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Foreven Worlds: Dispatch Science Shuttle

The Dispatch Science Shuttle is a mobile laboratory. Its small size lets it be taken inside any larger, jump capable ship and transported anywhere in a quick time frame. Add it that its military sensors and onboard science lab and it is the laborary you need in the field. Top that off with the fuel process, fuel scoops and an oversized fuel tank and this ship can act as an emergency generator and refuel tender, increasing its functionality.

The Dispatch Science Shuttle was originally designed for governments to have a rapid response lab ship for disasters. When the Rowan manufacturing company started getting order for them from corporations looking for a planetary test vehicle, they knew they had a hit on their hands.

This ship appears in the upcoming third installment of the Foreven Worlds: Prelude to War Adventure Path, due out this Summer. Order your copies of the first two installments of this series of adventures today at DriveThruRPG with the Rose of Death and State of Chaos.

Dispatch Science Shuttle

TL 10     Tons Cost
Hull Standard Hull Points 22 56 Cr. 2,800,000
Armor Crystaliron Armour 6 4.5 Cr. 1,440,000
M-Drive Thrust 3 2 Cr. 4,000,000
Power Plant Fusion-8 (Efficient) Power 33 3 Cr. 1,650,000
Fuel Tanks 280 Weeks Operation 21
Bridge 6 Cr. 300,000
Computer Computer/10 Cr. 160,000
Sensors Military DM+0 2 Cr. 4,100,000
Fuel Processor 20 tons/day 1 Cr. 50,000
Fuel Scoops Cr. 1,000,000
Aerofins 5 Cr. 500,000
Laboratory 4 Scientists 16 Cr. 2,000,000
Cargo 1.5
Maintenance Costs Cr. 1,500
Purchase Costs Cr. 18,000,000
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Dreamation: A Gender-Inclusive Convention

If you want to know how to make your gaming conversation gender inclusive, to make it a welcoming place for all gamers no matter what their background, look no further than Dreamation. This convention, as well as DexCon, both if which are run by Dexposure, is a local con for me, located in North-Central New Jersey. It hosts board games, miniature war games, LARPs, and of course role playing games. It was this past weekend and I enjoyed myself immensely at it.

This conversation has a sizable indy game presence where you can find yourself in a game of Monster Hearts as well as Dungeons and Dragons. I spotted games of Dungeon World and Misspent Youth. I ran a game of Traveller set in the Foreven Worlds. Naturally Adventurers League, Pathfinder Society, and Starfinder Society were present as well as Living Arcanis, Greyhawk Reborn, and Shadowrun Missions. I can now finally say I played in Pathfinder Society. Despite having a low 4 digit society number, I never sat down for a game. My first character is now level 2. First, however, I had to play a pair of Greyhawk Reborn games. If you like D&D5e rules but miss the Greyhawk setting, but sure to check out Reborn. You will be glad you did.

Munchkin Panic

While I spent much of my time in the role playing area, I did slip out and got in a game of Munchkin Panic. This game is similar to Castle Panic, but with some elements of Munchkin thrown in. The shear number of games that were offered we’re amazing and well worth spending an entire weekend in those areas.

I never got to the war gaming and LARPing area and I always wish I did. Perhaps next year. Seeing people in costume or with their minis sets is always a joy.

So what about this conversation makes it inclusive? I will just let two pictures speak for themselves:

By having ribbons to stick to name badges that let everyone know how they should be identified, it makes it more comfortable for everyone. No one has to tell another how they should be identified; everyone can just read for themselves. On top of that, the signs in the second picture we’re covering the normal restroom signage, meaning there weren’t any strictly male or female restrooms. I did hear some ask others that the seat be lowered when they leave so maybe that can be added to future signs. Even still, there are plenty of other ways Dreamation supports an inclusive culture in tabletop gaming, and if every other convention followed their example in these two areas, it would go a long way to helping gaming to being a welcoming place for all.

