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5 Questions Every Wizard Should Be Able to Answer

Wizards are the geeks of the fantasy realm. They spend quite some time in books, prefer to spend time in a library instead of with other people, and they are frequently imagined as wearing glasses. They are the studious ones, the one that went to a university and can bend the universe with a gesture of their hand, words of power on their tongue, the right magical material within their grasp and an investment of power from their mind. The road to become a wizard or wizardess is far from easy and many burn out along the way. You are one of the lucky ones that was able to achieve such a lofty goal without losing your mind or worse.

Experiences that you had while learning to harness such power will shape your outlook on the world, and these questions will help you define that outlook. Previously we had similar questions for fighters, clerics, monks, bards, rogues, and paladins.

1) Why Did You Start Learning Wizardry?

Did your parents scrimp and save in order to send you to wizarding school? Did you exemplify some basic talent and a traveling wizard took you on as their apprentice? Are you from a rich family and going to wizarding school was always in your future whether you wanted it or not? Were you a blacksmith that wanted to learn to enchant your swords because enchanted swords sell so much better? Did you simply decide that that is what you wanted to do with your life? Did you follow someone you were in love with? There are all kinds of answers to this question and yours should be both unique and interesting.

2) How Did You Learn to Wield Arcane Power?

The two most obvious answers to this questions are at an arcane college/university or as an apprentice to a great wizard. Other less common answers include self taught, a tutor as part of your upbringing in a great wizarding family, and other similar examples. The important distinction in this answer is that you are taught from another source as opposed to a sorcerer where the magic was always inside them.

Describe what your schooling was like. Did you learn illusion magic quickly so you could make an image of yourself taking notes while you cut class? Did you have to perform hundreds of menial tasks for your teacher in exchange for them teaching you the basics? Did you take up mud artistry in addition to leaning transmutation magic so you can change your clay statue into stone?

What where your classmates like? In a sizable school you’d have dozens, hundreds of peers. As an apprentice, you’d have only two or three. Do you have close friends or bitter rivals? Come up with a memory involving classmates that happened during your schooling years that you remember fondly and another one that still causes you pain.

3) Why Did You Leave?

If you start off as a 1st level wizard, you are far from accomplished. Sure you can cast cantrips all day and a few 1st level spells, but there is so much you cannot do yet. First year Hogwarts students could levitate a troll’s club. While a first level wizard could levitate the feather with a cantrip, the club is out of the question. Nor can you locate your lost keys, unlock a door because you lost your keys, nor walk on the walls to get to the open second floor window which you wouldn’t have to do if you could find those dang keys. Like I said, you’re barely competent as a wizard, yet you left your studies behind. Why did you do that?

4) How Do Others Perceive You?

As I said above, wizard are the nerds of the fantasy world, and nerds are not known for their popularity. So how do others see you? Does your family get you and what you are doing, or do they just not understand what you study and why you do it? Do the people that you grew up with respect you or fear you? At the same time, do you hold a grudge against those that picked on you when you were young and now seek revenge now that you wield immense power? Do you make friends easily, or do people risk getting blasted by magic just to punch your face within ten minutes of meeting you?

5) What Have You Learned From Your Fellow Adventurers?

The thing about wizards is that they never stop trying to learn. Every moment is an opportunity to learn something new. So what is it you learned from your fellow adventurers? Do you learn to always expect an ambush from the ranger or how to secure your belongings from the rogue? Did the monk teach you that meditating can help focus your mind? Or rather is it that your fellow adventurers inspired you to learn something new? Did you learn to make someone large to help make the fighter more deadly in combat? Did the bard teach you the value of enchanting someone?

Luis is our signature halfling wizard. He learned wizardry from his tribal mage because he was one of the clever people in his tribe and wanted to learn arcane secrets. When the tribe was taken over by a priest that wanted to return to the old ways, he and the others well schooled were thrown out of the tribe. Being a halfling, he was able to make friends faster than other wizards. From his fellow adventures, he learned to accept himself for who he is since he no longer had to hide his intellect to appease religious extremists.

Deadly Delves: Reign of Ruin features Luis blasting a black dragon with ice. Help us bring you more great role playing game posts by downloading Deadly Delves: Reign of Ruin for Fifth Edition, Pathfinder, 13th Age, and Swords and Wizardry. Use the “holiday2017” coupon code to get 30% off your order today.

