Next week sees the release of the Pathfinder version of the Deadly Delves: Reign of Ruin. Some monsters are new and others are existing monsters with the half dragon template added to them. Yes, this dragon has been busy! Right now I want to share with you two of those half dragons in this adventure. We hope you enjoy them in your own Pathfinder campaigns.
Ixtupi Dragonblood Brutes
This lizardfolk stands a full head taller than his savage brethren, his scales a deep, near-black green and his eyes a bright crimson red. Leathery wings spanning eight feet rise from his shoulders, and his facial structure is noticeably more primal and draconic than the rest of the Ixtupi.
Ixtupi Dragonblood Brute CR 6
Half-black dragon lizardfolk fighter 3 (two-handed fighter APG)
NE Medium dragon
Init +0; Senses darkvision 60 feet, low-light vision; Perception +3
AC 19, touch 10, flat-footed 19 (+9 natural)
hp 50 (2d8+3d10+20)
Fort +10, Ref +1, Will +1
Immune acid, sleep, paralysis
Speed 30 ft., fly 60 ft. (average), swim 15 ft.
Melee longspear +10 (1d8+10/x3)
Ranged javelin +4 (1d6+5)
Special Attacks breath weapon (1/day; 60-ft. line, DC 16, 5d6 acid)
Before Combat The Ixtupi dragonblood brute takes wing and prepares to use Flyby Attack in conjunction with other brutes to gain an outflank bonus.
During Combat The Ixtupi attempts to sunder shields and armor, power attacking anyone with light or broken armor first when possible.
Morale Dragonblood brutes fight to the death in defense of their dragon queen.
Str 21, Dex 10, Con 19, Int 11, Wis 10, Cha 12
Base Atk +4; CMB +9 (+12 sunder); CMD 19 (+22 vs. sunder)
Feats Flyby Attack, Improved Sunder, Outflank, Power Attack, Weapon Focus (longspear)
Skills Acrobatics +7, Climb +11, Fly +6, Perception +3, Survival +6, Swim +19; Racial Modifiers +4 Acrobatics, +8 Swim
SQ hold breath, overhead chop, shattering strike
Gear spear, 4 javelins
Hold Breath (Ex) An Ixtupi dragonblood brute can hold its breath for a number of rounds equal to 4 times its Constitution score before it risks drowning.
Hopsey, Dragon Toad
Despite its draconic heritage, this thing isn’t much smarter than your average bullfrog—but what it lacks in brains, it makes up for with brute strength and raw nastiness.
Dragon Toad CR 3
Half-black dragon giant frog
N Medium dragon
Init +1; Senses darkvision 60 ft., low-light vision, scent; Perception +3
AC 16, touch 11, flat-footed 15 (+1 Dex, +5 natural)
hp 21 (2d8+12)
Fort +9, Ref +6, Will –1
Immune acid, sleep, paralysis
Speed 30 ft., fly 60 ft. (average), swim 30 ft.
Melee 2 claws +7 (1d4+6), bite +7 (1d6+6 plus grab) or tongue +7 touch (grab)
Space 5 ft., Reach 5 ft. (15 ft. with tongue)
Special Attacks breath weapon (1/day, 60-ft. line, DC 17, 2d6 acid), pull (tongue, 5 feet), swallow whole (1d4 bludgeoning damage, AC 12, 2 hp), tongue
Str 23, Dex 13, Con 22, Int 3, Wis 8, Cha 8
Base Atk +1; CMB +7 (+11 grapple); CMD 18 (22 vs. overrun, trip)
Feats Lightning Reflexes
Skills Acrobatics +9 (+13 jumping), Perception +3, Stealth +5, Swim +14; Racial Modifiers +4 Acrobatics (+8 jumping), +4 Stealth
Environment temperate or warm marshes and aquatic
Organization solitary, pair, or army (3-8)
Tongue (Ex) A dragon toad’s tongue is a primary attack with a 15-foot reach. A dragon toad’s tongue deals no damage on a hit, but can be used to grab. A dragon toad does not gain the grappled condition while using its tongue in this manner.
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