When I talked about PAX Unplugged last year, I mentioned that they needed a much better way to pre-register people for games. While Dreamation’s system is light years ahead if them, they could be better. I would prefer it if they migrated completely to Warhorn or Tabletop.Events instead of only being done by Adventurers League, Pathfinder Society, and Greyhawk Reborn, but writing names down on paper still got the job done. Dreamation had a massive quantity more games, letting everyone get in a game in every time slot they choose to. Plus, Dreamation’s sign up sheets were always up and spread out over a sizable area, letting multiple people sign up for games at the same time, day or night. So if my biggest complaint about the convention is that its game registration system is not as modern as I would like it to be, I’d call that a serious win for this conversation.

Be sure to check out Dreamation and the other conventions such as DEXCon at Dexposure.com.

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Traveller: Defense Walker

Foreven Worlds: Alespron Subsector (Traveller)

Previous vehicle we shared (Zargrav X-72, Zaspa T-68 Skyhopper, Cyberpuma, and Hypercycle) were not combat vehicles. Today that changes. This military walker is created by the Confederation of Worlds (Die Weltbund). Warpride and other Confederation worlds use this defensive walker to repel invaders. They travel so slow that they need airlifted to the region they are needed. Once there, they can take serious punishment from its opposition and deal incredible damage to everything in their path.

Defense Walker

TL 10
Skill Drive (walker)
Agility +2
Speed (Cruise) Very Slow (Idle)
Range (Cruise) 300 (450)
Crew 1
Passengers 0
Cargo
Hull 60
Shipping 10 tons
Cost Cr. 2,285,825

Armour

Front 39
Rear 39
Sides 39

Details

Autopilot (skill level) +1
Communications (range) 50,000 km
Navigation (Navigation DM) +2
Sensors (Electronics [Sensors] DM) +1, 500 km
Camouflage (Recon DM) –2, 0.5 km
Stealth (Electronics [sensors] DM) –2

Weapons

Weapons Range Damage Magazine Mag Cost Traits
Gatling Lasers (2) 4 km 6D Auto 4

Traits/Equipment

Autopilot (Improved), Camouflage (Improved), Communications (Improved, Encrypted, Increased Range), Controls (Enhanced), Ejection Seat, Navigation (Improved), Sensors (Improved, Increased Range), Stealth (Improved)

The Defense Walker is produced by the Confederation of Worlds. Warpride is in the CoW and is one of the detailed worlds in Foreven Worlds: Alespron Subsector. Download this subsector at JonBrazer.com. You can also find it at DriveThruRPG and RPGNow.

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Traveller: Hypercycle

For this week’s vehicle, I bring you the Cornathian Hypercycle. Unlike previous vehicles we showed off here at JonBrazer.com (Zargrav X-72, Zaspa T-68 Skyhopper, and Cyberpuma) this isn’t a conversion from MGT 1e to 2e. This is a new vehicle we created specifically for this edition of the game.

The Hypercycle is a wheeled motorcycle for adrenaline junkies. It has the agility to weave through traffic and the raw speed to bypass everything on the road when they have the space. Not only that, it is about a third of the cost of the Imperium’s g/bike. This is a great common man’s on the border worlds.

Hypercycle

TL 10
Skill Drive (wheel)
Agility +2
Speed (Cruise) Fast (High)
Range (Cruise) 500 (750)
Crew 1
Passengers 1
Cargo
Hull 4
Shipping 1 tons
Cost Cr. 17,000

Armour

Front 3
Rear 3
Sides 3

Details

Autopilot (skill level) +0
Communications (range)
Navigation (Navigation DM) +1
Sensors (Electronics [Sensors] DM) +0, 1 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Autopilot (Basic), Control System (Improved), Navigation (Basic), Open Vehicle, Sensors (Basic)

The Hypercycle is produced by in the Cornathian Empire. Find details about the Cornathian Empire in Foreven Worlds: Fessor Subsector. Download this at JonBrazer.com. You can also find it at DriveThruRPG and RPGNow.

