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Foreven Worlds: Dispatch Science Shuttle

The Dispatch Science Shuttle is a mobile laboratory. Its small size lets it be taken inside any larger, jump capable ship and transported anywhere in a quick time frame. Add it that its military sensors and onboard science lab and it is the laborary you need in the field. Top that off with the fuel process, fuel scoops and an oversized fuel tank and this ship can act as an emergency generator and refuel tender, increasing its functionality.

The Dispatch Science Shuttle was originally designed for governments to have a rapid response lab ship for disasters. When the Rowan manufacturing company started getting order for them from corporations looking for a planetary test vehicle, they knew they had a hit on their hands.

This ship appears in the upcoming third installment of the Foreven Worlds: Prelude to War Adventure Path, due out this Summer. Order your copies of the first two installments of this series of adventures today at DriveThruRPG with the Rose of Death and State of Chaos.

Dispatch Science Shuttle

TL 10     Tons Cost
Hull Standard Hull Points 22 56 Cr. 2,800,000
Armor Crystaliron Armour 6 4.5 Cr. 1,440,000
M-Drive Thrust 3 2 Cr. 4,000,000
Power Plant Fusion-8 (Efficient) Power 33 3 Cr. 1,650,000
Fuel Tanks 280 Weeks Operation 21
Bridge 6 Cr. 300,000
Computer Computer/10 Cr. 160,000
Sensors Military DM+0 2 Cr. 4,100,000
Fuel Processor 20 tons/day 1 Cr. 50,000
Fuel Scoops Cr. 1,000,000
Aerofins 5 Cr. 500,000
Laboratory 4 Scientists 16 Cr. 2,000,000
Cargo 1.5
Maintenance Costs Cr. 1,500
Purchase Costs Cr. 18,000,000
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Traveller: Giant Ants

Every Wednesday, we have a new monster here at JonBrazer.com, and we are making sure that at least one of these creatures every month is for the Traveller Roleplaying Game. Last month we had the paskrin, a creature that chews on the power cables of a ship, which everyone just LOVES!!!! Today we are taking a look at giant ants.

So many times in science fiction, we encounter creatures that are familiar and either harmless or mostly harmless that are scaled up to gigantic sizes. Suddenly those harmless creatures are anything but and it is your job to deal with them. One that just about everyone has seen before is a giant ant. Today we stat it up for you.

So exactly how big and dangerous is this this thing? With a trait of Large (+5), it is larger than an elephant but smaller than the largest whales. Think of a dinosaur. Come to think of it, these stats would be great for a dinosaur as well since it has an exoskeleton similar to those great lizards’ thick hide. So yea, building (and ship) damage is hardly out of the question for these creatures. With a nice radiation contamination, an entire colony of these gigantic creatures insects could make short work of a city, no matter what tech level.

Animal Hits Speed
Giant Ant 110 9 m
Skills Athletics (strength) 4, Melee (bite) 3, Recon 1, Survival 2
Attacks Bite (6D)
Traits Armour (+3), Large (+5)
Behaviour Omnivore, Eater

If you want more creatures in your Traveller game, download Prelude to War: State of Chaos at DriveThruRPG or RPGNow today. This adventure has 10 new creatures ready to be used in your game.

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Traveller: Its a Rock Monster; It Doesn’t Have Motivation.

I love science fiction. You go to some planet and discover some creature or environment that you previously thought was just downright impossible, and then we have to rethink what we know about science. A thousand or more years ago, when we encountered something we couldn’t explain, we called it magic, a god’s work, demon possessed, or one of a hundred other things that drew a conclusion for even trying to understand it. When I first started writing for Traveller (8 years ago), I wrote a few things that some said, “That’s impossible.” My response has always been, “We just haven’t encountered one case that is possible.” This is one of the reasons why I like to include monsters that just seem like magic in my sci-fi games, because you never know if you will infact find one. In the bestiary in the back of Prelude to War: State of Chaos, I included a giant rock monster for your Traveller games.

