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5 Questions Every Ranger Should Be Able to Answer

Frequently depicted as the paladins of the natural world, rangers are far more complex than that. They are the fighting force in the places few others dare to tread. They stand on the bridge alone, preventing others from passing. They are loyal to their cause, to an individual, to a group, or to an ideal. While their general mission of protecting those that cannot protect themselves against terrible dangers frequently draws them to the wilderness, they can be found in towns, cities, and royal courts. Some look upon them as vigilantes, working outside of the law while others see them as the only semblance of law where the local guard fears to stand watch.

Join us Fridays as we delve into the classes one at a time, helping you to get in touch with your character. Previously we had similar questions for the barbarian, bard, cleric, druid, fighter, monk, paladin, rogue, sorcerer, and wizard.

1) Where Do Your Loyalties Lie?

One does not simply walk into the mouth of danger for no reason. Even treasure hunters and tomb plunderers do not seek out terrible danger half as terrible as a ranger encounters on an average Tuesday. You face this danger out of loyalty to someone, some group, or to an idea. What is it that you are loyal to? Describe those you are loyal to. Is it your hometown? Maybe it is just your family. Perhaps it is something larger, like your people who have been persecuted by the crown for generations and no one is coming to help you in your people’s time of trouble? Maybe your kingdom was conquered, and you are one of the last of the royal guard, living in the wilderness to avoid detection by the new rulers, all this time you are carrying out your liege’s final request: protect the people.

2) Why Do You Continue On When Few Others Do?

The obvious answer here is, “because I am loyal to them,” but that is to easy of an answer. Others were loyal as well but they abandoned their such a dangerous situation. You are a ranger and stand your ground when few others do. Something drives you forward when prudence and good sense says to flee. What is it? Are you fighting to earn the respect of the parents of the one you love? Do you seek the safety of your family and your people? Did someone now gone save your life and you are fight on in your memory? What drives you into danger?

3) How Did You Become So Comfortable with Nature?

A ranger works among by the wild places in the same way a physician does surrounded by the sick. Some find those environs so dangerous, they will work hard to avoid them. You, however, fear it not and even find it comforting. That level of comfort does not come without any explanation. It can be as simple as growing up in a small town or as a serf child on a lord’s farm and you played in the woods when ever the adults were not looking. Perhaps you’re an orphan or a runaway that fled a city to avoid those from whom you had no defense, found people that took you in and loved you, so when they were in danger, you stood your ground. Even more, you learned to make friends with animals. Did you share with a wolf some meet from a deer you shot? Did you pull a thorn from a lion’s paw? Did you raise a dinosaur from an egg?

4) What Was The Most Memorable Danger You Encounter Alone?

Remember, this is a world where a hag can disguise a cave as a candy house so unsuspecting children will enter, and it can devour them before the parents realize their young are even missing. So any tale about some deadly foe you encountered should be more interesting than a mundane mountain lion or bobcat. Make it something not from our world like gremlins, kobolds, giants, demons, or a ravaging horde of undead. No matter how you survived, it should not be by strength alone. Relying on your arm strength is for fighters. You should have survived and even overcome by your wits. Did you have the zombie horde run off the cliff edge like lemmings? Did you tie the giant’s shoe laces together when he was asleep? Did you sic the gremlins on the kobolds?

5) Do You Really Like Your Fellow Adventurers More Than Your Animal Companion?

Jokes about rangers loving their wolves a little to much aside, rangers are people that spend less time around others than they do battling monsters. Because of that, they can be socially less adept than other classes. So their interactions with their fellow adventurers should be a little awkward. No place is that better illustrated than in the Lord of the Rings when Aragorn first meets the hobbits. He’s abrupt, gruff, and even off-putting. It is when he proves to the four that he is there to help that they begin to trust him. In the same way, if your character grows up away from civilization and does not choose any Charisma-based skills, then your character should be rough around the edges. While your character should always be well meaning, helpful to the group, and never a jerk, there is plenty of room there for your character to be less than socially graceful. The strong-silent type, always phrasing their thoughts in as few words as possible, is an excellent way of doing this. No matter how you portray your character, remember to be one of the group.

Iragui is our signature ranger. His kind are knows as dragonborn but some call them a dragonspawn or even a wyvaran. He and his kind are no strangers to the wild places far from human civilization. With so much smaller numbers than humans, they have to be brave and delve into deadly places with little backup. Iragui knows the sounds of the woods and the smells of the caves. He know if the smell of mold is harmlessly decomposing something dead or if he should draw his weapon. He knows to be ready for battle when the birds are suddenly silent. All these little cues he constantly pays attention to, sometimes so much he misses the casual conversations of his fellow adventurers. While that doesn’t make him the most friendly of travelling companions, they do appreciate it when he warns then that battle is about to begin.