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Traveller: Zargrav X-72

Foreven Worlds: Alespron Subsector (Traveller)

Continuing our series of converting converting our 1st edition Mongoose Traveller vehicles to 2nd edition, we bring you the Zargrav X-72. Previously, we shared the Cyberpuma and the Zaspa T-68 Skyhopper.

Barely legal outside of racing arenas, the Zargrav X-72 boasts a top speed that is downright illegal on some worlds. It comes equipped with a high end entertainment system to keep you entertained and informed during a long flight. This is the vehicle for the grav driver that just LOVES to zip through sky traffic. It is a vehicle of precision and possesses an agility that is unmatched in its tech level. When you want to bob, weave, duck under or corkscrew around everyone else in the skyways, this is your gravcar.

Zargrav X-72

TL 11
Skill Flyer (grav)
Agility +4
Speed (Cruise) Very Fast (Fast)
Range (Cruise) 3,000 (4,500)
Crew 1
Passengers 1
Cargo 1 ton
Hull 8
Shipping 2 tons
Cost Cr. 296,075

Armour

Front 3
Rear 3
Sides 3

Details

Autopilot (skill level) 3
Communications (range) 500 km
Navigation (Navigation DM) +2
Sensors (Electronics [Sensors] DM) +1
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Autopilot, Enhanced Control System, Entertainment System (High End), Improved Communications, Improved Navigation, Improved Sensors, Streamlined

Download Foreven Worlds: Alespron Subsector for your Traveller game today at DriveThruRPG and RPGNow.

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Traveller: Zaspa T-68 Skyhopper

We’re doing a series right now of converting some of our vehicles from 1st edition Mongoose Traveller to 2nd edition. Last week, we looked at the Cyberpuma. Today we take a look at the Zaspa T-68 Skyhopper

Ideal for lower tech worlds, the T-68 Skyhopper features two main rotorblades to maximize stability and minimize the safe takeoff distance. The third rotorblade controls the vehicle’s pitch, and ultimately its forward speed. With more than a ton of cargo space, the skyhopper delivers the performance needed on a lightly-populated colony world at a price those same worlds can afford.

Zaspa T-68 Skyhopper

TL 6
Skill Flyer (rotor)
Agility +0
Speed (Cruise) Medium (Slow)
Range (Cruise) 1,000 (1,500)
Crew 1
Passengers 1
Cargo 1 ton
Hull 2
Shipping 5 tons
Cost Cr. 157,700

Armour

Front 2
Rear 2
Sides 2

Details

Autopilot (skill level)
Communications (range) 50 km
Navigation (Navigation DM) +1
Sensors (Electronics [Sensors] DM) +0, 1 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Communications (Basic), Hostile Environment, Life Support (Short term), Navigation (Basic), Sensors (Basic)

Be sure to download Foreven Worlds: Ships of the Border Worlds for your Traveller game today at DriveThruRPG and RPGNow.

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Traveller: Giant Ants

Every Wednesday, we have a new monster here at JonBrazer.com, and we are making sure that at least one of these creatures every month is for the Traveller Roleplaying Game. Last month we had the paskrin, a creature that chews on the power cables of a ship, which everyone just LOVES!!!! Today we are taking a look at giant ants.

So many times in science fiction, we encounter creatures that are familiar and either harmless or mostly harmless that are scaled up to gigantic sizes. Suddenly those harmless creatures are anything but and it is your job to deal with them. One that just about everyone has seen before is a giant ant. Today we stat it up for you.

So exactly how big and dangerous is this this thing? With a trait of Large (+5), it is larger than an elephant but smaller than the largest whales. Think of a dinosaur. Come to think of it, these stats would be great for a dinosaur as well since it has an exoskeleton similar to those great lizards’ thick hide. So yea, building (and ship) damage is hardly out of the question for these creatures. With a nice radiation contamination, an entire colony of these gigantic creatures insects could make short work of a city, no matter what tech level.