Giant Rock Monster

To say that a giant rock monster is impossible belittles the crushed and mangled bodies of those who encountered one and died horribly. Yet every examination of defeated rock monsters reveals them to be made of nothing more than just rock. A few Zhodani scientists believe them to be psionic beings of pure thought that can telekinetically join rocks together to form a body. If this theory is accurate, it would explain the regenerative properties some claim these creatures to possess, since they could simply reform their bodies out of different rocks some time later. They may not have been originally discovered in the Foreven Sector, but somehow these creatures, like humans, have found their way there. Their size varies, but they typically stand as tall as an elephant on two legs.

Animal Giant Rock Monster
Hits 85
Speed 18 m
Skills Athletics (endurance) 1, Melee (unarmed) 1
Attacks Unarmed +1 (5D)
Traits Armour (+6), Large (+4)
Behavior Intermittent

Download the Traveller adventure Prelude to War: State of Chaos today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.com.

Rock Monster
Image by Ryan Sumo
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Traveller: Enter the State of Chaos

Long Live the Monarchy

Ms. Klein assigns the travellers to extract seven people from the Torres Monarchy, a region of Alespron Subsector engulfed in a bloody civil war. Here the characters can see for themselves what kind of havoc SORAG can cause if left unchecked. To make matters worse, Zhodani warships are attempting to pacify the more rebellious worlds, only serving to make the people more militant. Can the travellers convince their targets to come peacefully, or will they have to use force to achieve their goal? Will they be caught by Zhodani forces trying to remove such high value persons from that region of space?

This volume of Foreven Worlds continues the Prelude to War Adventure Path and includes:

  • State of Chaos, a Traveller adventure for 4-5 characters, by Martin J. Dougherty
  • The history and gazetteer of Queen’s Heart, a planet of stability surrounded by systems engulfed in war
  • Details on the layout and crew of the Dlaftpar, a Zhodani cargo ship that gets goods to market, food to refugees, and does anything else that will pay
  • Six new Patrons to give your travellers opportunities take some money on the side and develop their characters
  • Ten new creatures of these distant worlds to provide your characters with a new and different challenge

Arrive in the Nick of Time! Be the Big Darn Hero!

Download the Traveller adventure Prelude to War: State of Chaos today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.com.

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Traveller: State of Chaos Wallpaper

State of Chaos

With the next adventure in the Prelude to War Adventure Path coming out tomorrow, we are releasing the wallpaper for your computer screens. Download it here for a 1920×1080 screen.

Download the Traveller adventure Prelude to War: State of Chaos today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.com.

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Traveller: Monsters Are Coming

We are sharing what is inside the upcoming Prelude to War: State of Chaos. Earlier this week we were talking about the adventure itself. Today we are sharing details about one of the appendixes after the adventure, the one covering the monsters.

Weird and unknown creatures have always been a stable of science fiction as well as fantasy. From the crystalline entity and salt-sucking creature of Star Trek to the rancor and the wampa of Star Wars to the giant rock monster of Galaxy Quest, there’s always lots of monsters. And Traveller is no different. Whether you are looking for a psionic rat to invest your ship, a genetically engineered hyena cub that is all the rage of the nobility to have one of their own, or a dog that the ancients scattered to various planets and mutated to a mean, hairless beast, this issue has you covered. So if you want your neobarbarian bandits to be even more viscous, give them a demon dog. Want to throw in a side plot about a giant bat that has been mutilating livestock, we’ve got you covered. Or, if your players need a no-consequence combat to help them get into the game, pull out a giant spider that spits acid and let the players go to town. The choices are up to you.

Animal Hits Speed
Devil Dogs 15 6 m
Skills Athletics (dexterity) 1, Melee (bite) 2, Recon 1
Attacks Bite +2 (1D+1)
Traits Armour (+1), Heightened Senses
Behavior Carnivore, Killer

Download the Traveller adventure Prelude to War: State of Chaos today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.com.

Hyenakin by Matt Bulahao
Hyenakin by Matt Bulahao
Demon Dog by Matt Bulahao
Demon Dog by Matt Bulahao
Majestic Bat by Nicole Cardiff
Majestic Bat by Nicole Cardiff

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Traveller: State of Chaos Coming Soon

Yesterday, I turned over Prelude to War: State of Chaos over to the editors for final approval. It is almost done and will soon be read for you to download. So what is the basic adventure about?