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Swords and Wizardry: Unleash the Reign of Ruin

Beware The Blackener Of Bright Waters, For She Is Come Again
Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

Reign Of Ruin is the exciting inaugural adventure module in Jon Brazer Enterprises’ Deadly Delves product line and is designed for the Swords and Wizardry Roleplaying Game. This adventure is designed to heartily challenge a party of 6th-level PCs and leave them with a memorable heroic tale. Inside this volume, you’ll find:

  • 11 New or Modified Monsters for your campaign, including lizardmen warpriests, mud zombies, and befouled spirits
  • 2 New Magic Items waiting to be discovered, including the glorious rainbow sceptre
  • Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon
  • Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse
  • Enough content for five 6th-level PCs to gain nearly two levels, with ideas to extend the story even further once you’re done exploring the temple

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download Deadly Delves: Reign of Ruin for your Swords and Wizardry game at the Jon Brazer Shop, DriveThruRPG/RPGNow, and the Open Gaming Store. This adventure is also available for Pathfinder, Fifth Edition, and 13th Age.

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SW: Lizardfolk Mud Zombie

Earlier this year, one of our editors proposed converting one of our Deadly Delve adventures to one of the many OSR rules sets. Figuring why not give it a try, we choose Reign of Ruin and choose Swords and Wizardry as the rules to take. Its a solid game supported by a company that we at JBE respect.

So if you want to see our products in the S&W rules, make sure you download this adventure at JonBrazer.com when it comes out next week.

Today we are showing off one of the monsters from that adventure. We have a lizardfolk mud zombie for you to use in your own adventures.

Mud Zombie, Lizardfolk

Layers of mud crack and flake as the desiccated body of this lizardman moves inside its hardened burial shell, lumbering toward you and loosing an unsettling hissing moan that shreds through its dry lungs and vocal cords.
Hit Dice: 2
Armor Class: 6[13]
Attacks: 2 claws (1d3), 1 bite (1d6)
Saving Throw: 16
Special: dust cloud, immune to sleep and charm
Move: 6
Alignment: Neutral
Number Encountered: 1d6
Challenge Level/XP: 3/60
Similar to normal zombies, these are lizardmen that have either been encased in mud in a horrific ritual, or simply died in a mud pit near desecrated ground and rose later as an undead creature. Whenever a mud zombie takes damage, a dust cloud kicks up around it. Any creatures within 5 feet must immediately succeed on a save or suffer a –2 penalty to all rolls for 1d3 rounds.

Download Deadly Delves: Reign of Ruin for the Swords and Wizardry rules next week at JonBrazer.com.

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5e: Prepare for the Reign Of Ruin

Beware The Blackener Of Bright Waters, For She Is Come Again

Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardmen have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

Reign Of Ruin is the exciting new adventure module in Jon Brazer Enterprises’ Deadly Delves product line, and is designed for the Fifth Edition of the World’s Oldest Fantasy Roleplaying Game. This adventure is designed to heartily challenge a party of 7th- or 8th-level PCs and leave them with a memorable heroic tale. Inside this volume, you’ll find:

  • 18 New or Modified Monsters and NPCs for your campaign, including lizardfolk warpriests, swarms of undead, and a black dragon fighter
  • 9 New Traps to menace the PCs, including retractable stair spikes, acid bath chambers, and statues that spray corrosive fluid
  • 3 New Magic Items waiting to be discovered, including the glorious rainbow sceptre.
  • Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon
  • Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse
  • Enough content for five 7th- or 8th-level PCs to gain nearly two levels, with ideas to extend the story even further once you’re done exploring the temple

Dangers Unknown. Treasures Untold. Adventure Awaits.

Download Deadly Delves: Reign Of Ruin today at the JonBrazer Shop. You can also find this adventure at DriveThruRPG/RPGNow, the Open Gaming Store, and Paizo.com.

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13th Age: Befouled Air Elemental

Deadly Delves Reign of Ruin (13th Age)

If you haven’t played the 13th Age Roleplaying Game, you really should. It is a solid take on Fourth Edition of Dungeons and Dragons that focuses on the best parts and leave the less fun parts to the wayside. Not only that, it is designed with great and important people in the world and your relationship to them. In the same way that Gandolf was an important person Middle Earth and had to leave Bilbo and the dwarves to their own devices in The Hobbit, so here are the icons. They delegate tasks to the players, and the players’ actions have a major impact on the world.

Today we are showing off a befouled air elemental from the 13th Age Compatible version of the adventure Deadly Delves: Reign of Ruin. This creature is meant to be a magical construct, similar to elemental but suffused with negative energy. We hope it is quite a bit of fun in your game.

Befouled Air Elemental

A noxious funnel of dust, debris, tumbleweeds, and stinking swamp air twirls toward you.

3rd level troop [construct]
Initiative +9

Whirling fury +8 vs. PD—10 negative energy damage.