Find the racial stats on this dragon-based race and all our other nature-friendly races in the Book of Heroic Races Compendium and Advanced Compendium for Pathfinder, Book of Heroic Races: Player Races 1 as well as Player Races 2 for Fifth Edition, and Book of Heroic Races: Age of Races 1 and Age of Races 2 for 13th Age.

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Pathfinder: Heroic Races on Your Computer

Do you love the cover to the Book of Heroic Races: Advanced Compendium as much as we do? Now you can have it on your computer, your phone, or wherever you desire. Download the Book of Heroic Races: Advanced Compendium wallpaper today.

Download Book of Heroic Races: Advanced Compendium today at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.

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Pathfinder: Racial Technology

Book of Heroic Races: Advanced Compendium

Work on the Book of Heroic Races: Advanced Compendium started around the time that Paizo released the Technology Guide for the Pathfinder Campaign Setting. Since Paizo added to the PRD some of my authors thought that it could be referred to like any of the books in the Pathfinder Roleplaying Game book line. Alas, Paizo did not allow it so I had to constrain my authors, initially.

When we were ready to release the Advanced Compendium, I used the technological material already written and contacted those that had asked me about it during the book’s roll out if they wanted to develop more material for it. The result of which was included in Appendix 2: Racial Technology.

This really help integrate this book with Starjammer. Starjammer is produced by the people behind d20pfsrd.com and is best described as Pathfinder in Space with Technology. This book integrates rather nicely with that supplement. Here one such option that goes great with that book from the Book of Heroic Races: Advanced Compendium.

Timeworn Reclaimer (Archetype)

In some sense descended from the civilizations responsible for the existence of most technological items, androids are often quite comfortable timeworn technology. Some androids become hunters of technological items, becoming intimately familiar with their workings.
Associated Class: rogue
Associated Race: android
Replaced Abilities: trapfinding, trap sense, evasion, improved uncanny dodge, master strike
Technological Empathy: The timeworn reclaimer adds 1/2 her class level to Craft (mechanical) and Disable Device checks related to technology.
Savant’s Luck: At 2nd level, the timeworn reclaimer reduces the chance for timeworn technological items she uses to glitch by 2% per class level.
Nanite Infusion: Once she reaches 3rd level, by expending a daily use of her nanite surge as a standard action, the timeworn reclaimer can restore 1 charge to a technological item. The number of charges restored by this ability increases by 1 for every level above 3rd, to a maximum of 6 charges at 18th level.
Controlled Glitches: Beginning at 8th level, whenever a timeworn technological item glitches during use by the timeworn reclaimer, she can adjust the result of the d% roll in either direction up to an amount equal to her class level, allowing her some control over the nature of the glitch.
Technological Marvel: A timeworn reclaimer of 20th level can use timeworn technological items without any risk of glitches. Whenever she uses such an item, she can instead force it to glitch and choose the results of that glitch, rather than rolling d% to determine it.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: 10 Elan Misconceptions

Book of Heroic Races: Advanced Compendium

Much like our post on 10 True Things about Catfolk, we have 10 things about elans. Instead of things that are true, we bring to you misconceptions concerning this adjusted race. Submitted for your enjoyment, 10 Elan Misconceptions.

  1. Elan are not fey. While truly fair in aspect, elan are creatures of pure psionic energy and are not related to the Fey, even if the individual elan’s original form was.
  2. Elan are not a conspiracy. Since elan are often secretive about their abilities they have acquired a reputation in certain quarters for being a secret cabal of unknown aims. They are not a unified conspiracy, they are a separate race that live among us.
  3. Elan do not originate from another world or plane of existence. Despite their otherworldly aspect, the elan race originated here and are natives not only of the prime material plane but also of this world.
  4. Elan are not fallen celestials. Much like the misconception about their connection to the fey, this one is rooted in the appearance of the elan. Elan have no racial connection to any race besides their own. The are self created, not evolved.
  5. It is often thought that being entities of condensed psionic energy means elans cannot use magic. Nothing could be further from the truth. Oracles, wizards, clerics and other casters are often found within the ranks of most elan communities.
  6. Elans are often confused with human psions and wilders. It is usually only those familiar with them personally that are aware the elan are an entirely separate race.
  7. It is believed that all who undergo the rebirth to become an elan emerge perfected, but in reality there is a tiny percentage that suffer a different change. Called “flawed creations” they tend to be more visibly aberrant and unnerving.
  8. Among the few who are familiar with the elan race an often held held misconception is that elan are mortal like the other races. The fact that they usually only die by violence and otherwise rejuvenate themselves psionically is something the elan keep to themselves out of fear of the jealousy of other races.
  9. Among the more evil races it is said that consuming the flesh of an elan with give the being eating it psionic power. It is an assumption that is most often found among neothelid cultists and worshipers of the elder gods.
  10. In some of the more paranoid quarters it is believed that the elans gain their power by devouring the brains of other sentient beings.