First, just a quick recap of the previous adventure, Prelude to War: The Rose of Death. At the urging of their Imperial Intelligence contact, Juliet Klein, the travellers went to the Cornathian Empire to rescue a doctor from a group of rebel group. So this adventure starts off with another briefing from Juliet Klein. This time, it is not about a rescue from immediate danger as much as it is an extraction from a dangerous location. The players travel to the remains of the Torres Monarchy to get a number of people out of harm’s way, whether they want removed or not.

And yes, I said a number of people. Instead of going after 1 person, you have 7 this time around. While the previous adventure was rather linear, this adventure allows the players the freedom to extract their targets in any order they desire. Additionally, this adventure is not presented as a single story, giving you the referee the freedom to add in your own stories to this adventure, making it more of your own story.

We are really excited about this adventure and have been looking forward to it for quite some time. We hope this adventure, written by Traveller fan favorite author Martin J. Dougherty, is one that will excite you and your group.

Download the Traveller adventures Prelude to War: The Rose of Death and the second in the adventure path Prelude to War: State of Chaos to today.

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Running Prelude to War at TravellerCon

Like I said before, this past weekend was TravellerCon and I ran the first two adventures in the Prelude to War Adventure Path. I must admit, things happened in the two adventures that I was not expecting. I thought I would share them with you. Have no fear, enough spoilers have been removed so it is difficult to know what I am talking about if you have not read or played through the adventure itself, but I am giving enough detail that you can still enjoy this.

During The Rose of Death, the players went through the whole adventure without firing a shot. They got what they needed to get through exceptional planning and great dice rolls. Then when they got where they needed to be for the final confrontation, their deception worked so well, they got the enemy to do their bidding for them. Talk about everything going their way.

State of Chaos went a little differently. The majority of the adventure itself went exceptionally well and as expected, the ending had a spat of bad dice rolls.
Me: Ok. All you need to do is jump out of here and you’re good to go. The enemy ship is closing fast on you. Calculate Astrogation for your jump.
Astrogator’s Dice: Snake Eyes (critical fail).
Me: Ok … You think you are headed on the right course. Jump out.
Jump Engineer’s Dice: Fail.
Pilot: Someone take over, I’m going to jump us out of here.
Pilot’s Dice: Snake Eyes (critical fail).
Me: … Your ship explodes, creating a brief nova in front of the enemy ship as each of you and those you got off the planet are instantly vaporized.

I look forward to even more fun at next TravellerCon.

Order your copy of the Traveller adventure Prelude to War: The Rose of Death today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.

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Traveller: Living in Foreven

So what is it like living in the Foreven Sector? Well the simple answer is: It is much the same as living on a comparable world in the Imperium but missing a few of the rules that everyone must abide by. The longer answer is that revolves more around space travel and quite a bit around common assumptions. 

Each planet in the Imperium largely enjoys self-rule except for the starport. So away from a startport on a planet, it really is hard to tell the difference between the Imperium and living in Foreven, until it comes to the little things. Frequent contact with other cultures makes those cultures blend while isolation means those cultures will grow distinct. Take Earth history as an example. Long before the Silk Road became an established trade route between the East and West, the east Asian cultures developed very differently from Europe. Once it was established that there were people there that had their own crafts and wares, trade started and people from both cultures traveled to the other side of the known world, taking their culture with them. Over time, this morphed cultures to become a little more like the others, gaining a few of the assumptions of those other cultures have always made. 

In the same way, the Imperium is like large multinational continent connected by its own Silk Road. While the average person in the Spinward Marches may own a locally-manufactured gravcar, an average rich person might own one manufactured on Vland or Earth. All of them are probably built with similar controls in mind, similar traffic laws in mind, similar regulations on environmental regulations in mind. That is not to say that local planetary laws do not vary widely; its just that those manufacturers would want to export to as many worlds as possible and build their vehicles to comply with some of the stricter worlds. So if you fly a gravcar imported from afar, it probably has the same standard equipment as on its home planet. A local company will want to compete with that far off company and build their own vehicles with similar equipment, if tailored to the needs of the local economy. This way the local manufacturer can say their products are just as good as the far off (and more expensive) product, even if they do not have the name of the more expensive product. 