Natural 16+: The target is hampered (save ends).

C: Lightning strike +8 vs. PD (1 nearby or far away enemy)—5 negative energy damage and 5 ongoing lightning damage; The air elemental moves through the target’s space and cannot be intercepted during this movement. It must end this movement nearby the target.

Flier: Air elementals are flawless fliers, changing altitude with great ease.

Resist lightning 16+: When a lightning attack targets this creature, the attacker must roll a natural 16+ on the attack roll or it only deals half damage.

AC 20
PD 17 HP 45
MD 13

If you want to see more 13th Age Compatible adventures, download Deadly Delves: Reign of Ruin today from. the JBE Shop. Your support helps us create more great products. This adventure is also available at DriveThruRPG/RPGNow, and Open Gaming Store.

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Pathfinder: Lizardfolk Sorcereress

Today we don’t so much bring you an NPC instead of a monster. With next month seeing the 5e and Swords and Wizardry versions of the Pathfinder/13th Age adventure Deadly Delves: Reign of Ruin, I’m sharing with you one of the NPCs from that dungeon. I know spellcasters take longer to create than martial types becuase of all the spells they have to choose, this is a perfect one to share. I hope you enjoy it.

Lizardfolk Sorceress CR 5

XP 1,600
Female lizardfolk sorcerer 6
NE Medium humanoid (reptilian)
Init +1; Senses Perception –1


Defense


AC 21, touch 11, flat-footed 20 (+4 armor, +1 Dex, +2 natural, +4 shield)
hp 45 (6d6+24) plus 1d10+6 temporary
Fort +5, Ref +3, Will +4
DR 10/magic vs. ranged weapons (max 60 damage reduced); Resist acid 10


Offense


Speed 30 ft., swim 30 ft.
Melee mwk spear +4 (1d8)
Ranged ranged touch +4 (by spell)
Sorcerer Spell-Like Abilities (CL 6th, concentration +8)

5/day—elemental ray (1d6+3 acid)

Sorcerer Spells Known (CL 6th, concentration +8)

3rd (3/day)—fireball (acid, DC 15)
2nd (6/day)—false life, protection from arrows, scorching ray (acid)
1st (7/day)—burning hands (acid, DC 13), mage armor, magic missile (acid), shield, vanish APG
0 (at will)—acid splash, bleed (DC 12), daze (DC 12), detect magic, flare (DC 12), resistance, touch of fatigue (DC 12)
Bloodline elemental (earth)


Statistics


Str 10, Dex 12, Con 16, Int 11, Wis 9, Cha 14
Base Atk +3; CMB +3; CMD 14
Feats Eschew Materials, Point Blank Shot, Precise Shot, Toughness
Skills Appraise +7, Spellcraft +7, Use Magic Device +9; Racial Modifiers +8 Swim
Languages Draconic
Gear masterwork spear, anatomy doll UE, potion of bear’s endurance, wand of vitriolic mist UM (3
charges), war paint of the terrible visage APG

Download the Pathfinder adventure Deadly Delves: Reign of Ruin today at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and Open Gaming Store.

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What Are We Up To?

We love to hear what our favorite game companies are working on as much as everyone else. Typically we do not announce very far in advance, but frankly, there is no reason not to share with you what we are working on. So here we go:

Coming in September is the previously announced Book of Magic: Dragon Spells and Archetypes. This book helps you to theme your character like someone that admires dragons, draws their power from a draconic ancestory or wants to hunt down dragons. With archetypes and class options like the draconic implement for the occultist or the wizard discoveries, there are quite a few ways you can create the character you want. Even more, there are spells in here ideal for those taking on a dragon, those that want to associate with dragons, or for dragons themselves. These spells enhance the natural abilities of dragons, making these creatures even deadlier, or penetrate straight them, turning them into useless wyrms. Look for this next month.

October sees the release of the Deadly Delves: Reign of Ruin adventure for both Fifth Edition as well as the Swords and Wizardry. Whether you prefer your games with modern rules or an excellent revisit of the classic game, this is an adventure your players will not soon forget. A black dragon attacks a town and the players track it back to its lair and encounter more than a few surprises along the way. Prepare for more than you expected in this adventure. We are hoping to bring you both version of this adventure at the same time, but one may be delayed (hopefully not too long).

This is where our schedule starts to get a little uncertain. We are working on the equivalent of the d66 Compendium for Starfinder (currently unnamed). I am just not certain it will be ready for its target launch in November. This book will be a handy toolkit for gamemasters of science fantasy names. It contains names of aliens, planets, moons, robots, guns, and a whole lot more. No Starfinder gamemaster will want to be without this book.