Animal Hits Speed
Giant Ant 110 9 m
Skills Athletics (strength) 4, Melee (bite) 3, Recon 1, Survival 2
Attacks Bite (6D)
Traits Armour (+3), Large (+5)
Behaviour Omnivore, Eater

If you want more creatures in your Traveller game, download Prelude to War: State of Chaos at DriveThruRPG or RPGNow today. This adventure has 10 new creatures ready to be used in your game.

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Traveller: Cyberpuma, A 4-Person Gravcar

Today sees the start of a new series. We are updating the vehicles we created for 1e Mongoose Traveller to the Second Edition. These are here for your use in your games and we hope you enjoy them.

Today we are starting with the Cyberpuma from the Massinagrav corporation. Compared to today cars, this would be a sports car. Sure, it fits four people, but those in the back are going to be a bit squished. That, however is well worth the acceleration and agility on this thing. Massinagrav, as you may guess is firmly in Zhodani space. Yet the corporation is owned by a Solomani. The planet was incorporated into the Consulate generations ago and the people there are full Zhodani citizens, even if they are not Zhodani by heritage.

Massinagrav Cyberpuma

TL 12
Skill Flyer (grav)
Agility +5
Speed (Cruise) Very Fast (Fast)
Range (Cruise) 3,000 (4,500)
Crew 1
Passengers 3
Cargo 1 ton
Hull 12
Shipping 3 tons
Cost Cr. 425,450

Armour

Front 4
Rear 4
Sides 4

Details

Autopilot (skill level) 3
Communications (range) 1000 km
Navigation (Navigation DM) +2
Sensors (Electronics [Sensors] DM) +1, 5 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Advanced Autopilot, Advanced Control System, Communication System, Entertainment System (Basic), Improved Navigation, Improved Sensors, Streamlined
Entertainment System: Increase to Entertainment System (Improved) for an additional Cr. 550.

Be sure to download Foreven Worlds: Ships of the Border Worlds for your Traveller game today exclusively at DriveThruRPG and RPGNow.

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Foreven Worlds: Ships of the Border Worlds

Be a Leaf on the Wind

Travelling the stars requires a ship to take you there. When you travel beyond the edge of the Zhodani Consulate or the Third Imperium, you will need a ship designed for these pirate-ridden areas. Choose and launch your craft today!

This volume of Foreven Worlds details the Ships of the Border Worlds and includes:

  • Details on five new ships, ranging from the 100-ton Malforge Light Cargo Transport to the 700 Zhodani Frontier-Class Merchant Vessel
  • Beautiful top-down layouts for each deck of every ship
  • Descriptions of the ships and the worlds they come from
  • Plenty of ideas for you to incorporate these ships into your adventures

Set your Travellers on a New Adventure!

Download Foreven Worlds: Ships of the Border Worlds today exclusively at DriveThruRPG and RPGNow.

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Traveller: Your Ship Says A Lot About You

The ship you fly says quite a bit about the person flying her in the same way that you can tell quite a bit about someone by what kind of car they drive. In the same way you don’t find many young wealthy entrepreneurs driving minivans, you’re not going to find military attack vessels with a large cargo hold.

So if you and your gaming group are flying around in the new MDC-41—also known as the Malforge Defense Craft—you’re not going to be your standard group of cargo haulers. This 100-ton ship has exactly 1 ton of cargo space inside. Unlike the civilian variant of this ship, the Malforge Light Cargo Ship (MLCS-783) which has a full 30 tons devoted to cargo. Even though these two ships are identical from the outside (except for the paint job), these two ships are quite different. The attack ship is optimized to jump into a system, conduct its mission and jump back out again, all without refueling. It features a triple beam turret to take on ships that comes its way. While the civilian variant can … deliver cargo. Sure the civilian ship still has the armored bulkheads for the power plant, gravity drive and fuel tanks, and both ships use identical software, allowing the ships to operate with less crew that would otherwise be required. However, it is the way these ships use their space that makes them appeal to very different audiences. So what does choosing the MDC-41 Malforge Defense Craft say about someone that chooses it over the MLCS-783 Malforge Light Cargo Ship? Crews flying the defense craft are looking for action, both in space and on the ground. If you are in the Light Cargo Ship, you are looking for a regular steady job, even if problems keep finding you.