Elans are apart of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop. You can also find it at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Assemble The Heroes

Book of Heroic Races: Advanced Compendium

Heroes Assemble!

From the seas below to the skies above, from the land to the stars, heroes are all around us, and they come in many different forms. Now you can go beyond the common races and play a member of these 12 imaginative races in your game. Delve into each race’s culture and see the world from their unique point of view. Play a character that you have always dreamed of playing, with all-new specific character options tailored to each race’s flavor. Expand your horizons and your gaming experience with these Advanced Races today!

Book of Heroic Races: Advanced Compendium is the essential guide for playing untold numbers of characters. This 254-page supplement features:

  • Racial Traits to play 12 different races, plus 60 Alternate Racial Traits and 49 Character Traits to customize your character for your desired unique play experience
  • 125 New Character Class Options, including archetypes, sorcerer and bloodrager bloodlines, oracle mysteries and shaman spirits, cavalier orders, cleric domains and subdomains, rogue talents, alchemist discoveries, familiars and animal companions, time thief temporal talents, soulknife blade skills, and much more
  • 93 New Feats, including martial arts styles, metamagic feats, combat feats, and feats to enhance your chosen racial traits
  • 84 New Magic Items, Mundane Items, and Technological Items
  • 61 New Spells and Psionic Powers
  • 23 New Deities and Philosophies, reflecting the unique viewpoints and values of each race
  • Details for crafting your unique adventurer, as well as suggestions for GMs on how to incorporate each of these races into your campaign world

Be Heroic With These Advanced Races Today!

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: 10 True Things About Catfolk

Book of Heroic Races: Advanced Compendium

I asked some of our authors to write 10 True Things about their race. And with the impending release of the Book of Heroic Races: Advanced Compendium for the Pathfinder Roleplaying Game, we thought we’d share them with you. Today we are sharing catfolk. We hope you enjoy them.

10 True Things About Catfolk

  1. Catfolk tend to be quite superstitious, and pick up even more such behavior from people of other races and cultures with whom they associate.
  2. Matriarchs lead catfolk clans, and their followers demonstrate nearly unswerving loyalty to their mistresses.
  3. Humans, dwarves, and elves can’t speak fully fluent Catfolk because they don’t have tails – but kitsune, lizardfolk, and tieflings can.
  4. Clan matriarchs mate with several of the most desirable males among their warriors and diplomats to ensure that their offspring are of the strongest possible stock.
  5. An unarmed catfolk with extensive hand-to-hand combat training is easily the equal of a fully armed and armored human. Their claws give them a distinct edge in battle.
  6. Catfolk look very disfavorably upon thieves, and this is probably why they don’t like tengu very much.
  7. A rare few catfolk sorcerers are descended from a kind of feline fey called the grymalkin. They use their power over shadows, innate understanding of illusions, and breath-stealing magic to fight foes.
  8. Some catfolk collect gods like children collect marbles.
  9. Tree-dwelling catfolk clans produce elite warriors who can walk on branches and leaves as easily as a human can walk down a dirt road.
  10. Catfolk priestesses of Sekhmet make a potent type of magical wine which enhances their healing abilities.

Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: A Horde of Races

Book of Heroic Races: Advanced Compendium

Tuesday February 14th—Valentine’s Day—sees the launch of the Book of Heroic Races: Advanced Compendium. This has been a work in progress for over two years. So what exactly is inside it?

Well each race has about 16 pages of material, describing the race, their culture, their view on the world, how others of their kind interact, their religions, and of course plenty of Pathfinder gaming stats. Like what? Well we start off with the Racial Traits, follow that up with alternate racial traits, character traits, a veritable horde of archetypes and other class options, mundane equipment specific to their race, and spells and magic item commonly created by members of that race. We finish off each individual section with ideas for you to integrate this race into your game and NPCs so you can us this race in your game right away. As a bonus we threw in favored class options for this race for over 40 different classes. Sure every class in the core rule book is covered here but so are the classes from the Advanced Player’s Guide to the Advanced Class Guide as well as Ultimate Psionics and the Time Thief thrown in for good measure.

