freefall often results in injury, or even death, as the winners are the tengu who are willing to risk the longest drops before grabbing onto a nearby surface to slow their fall.
  3. Tengu practical jokes often involve stealing an object of minor value and planting it on their friend or rival. Then they make sure the victim finds out that the target of the joke “robbed” them, and sit back and watch the argument, fight or chase that ensues.
  4. Tengu make surprisingly good cooks. Picking up recipes and spices in their travels, just like languages, they often create unique fusion cuisines.
  5. The best way to become friends with a tengu is to trust them, especially if they aren’t worthy, especially if they’re not worthy. The gesture is often the first time a given tengu has ever been trusted by an outsider. There have even been documented cases where such a friendship has caused a tengu to return whatever they have invariably stolen from their foolish friend.
  6. Tengu are driven to be the best at anything they do. They deny or cover up their failures and will often exaggerate about their achievements. Tengu capacity for self delusion often allows them to ignore otherwise incontrovertible evidence that they are not the masters of their chosen skill.
  7. As important as success is to tengu, they also put great emphasis on style and panache. While a simple straightforward strategy might work, most tengu prefer elaborate plans which achieve the same goals. Either in a more dramatic fashion, or so that there is absolutely no evidence that they were involved.
  8. Tengu love a good party, especially if they’re the center of attention. However, they often can’t hold their liquor. However, some would say that a drunk tengu is indistinguishable from a sober one.
  9. Tengu are allergic to vanilla. Eating too much of it causes their feathers to fall out.
  10. A common tengu superstition is that if someone dies destitute, they will rise as a vengeful undead. This doesn’t stop tengu from tomb robbing or stealing from the dead. What’s important is if someone died with no wealth to their name, not if they’re buried with it.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Heroic Races on Your Computer

Do you love the cover to the Book of Heroic Races: Advanced Compendium as much as we do? Now you can have it on your computer, your phone, or wherever you desire. Download the Book of Heroic Races: Advanced Compendium wallpaper today.

Download Book of Heroic Races: Advanced Compendium today at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.

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Pathfinder: Racial Technology

Book of Heroic Races: Advanced Compendium

Work on the Book of Heroic Races: Advanced Compendium started around the time that Paizo released the Technology Guide for the Pathfinder Campaign Setting. Since Paizo added to the PRD some of my authors thought that it could be referred to like any of the books in the Pathfinder Roleplaying Game book line. Alas, Paizo did not allow it so I had to constrain my authors, initially.

When we were ready to release the Advanced Compendium, I used the technological material already written and contacted those that had asked me about it during the book’s roll out if they wanted to develop more material for it. The result of which was included in Appendix 2: Racial Technology.

This really help integrate this book with Starjammer. Starjammer is produced by the people behind d20pfsrd.com and is best described as Pathfinder in Space with Technology. This book integrates rather nicely with that supplement. Here one such option that goes great with that book from the Book of Heroic Races: Advanced Compendium.

Timeworn Reclaimer (Archetype)

In some sense descended from the civilizations responsible for the existence of most technological items, androids are often quite comfortable timeworn technology. Some androids become hunters of technological items, becoming intimately familiar with their workings.
Associated Class: rogue
Associated Race: android
Replaced Abilities: trapfinding, trap sense, evasion, improved uncanny dodge, master strike
Technological Empathy: The timeworn reclaimer adds 1/2 her class level to Craft (mechanical) and Disable Device checks related to technology.
Savant’s Luck: At 2nd level, the timeworn reclaimer reduces the chance for timeworn technological items she uses to glitch by 2% per class level.
Nanite Infusion: Once she reaches 3rd level, by expending a daily use of her nanite surge as a standard action, the timeworn reclaimer can restore 1 charge to a technological item. The number of charges restored by this ability increases by 1 for every level above 3rd, to a maximum of 6 charges at 18th level.
Controlled Glitches: Beginning at 8th level, whenever a timeworn technological item glitches during use by the timeworn reclaimer, she can adjust the result of the d% roll in either direction up to an amount equal to her class level, allowing her some control over the nature of the glitch.
Technological Marvel: A timeworn reclaimer of 20th level can use timeworn technological items without any risk of glitches. Whenever she uses such an item, she can instead force it to glitch and choose the results of that glitch, rather than rolling d% to determine it.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Elan Misconceptions

Book of Heroic Races: Advanced Compendium

Much like our post on 10 True Things about Catfolk, we have 10 things about elans. Instead of things that are true, we bring to you misconceptions concerning this adjusted race. Submitted for your enjoyment, 10 Elan Misconceptions.