Coming in December is the Pathfinder adventure Deadly Delves: Nine Lives for Petane by Christen N. Sowards of Lost Spheres Publishing. They have a Kickstarter going on now; check it out. In Nine Lives the players need to resurrect someone from a crypt, but which corpse is the right one? To make matters worse, an evil cult has been using the crypt as their own private playground. Even worse, monsters keep appearing out of no where. Good luck solving the mystery when your GM decides to run this 13th level adventure.

That is all we have for you right now. We are working on so much more than that, but I cannot pin down a date when any of it will come out at this point in time. We hope you are as excited about it as I am.

Be sure to use Coupon Code OpenStore25 when you download our PDFs from the JBE Shop. Downloading direct from us helps us produce more of the games you love. As always you can find all of our PDFs at DriveThruRPG/RPGNow, the OpenGamingStore. and Paizo.

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The 2017 Not Going to Gen Con Sale for Print Books

Book of Heroic Races: Advanced Compendium

As you are gearing up for Gen Con, getting ready the year pilgrimage to Indianapolis, I am sad to say that JBE will not be attending this year. That, however, does not mean that you should be sad because we just relaunched our Not Going to Gen Con Sale. This year, it is all about the print books.

That’s right, this sale is on books you can hold in your two hands. Those that love the feel of the covers, the smell of paper, the sight of seeing the book on your shelf, and the ability to make notes in the margins, this sale is for you. You can grab these books for a nice discount.

How much of a discount you ask? Easy. All of our print books that are more than $10 are $5 off. If the book is $10 or less, it is $2 off. That simple. And this is on ALL of our print books, even the one we released only a few short months ago. So if there is a new release you wanted and you wanted it in print, now is your chance to pick it. Do you want to read it now? Well that is even easier. For $2 more, you can get the PDF. This means you can devour it now and still have the print book on your shelf.

Which books are on sale? Great question.

Monster Books (PFRPG)
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations

Adventures (PFRPG)
Deadly Delves: The Gilded Gauntlet
Deadly Delves: To Claw the Surface
Shadowsfall: Temple of Orcus

Player Races (PFRPG)
Book of Heroic Races: Advanced Compendium
Book of Heroic Races Compendium
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Seedlings

Traveller
d66 Compendium
Creatures of Distant Worlds Compendium
Mech Tech ‘n’ bot: Fighters and Small Ships
Character Datafile

Fifth Edition
Deadly Delves: Rescue from Tyrkaven

13th Age Compatible
Deadly Delves: Reign of Ruin

This sale is exclusively at DriveThruRPG and RPGNow. So hurry over there and order your books today. This sale will not last long. Share this sale with your friends on Facebook and Twitter as well as with your regular gaming group. I am sure they will want these books in their hands as well.

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Pathfinder: PaizoCon Sale is Here

Book of Heroic Races CompendiumRichard and I will be leaving for PaizoCon soon. While we are away, you Pathfinder game masters can grab yourselves some adventures or the players can get a new race all for 25% off the regular price during our PaizoCon Sale. The Book of Heroic Races Compendium gives you 117 pages of some exciting races to play. Between the plant-like seedlings to the whimsical half-faerie dragons to the death-touched reapers, these races and more will give you flavorful and enjoyable races far beyond the standard elves and dwarves.

Game masters will love the four adventures we have on sale. Start at 1st level with the Doom of the Sky Sword where your characters can either think or fight their way through the threats facing them. Continue their journey with Rescue from Tyrkaven where the adventurers awaken an ancient evil while getting back captured townsfolk. When they reach 7th-level, have the adventurers face off against a dragon bent on conquest, her lizardfolk army and her horde of half-dragon in the Reign of Ruin. Or if you are in an Egyptian-themed adventure path, be sure to pick up Quests of the Sands for when your adventurers decide to go off in a different direction.

Download these books today at DriveThruRPG/RPGNow and d20PFSRD.

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Pathfinder: Unleash a Black Dragon Upon Your Game

Beware The Blackener Of Bright Waters, For She Is Come Again

Rumors of death move like a plague through the Crannogtowns of the Great Swamp—of ranger patrols mysteriously disappearing on routine scouting missions, of a winged shadow that blots out the midday sun, and of entire villages slaughtered, their homes left burning and the victims’ flesh melted from their bones. All evidence gathered from the sites of these massacres points to the heart of the Great Swamp, where an ancient and primitive tribe of lizardfolk have ruled from an abandoned human temple for centuries on end. The Crannogtowns’ protectors, the Stormhammer Rangers, warn that horrid half-dragon monstrosities still stalk the bogs and travelers would do well to stay away from the inner swamp. Yet the killing and the carnage continue, and the people of the Crannogs plead for heroes to aid them now as they did in days long forgotten. Are you up to the challenge?