How does that compare to the Foreven? Well the average person would own a ground car of local manufacture, an average rich person would own a gravcar from the Spinward Marches and the planet’s ruler, and maybe those in his/her close circle of associates, would own one made on Vland, Zhodant, or Earth. However, the local manufactured product would vary quite wildly from anything made in the Imperium. Assumptions that are common Imperium simply would not exist in the Foreven. Something like ‘driving on the other side of the road’ level of different. 

What other kind of differences? In the United States today, every car is equipped with a radio so you have something to listen to and keep you awake on a long drive. Would you need a radio if there were no radio station to listen to in your country? Would a car sold there still be assumed to have a radio? Probably not. In the same way a gravcar built in the Imperium would probably be built with some type of live feed of traffic conditions and would plot an alternate route for you accordingly. But in the Foreven Section, it is quite possible that those communication arrays simply do not exist and would not be designed with them included. 

Beyond gadgets included with vehicles, what else would be different? It would be rather common in the Imperium for designated highway lanes in the sky allowing those to travel at higher speeds. In the Foreven Sector, it would be far more common to see ground vehicles and grav vehicles would be far less common. So if you owned a gravcar, it would not be unheard of to be able to fly at whatever speed you wanted with little restrictions about where you could and could not go. 

What about space travel? Well, the Imperium, having hundreds upon hundreds of worlds to think of would have very specific rules about coming into and flying out of a spaceport. Spaceports probably have an access corridor with a speed restriction to avoid loud noises from ships flying in and out bothering civilian residents. In Foreven, who knows? Maybe the planetary government says you cannot do that. Maybe the government has not gotten around to enacting such laws yet (or been bribed by a large corporation to with an operating budget larger than the planet’s GDP to not enact such laws). More than likely, such laws do not exist for for the last reason.

Now lets talk about some bigger things like protection. While the Imperium isn’t the safest place in known space, it is far safer than Foreven. The Imperium has fleets of ships to combat piracy; systems in the Foreven Sector do not. Sure, they may (MAY!) be able to keep pirates that make their home port within the planet’s territory from raiding in that same territory, but the pirates will definitely be able to be free from prosecution for raiding in a nearby territory. Pirates in the Imperium are afforded no such security.

Wars can spin out of control in Foreven. With no Imperium to prevent genocide to happening, it happens. Peacekeeper troops from the Zhodani Consulate or the Imperium has happened from time to time, but largely the event is already over by the time they hear about it and send in such troops. Wars that drag on for years have the opportunity for meaningful intervention by the major powers, if they choose to do something about it. However, considering how different the cultures are and how little contact there is between them this would similarly be seen as the English invading India, and met with similar resistance. 

Which brings us to the former Torres Monarchy. The Monarchy is in Alespron Subsector and has been in a civil war for about a half-decade now. When the Zhodani Consulate sent in troops to quell the fighting and protect civilians, they were seen as an invading force. And thus, you have a new faction entering the fighting. A more technologically advanced, larger and better trained faction, but still another faction. And even when the Zhodanis mean well, they are dealing with a culture that is isolated from them and things have not gone smooth. And it is into this that the players will be inserting themselves on missions for Ms. Klein in the next adventure in the Prelude to War Adventure Path.

Download the Traveller adventure Prelude to War: The Rose of Death to today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.

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Traveller: The Rose of Death in Print

The one thing I have been working towards is seeing the Prelude to War: The Rose of Death in print. Not only did it arrive last night, but it turned out great. Check out these pictures.

Cover

Characters

World Map

Now you can get your hands on the print version. Order the Traveller adventure Prelude to War: The Rose of Death in print to today from Jon Brazer Enterprises exclusively at DriveThruRPG and RPGNow.