Now lets compare the MDC-41 to the Bromley Mercenary Hauler (CJ-875). The Bromley may have ten staterooms to the Malforge’s three. The Malforge Defense Craft may have a single turret sporting three beam lasers, the CJ-875 features six turrets, each with a pair of armor piercing pulse lasers, owing to the fact that the latter is six times the size of the Malforge ship. That difference in size gives it room to have a 263 ton cargo hold, giving the Bromley the ability to carry vehicles and transport precious cargo. However, the Bromley requires eleven people to be fully operational while the Malforge only requires three, and that is before the Malforge craft’s virtual crew software handles a position. Plus the Bromley costs more than four times the price of the Malforge. So what does choosing the MDC-41 Malforge Defense Craft say about someone that chooses it over the Bromley? Crews flying the Malforge have a smaller crew, more economical crew and can handle more personal stories. Alternatively crews that fly the Bromley are going to be taking on groups of guerilla rebels and pirate outfits.

These three ships described here are featured in the Foreven Worlds: Ships of the Border Worlds. Download this awesome book today exclusively at DriveThruRPG and RPGNow.

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The 2017 Not Going to Gen Con Sale for Print Books

Book of Heroic Races: Advanced Compendium

As you are gearing up for Gen Con, getting ready the year pilgrimage to Indianapolis, I am sad to say that JBE will not be attending this year. That, however, does not mean that you should be sad because we just relaunched our Not Going to Gen Con Sale. This year, it is all about the print books.

That’s right, this sale is on books you can hold in your two hands. Those that love the feel of the covers, the smell of paper, the sight of seeing the book on your shelf, and the ability to make notes in the margins, this sale is for you. You can grab these books for a nice discount.

How much of a discount you ask? Easy. All of our print books that are more than $10 are $5 off. If the book is $10 or less, it is $2 off. That simple. And this is on ALL of our print books, even the one we released only a few short months ago. So if there is a new release you wanted and you wanted it in print, now is your chance to pick it. Do you want to read it now? Well that is even easier. For $2 more, you can get the PDF. This means you can devour it now and still have the print book on your shelf.

Which books are on sale? Great question.

Monster Books (PFRPG)
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations

Adventures (PFRPG)
Deadly Delves: The Gilded Gauntlet
Deadly Delves: To Claw the Surface
Shadowsfall: Temple of Orcus

Player Races (PFRPG)
Book of Heroic Races: Advanced Compendium
Book of Heroic Races Compendium
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Seedlings

Traveller
d66 Compendium
Creatures of Distant Worlds Compendium
Mech Tech ‘n’ bot: Fighters and Small Ships
Character Datafile

Fifth Edition
Deadly Delves: Rescue from Tyrkaven

13th Age Compatible
Deadly Delves: Reign of Ruin

This sale is exclusively at DriveThruRPG and RPGNow. So hurry over there and order your books today. This sale will not last long. Share this sale with your friends on Facebook and Twitter as well as with your regular gaming group. I am sure they will want these books in their hands as well.

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Lots of 4- and 5-STAR Reviews

It was the end of last summer when I did the most recent review roundup. We have much to share since then so let’s jump right to it. Lets start with the 5-STAR review by Rick H. we got last night for our newest adventure Deadly Delves: The Gilded Gauntlet.

There are, however, many out-of-the-box problems that need to be carefully considered. I really liked this approach- the information the characters require is readily available, but making sense of it is key. Further, the encounters mix monsters with hazards in interesting environments. There’s a lot of content for the price, and I look forward to using it.