  1. Elan are not fey. While truly fair in aspect, elan are creatures of pure psionic energy and are not related to the Fey, even if the individual elan’s original form was.
  2. Elan are not a conspiracy. Since elan are often secretive about their abilities they have acquired a reputation in certain quarters for being a secret cabal of unknown aims. They are not a unified conspiracy, they are a separate race that live among us.
  3. Elan do not originate from another world or plane of existence. Despite their otherworldly aspect, the elan race originated here and are natives not only of the prime material plane but also of this world.
  4. Elan are not fallen celestials. Much like the misconception about their connection to the fey, this one is rooted in the appearance of the elan. Elan have no racial connection to any race besides their own. The are self created, not evolved.
  5. It is often thought that being entities of condensed psionic energy means elans cannot use magic. Nothing could be further from the truth. Oracles, wizards, clerics and other casters are often found within the ranks of most elan communities.
  6. Elans are often confused with human psions and wilders. It is usually only those familiar with them personally that are aware the elan are an entirely separate race.
  7. It is believed that all who undergo the rebirth to become an elan emerge perfected, but in reality there is a tiny percentage that suffer a different change. Called “flawed creations” they tend to be more visibly aberrant and unnerving.
  8. Among the few who are familiar with the elan race an often held held misconception is that elan are mortal like the other races. The fact that they usually only die by violence and otherwise rejuvenate themselves psionically is something the elan keep to themselves out of fear of the jealousy of other races.
  9. Among the more evil races it is said that consuming the flesh of an elan with give the being eating it psionic power. It is an assumption that is most often found among neothelid cultists and worshipers of the elder gods.
  10. In some of the more paranoid quarters it is believed that the elans gain their power by devouring the brains of other sentient beings.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Assemble The Heroes

Book of Heroic Races: Advanced Compendium

Heroes Assemble!

From the seas below to the skies above, from the land to the stars, heroes are all around us, and they come in many different forms. Now you can go beyond the common races and play a member of these 12 imaginative races in your game. Delve into each race’s culture and see the world from their unique point of view. Play a character that you have always dreamed of playing, with all-new specific character options tailored to each race’s flavor. Expand your horizons and your gaming experience with these Advanced Races today!

Book of Heroic Races: Advanced Compendium is the essential guide for playing untold numbers of characters. This 254-page supplement features:

  • Racial Traits to play 12 different races, plus 60 Alternate Racial Traits and 49 Character Traits to customize your character for your desired unique play experience
  • 125 New Character Class Options, including archetypes, sorcerer and bloodrager bloodlines, oracle mysteries and shaman spirits, cavalier orders, cleric domains and subdomains, rogue talents, alchemist discoveries, familiars and animal companions, time thief temporal talents, soulknife blade skills, and much more
  • 93 New Feats, including martial arts styles, metamagic feats, combat feats, and feats to enhance your chosen racial traits
  • 84 New Magic Items, Mundane Items, and Technological Items
  • 61 New Spells and Psionic Powers
  • 23 New Deities and Philosophies, reflecting the unique viewpoints and values of each race
  • Details for crafting your unique adventurer, as well as suggestions for GMs on how to incorporate each of these races into your campaign world

Be Heroic With These Advanced Races Today!

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: 10 True Things About Catfolk

Book of Heroic Races: Advanced Compendium

I asked some of our authors to write 10 True Things about their race. And with the impending release of the Book of Heroic Races: Advanced Compendium for the Pathfinder Roleplaying Game, we thought we’d share them with you. Today we are sharing catfolk. We hope you enjoy them.

