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Traveller: Paskrin

Creatures of Distant Worlds Compendium (MGT 1e)

Last week was TravellerCon/USA. If you enjoy Traveller and couldn’t make it this year, I hope you can join us next year. It is a fun time and glad to see everyone again.

I have been ignoring Traveller lately, an oversight which I plan to correct starting today. Since I post a monster every Wednesday to this site, today I am posting a Traveller creature. In our first book, Creatures of Distant Worlds, we created a number of monsters for your players to shoot or get devoured by. one that everyone seemed to live or hate is the paskrin. This tiny tentacled rat has a habit of finding its way into the worst possible places, and they can eat through anything. Yes, I said, anything. Given enough time, of course. But fragile parts, like a ship’s fuel line, their teeth can make quick work of that.

They were originally created for 1e Mongoose Traveller. Here are there stats updated for MGT2e.

Animal Hits Speed
Paskrin 4 3 m
Skills Athletics (dexterity) 1, Melee (bite) 2, Recon 2, Stealth 1, Survival 2
Attacks Bite (D3, AP 1)
Traits Armour (+1), Fast Metabolism (+2), Small (–3)
Behaviour Scavenger, Reducer

Check out this creature and more in our book Creatures of Distant Worlds, available now at the Jon Brazer Enterprises Shop. Also be sure to download all of our books for Mongoose Traveller Second Edition at DriveThruRPG and RPGNow.com.

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Running Prelude to War at TravellerCon

Like I said before, this past weekend was TravellerCon and I ran the first two adventures in the Prelude to War Adventure Path. I must admit, things happened in the two adventures that I was not expecting. I thought I would share them with you. Have no fear, enough spoilers have been removed so it is difficult to know what I am talking about if you have not read or played through the adventure itself, but I am giving enough detail that you can still enjoy this.

During The Rose of Death, the players went through the whole adventure without firing a shot. They got what they needed to get through exceptional planning and great dice rolls. Then when they got where they needed to be for the final confrontation, their deception worked so well, they got the enemy to do their bidding for them. Talk about everything going their way.

State of Chaos went a little differently. The majority of the adventure itself went exceptionally well and as expected, the ending had a spat of bad dice rolls.
Me: Ok. All you need to do is jump out of here and you’re good to go. The enemy ship is closing fast on you. Calculate Astrogation for your jump.
Astrogator’s Dice: Snake Eyes (critical fail).
Me: Ok … You think you are headed on the right course. Jump out.
Jump Engineer’s Dice: Fail.
Pilot: Someone take over, I’m going to jump us out of here.
Pilot’s Dice: Snake Eyes (critical fail).
Me: … Your ship explodes, creating a brief nova in front of the enemy ship as each of you and those you got off the planet are instantly vaporized.

I look forward to even more fun at next TravellerCon.

Order your copy of the Traveller adventure Prelude to War: The Rose of Death today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.

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Great Time at TravellerCon

The wife and I just got back from TravellerCon in Lancaster, PA and we really enjoyed ourselves. I got to run the first two parts of Prelude to War, both The Rose of Death and State of Chaos. We met alot of great people and saw old friends. If you couldn’t make it this year, we hope you will be there next year.

Check out our photos from the Con.












Be sure to check out the TravellerCon website for more information, especially if you want to go next year.