You want more? Well how about some racial technology for those that want to play a Pathfinder in Spaaaaaace.

So what races are covered in this book? Glad you asked. We have:
Androids
Catfolk
Changelings
Elans
Gillmen
Lizardfolk
Merfolk
Samsarans
Skinwalkers
Tengus
Wyrwoods
Wyvarans

Download the Book of Heroic Races: Advanced Compendium now at the JBE Shop, DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: More Wyvaran Stuff Coming to d20PFSRD

Book of Heroic Races: Advanced Wyvarans (PFRPG)

Hey Wyvaran Fans.

We know you want to play a wyvaran anywhere you want and a PDF is not always the most convenient format. So we are working to put up all of our game mechanics for the wyvaran up at d20PFSRD. Currently, we have the racial traits, all the favored class options, alternate racial traits and the racial feats. We will be adding more as we get time.

If you like this race, be sure to purchase it up at d20PFSRD as well as DriveThruRPG/RPGNow and Paizo.com. Your purchase helps us to bring you more awesomeness to your favorite races.

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Pathfinder: The Wings of Combat

Book of Heroic Races: Advanced Wyvarans (PFRPG)

All week long we are sharing with you some of our favorite parts of the Book of Heroic Races: Advanced Wyvarans for Pathfinder. Previously we shared their racial stats and two archetypes. Today, we are posting a few of the combat feats a wyvaran can take that are exclusive to the race. These feats reveal a different fighting style than most races, emblematic of their draconic heritage. I hope you enjoy them as much as we do.

Deadly Diver (Combat)
When you dive, you usually connect, one way or the other.
Prerequisite: Base attack bonus +1, wyvaran
Benefit: When you perform a charge while flying and you miss on your attack, you may make another attack roll. If the attack is successful you deal 1d4 + your Strength bonus of bludgeoning damage to the target as you bodily connect with your target. This attack does not provoke an attack of opportunity.

Gnome Hunter (Combat)
You have taken on a small measure of the racial enmity that kobolds feel.
Prerequisite: Wyvaran
Benefit: You gain a +1 racial bonus on attack rolls and a +2 racial bonus on damage rolls against gnomes.

Telling Tail (Combat)
You are more adept at using your tail in combat.
Prerequisite: Wyvaran
Benefit: You may use your slapping tail as a primary natural attack.
Normal: You may only use your slapping tail to make attacks of opportunity.

Wing Bash (Combat)
Your strong wings support you in combat.
Prerequisite: Base attack bonus +1, wyvaran
Benefit: You can make bashing attacks with each of your wings. This is a secondary natural attack that deals 1d4 bludgeoning damage.

Download the Book of Heroic Races: Advanced Wyvarans for Pathfinder at the JBE Store. You can also download this book at DriveThruRPG/RPGNow, Open Gaming Store, and Paizo.com.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Compendium. Order and download the Book of Heroic Races: Advanced Compendium now at the JBE Store. You can also find it at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

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Pathfinder: Wyvarans Unleashed

Book of Heroic Races: Advanced Wyvarans (PFRPG)

Do Not Meddle in the Affairs of Dragons …

Children of the cauldron, wyvarans stand as a race of dragons like no other. They met the challenge for survival with a roar that was heard around the world. Now they quest for gold, territory, knowledge, and honor. This quest leads to many heroic deeds as tales of this young race spread from town to town. Now you can play a wyvaran and show the world what it means to be a dragon.

Book of Heroic Races: Advanced Wyvarans gives you everything you need to play a wyvaran character. This 23-page supplement features:

  • Standard Racial Traits for playing a wyvaran, 8 alternate racial traits and 4 new character traits to customize your character for this unique play experience
  • 6 New Character Class Options including 5 new archetypes like the intuitor and the stormlancer, and the wyvern sorcerer bloodline
  • 11 New Feats expanding on your draconic origins
  • 5 New Dragon-Themed Spells
  • 6 New Magic Items
  • 2 New Deities with a unique perspective on community and flying
  • Details on wyvaran adventurers as well as suggestions on how to incorporate this race into your world.

Be Heroic with This Advanced Race Today!

Download the Book of Heroic Races: Advanced Wyvarans for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.