All week long we are showing off what is inside the Book of Heroic Races: Advanced Wyrwoods. Monday we shared the racial stats. Yesterday we shared the golembreaker archetype. Today we want to take a look at healing a wyrwoods.
One of the hardest problems with it comes to construct characters is healing them. This is why you see more half-construct races like Androids. But a full on construct race cannot be healed by cure light wounds. You need the make whole spell, a 2nd level spell that can be cast by only 6 of the 38 classes published by Paizo (not counting archetypes). Compare that to the 14 classes that can cast cure light wounds and you quickly see that that number is extremely limiting. So we came up with 4 spells that solve that problem. These are the effect repair spells. They are based on the cure wounds spells but are not as effective when compared to both the equivalent cure wounds and make whole spell. What they do have going for them is that they can be cast by a much wider range of spellcasting classes. In total 15 classes can cast them. The number is higher than cure light wounds because there is no logical reason to keep arcanists/sorcerers/wizards off the list. We hope you like these spells.
Effect Light Repairs
School transmutation; Level alchemist/investigator 1, arcanist/sorcerer/wizard 1, bard/skald 1, cleric/oracle/warpriest 1, druid/hunter 1, shaman 1, summoner/unchained summoner 1, witch 1
Casting Time 1 standard action
Components V, S
Range touch
Target one construct
Duration instantaneous
Saving Throw Will negates (harmless, object); Spell Resistance no
By laying your hand upon a creature with the construct type, you repair 1d6 points of damage + 1 point per caster level (maximum +5). This spell neither heals nor harms living creatures nor undead.
Effect Moderate Repairs
School transmutation; Level alchemist/investigator 2, arcanist/sorcerer/wizard 2, bard/skald 2, cleric/oracle/warpriest 2, druid/hunter 2, shaman 2, summoner/unchained summoner 2, witch 3
This spell functions like effect light repairs, except that it repairs 2d6 points of damage + 1 point per caster level (maximum +10).
Effect Serious Repairs
School transmutation; Level alchemist/investigator 3, arcanist/sorcerer/wizard 3, bard/skald 3, cleric/oracle/warpriest 3, druid/hunter 4, shaman 3, summoner/unchained summoner 3, witch 4
This spell functions like effect light repairs, except that it repairs 3d6 points of damage + 1 point per caster level (maximum +15).
Effect Critical Repairs
School transmutation; Level alchemist/investigator 4, arcanist/sorcerer/wizard 4, bard/skald 4, cleric/oracle/warpriest 4, druid/hunter 5, shaman 4, summoner/unchained summoner 4, witch 5
This spell functions like effect light repairs, except that it repairs 4d6 points of damage + 1 point per caster level (maximum +20).
Download the Book of Heroic Races: Advanced Wyrwoods for Pathfinder at DriveThruRPG/RPGNow, Paizo.com, and the OpenGamingStore (formerly d20PFSRD).
Book of Heroic Races: Advanced Wyrwoods is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.