10 True Things About Catfolk

  1. Catfolk tend to be quite superstitious, and pick up even more such behavior from people of other races and cultures with whom they associate.
  2. Matriarchs lead catfolk clans, and their followers demonstrate nearly unswerving loyalty to their mistresses.
  3. Humans, dwarves, and elves can’t speak fully fluent Catfolk because they don’t have tails – but kitsune, lizardfolk, and tieflings can.
  4. Clan matriarchs mate with several of the most desirable males among their warriors and diplomats to ensure that their offspring are of the strongest possible stock.
  5. An unarmed catfolk with extensive hand-to-hand combat training is easily the equal of a fully armed and armored human. Their claws give them a distinct edge in battle.
  6. Catfolk look very disfavorably upon thieves, and this is probably why they don’t like tengu very much.
  7. A rare few catfolk sorcerers are descended from a kind of feline fey called the grymalkin. They use their power over shadows, innate understanding of illusions, and breath-stealing magic to fight foes.
  8. Some catfolk collect gods like children collect marbles.
  9. Tree-dwelling catfolk clans produce elite warriors who can walk on branches and leaves as easily as a human can walk down a dirt road.
  10. Catfolk priestesses of Sekhmet make a potent type of magical wine which enhances their healing abilities.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: A Horde of Races

Book of Heroic Races: Advanced Compendium

Tuesday February 14th—Valentine’s Day—sees the launch of the Book of Heroic Races: Advanced Compendium. This has been a work in progress for over two years. So what exactly is inside it?

Well each race has about 16 pages of material, describing the race, their culture, their view on the world, how others of their kind interact, their religions, and of course plenty of Pathfinder gaming stats. Like what? Well we start off with the Racial Traits, follow that up with alternate racial traits, character traits, a veritable horde of archetypes and other class options, mundane equipment specific to their race, and spells and magic item commonly created by members of that race. We finish off each individual section with ideas for you to integrate this race into your game and NPCs so you can us this race in your game right away. As a bonus we threw in favored class options for this race for over 40 different classes. Sure every class in the core rule book is covered here but so are the classes from the Advanced Player’s Guide to the Advanced Class Guide as well as Ultimate Psionics and the Time Thief thrown in for good measure.

You want more? Well how about some racial technology for those that want to play a Pathfinder in Spaaaaaace.

So what races are covered in this book? Glad you asked. We have:
Androids
Catfolk
Changelings
Elans
Gillmen
Lizardfolk
Merfolk
Samsarans
Skinwalkers
Tengus
Wyrwoods
Wyvarans

Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: An Exclusive Look At Tengu Spells

Book of Heroic Races: Advanced Tengus (PFRPG)

The one exclusive look I want to post is the maps from Deadly Delves: Quests of the Sands, but I have been busy and away from my computer. In the meantime, however, I can show you something about Book of Heroic Races: Advanced Tengus that I have been wanting to show off for a while. Let’s take a look at the spells within.

These spells are incredibly thematic and perfect to really make your tengu characters come alive. I also want to point out just how much we integrated the Advanced Class Guide. The new spellcasting classes in that book are getting some real love. Here are two of the spells within.

Murder of Crows
School conjuration (summoning); Level arcanist/ sorcerer/wizard 2, bard/skald 2, druid/hunter 2, shaman 2, summoner 2, witch 2
Casting Time 1 round
Components V, S, M (a handful of shiny coins)
Range close (25 ft. + 5 ft./2 levels)
Effect one swarm of crows
Duration 1 round/level
Saving Throw none; Spell Resistance no
You summon a swarm of crows. Use the stats for a bat swarm (B1) without the blindsense ability. The swarm attacks the nearest creature. If the caster is a tengu, he can control the swarm by concentrating during the spell’s duration. Otherwise, the caster has no control over its target or direction of travel.

Steal Eyes
School necromancy; Level antipaladin 4, arcanist/sorcerer/wizard 4, cleric/oracle/warpriest 5, witch 4
Casting Time 1 standard action
Components V, S
Range close (25 ft. + 5 ft./2 levels)
Target one creature
Duration instantaneous
Saving Throw Fortitude negates; Spell Resistance yes
You rip the eyes of your target from their body, calling them into your hands. The target permanently gains the blinded condition, and the pain of losing their eyes causes them to be sickened. The sickened condition and associated penalties are pain effects and can be removed by any magical healing or a full day’s rest. Since the target’s eyes are physically removed, the resulting blindness cannot be cured by remove blindness, but can be cured by heal, regeneration, or similar abilities.

Stolen eyes can be used in a spell such as scrying to strengthen the bond between the caster and the target or can be used as an additional material component for a spell you cast in the next round that targets the same creature. This consumes the stolen eyes and increases the save DC of the saving throw for the creature by 1.

Download the Book of Heroic Races: Advanced Tengus for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Tengus is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.