Reign Of Ruin is the first full-length adventure module in Jon Brazer Enterprises’ Deadly Delves series, and is compatible with the best-selling Pathfinder Roleplaying Game. This adventure is designed to challenge four to five 7th-level PCs like no other content has to date. Inside this volume, you’ll find:

  • 20 fully-developed new monsters for your Pathfinder campaign
  • Three original traps and haunts, and two new magic items, including the sinister relic of unholy devotion and the awe-inspiring rainbow sceptre
  • Full-color maps of a Crannogtown village, as well as five floors of a terrifying temple dungeon
  • Specialized advice on playing a cunning black dragon against a group of PCs in a dangerous game of cat and mouse
  • Enough content to take a group of 7th-level PCs all the way to 9th-level, with ideas to extend the story even further once you’re done exploring the temple
  • Dangers Unknown. Treasures Untold. Adventure Awaits.

    Download the Deadly Delves: Reign of Ruin for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

    Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.

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Meet the Iconics: Darlanrea

Being Friday, I thought we would do something a little different for today’s preview. Today, I would like to take a moment to introduce you to our first signature character to grace the cover of one of our adventures. She is as tough as she is graceful and earns her place on this adventure, fighting against a terrifying black dragon. Here is a bit more about her.

Name: Darlanrea Moonbright
Race: Elf
Gender: Female
Age: 121
Background: Lieutenant in the Elven High Guard
Reason for Becoming an Adventurer: Unknown; Darlanrea refuses to discuss it.

Lieutenant Darlanrea Moonbright was once a fast-rising star in the Elven High Guard. At the Battle of Summer Ridge, she distinguished herself and earned her commission by taking command of her squad after their officer was killed. Despite being outnumbered four to one, her troops held off several orc fangs bearing down on them until reinforcements arrived, at the cost of more than a few lives. She was later awarded the Mithril Leaf for her bravery during a skirmish with a horde of skeletons at Fall’s Reach.

During her impressive military career, Darlanrea learned to fight with many weapons. Unlike other elves who rely on their dexterity in battle, her physical strength is her main asset in combat. Her twin longswords, Fade and Frosteel, have made their way into the legends of local monster tribes as dealers of doom and and retribution, and few have ever stood against her in single combat for more than a handful of seconds. Darlanrea also earned a formidable reputation as an archer that never misses her mark. She has killed many a foe from a great distance with the assistance of her longbow, Eagle’s Eye. The tattoo on her face was originally started to hide a scar she earned in battle with an ettercap. She liked it so much that she had the artist add to it after every major engagement in which she fought. She has a number of other tattoos on her body as well although most are hidden from sight by her armor. Her favorite one is her old unit’s symbol, an arrow and a longsword crossed beneath a magnolia tree, inked on her left forearm. Some of her other tattoos include a pegasus in heavy barding, the draconic symbol for honor and gold, and a faerie dragon sleeping beneath a daisy.

No one knows precisely why Darlanrea chose to end her military career. All that is known is that one morning she approached the company’s commanding officer and informed him that she was resigning her commission and her position in the Elven High Guard. Some say there were tears in her eyes when she resigned, as if she harbored a dark secret or great burden. Witnesses say she was disheveled and bruised when she delivered her resignation, and speculate that she may have been attacked by one of her fellow soldiers shortly beforehand. A few whisper that she decided she could make more coin as an adventurer than as a soldier. But no one really knows for certain why she left the Elven High Guard–and if Darlanrea has confided her reason in anyone, they aren’t talking.

Download the Deadly Delves: Reign of Ruin for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.

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Pathfinder: Even More Dragon Wallpaper

image Two days ago, we shared with you the beautiful cover image from Deadly Delves: Reign of Ruin for Pathfinder. Today, we are sharing with you one of the amazing interior images. This one beautifully displays Darlanrea, our signature elven fighter, about to plunge her sword into the skull of Nyrionaxys II, the evil dragon in this adventure.

Download this wallpaper in widescreen or in standard screen sizes. If you would like this in phone or tablet sizes as well, please let us know.

And don’t forget, if you download The Book of Beasts: War on Yuletide between now and November 30th from DriveThruRPG/RPGNow.com, Paizo.com, or d20PFSRD.com, we will donate half of the proceeds to Food Bank of South Jersey. Download today and tell your friends.

Download the Deadly Delves: Reign of Ruin for Pathfinder at the JBE Shop, DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at the JBE Shop, DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.