Read the full review at DriveThruRPG

Book of Heroic Races: Advanced Skinwalkers (PFRPG)I would also like to give a special shout out to John McCoy (no relation) for his first review ever. It was a 5-STAR review for Book of Heroic Races: Advanced Skinwalkers, and his review is short and sweet.

Love Skinwalkers, and this pdf is a great addition to them.

Thank you, John. We hope you write more reviews in the future!

D66 Compendium 2Let’s skip over to Traveller and take a look at the reviews here. The d66 Compendium and D66 Compendium 2 are two of the most useful books in all of Traveller and people continue to recognize that. One person, James J, left very similar 5-STAR reviews for the both review for both, saying

Solid product. I bundled this and Compendium into a binder to take with me to Traveller sessions as Referee. Great stuff for ideas. This also works as a brainstroming setup for writing.

Another reviewer gave the D66 Compendium 2 a 5-STAR reviews, describing it thus:

Very useful, … I find it useful for both RPGs and Sci-fi wargames.

d66 Compendium (Traveller)The d66 Compendium received another new 5-STAR review as well, saying:

It too is filled with lots of great d66 charts. But to be honest it also is a gold mine of great ideas. Just looking over some of the lists causes ideas to spring up in my mind. Not just a great place to randomly select a name, but to look at a name and begin to build out who or what it is. I have had fun just reading various entries and charts. I strongly encourage any GM to pick both this compendium and the 2nd one as well. They are both great additions to my collection and will be very helpful resources in my creative efforts.

The very same James J. gave Scenes of Space Hex Battle Maps a 5-STAR review, saying

I liked this a lot. I used the asteroid map in a recent Traveler Session. nice big hexes on four sheets. I like that there are different sizes. No problems printing and cutting these pieces to fit together with some tape. … I would buy more if there were more in the series.

Thank you very much, good sir.

Book of Beasts: Monsters of the Forbidden Woods (5e)Switching over to Fifth Edition, we are rather proud of Book of Beasts: Monsters of the Forbidden Woods getting Ismael A’s rating of “5 out of 5 stars, and my royal seal.” Let me reprint the whole review.

Now, I have to say that I am massively impressed with this product. It is not a bestiary so much as it is an ecology primer on a bunch of new creatures that are original, inspiring, and effective. Ranging from animal to elemental to monstrocity, there are plenty of interesting and original creatures to use in your campaigns. For each creature or type we are given a wide number of alternative builds, whether they be stronger versions of the base creature, or full distinct variations on a similar theme. For instance, we get young, adult, and elder spider bears, while the druidic guardians are varied by elemental type.

Each cluster of creatures comes with plot hooks, potential treasure (when it makes sense), and pointers for how a creature might behave in battle. This, coupled with the brief but comprehensive descriptions give creatures a depth that is not conveyed in a 1 page stat block. And although the hit point values are a bit low for a given CR, the creatures themselves are excellently represented for 5th edition statistics.

I very much look forward to seeing more books like this, and it has even changed my view on what shorter bestiaties should be. Without the history of older and established monsters, every new beast needs to be as fleshed out as the ones in this book.

Book of Heroic Races: Player Races 1 (5e)Gaeton V reviewed Book of Heroic Races: Player Races 1, giving it 4-stars, describing it thus:

Overall though, I’m impressed. There are lots of “freebie” races out in the wilds of the internet, but very few of them have as much detail as these ones.

Deadly Delves: Along Came A Spider (PFRPG)Martin S give a spoiler heavy 4-Star review of Pathfinder’s Deadly Delves: Along Came a Spider so I will only share his conclusions:

I think this is a good module and one that not only reaches its goal, but that offers many possibilities to expand on the material presented here.

That is a total Eight 5-STAR Reviews and only a pair of 4-Star reviews and nothing else in that time frame. Jon Brazer Enterprises has a reputation for exceptionally high quality work that does not disappoint. We do not release very fast because we take the time to do it right. Tell you friends about Jon Brazer Enterprises books for their games today.

Download all of Jon Brazer Enterprises book at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com.