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Traveller: Zaspa T-68 Skyhopper

We’re doing a series right now of converting some of our vehicles from 1st edition Mongoose Traveller to 2nd edition. Last week, we looked at the Cyberpuma. Today we take a look at the Zaspa T-68 Skyhopper

Ideal for lower tech worlds, the T-68 Skyhopper features two main rotorblades to maximize stability and minimize the safe takeoff distance. The third rotorblade controls the vehicle’s pitch, and ultimately its forward speed. With more than a ton of cargo space, the skyhopper delivers the performance needed on a lightly-populated colony world at a price those same worlds can afford.

Zaspa T-68 Skyhopper

TL 6
Skill Flyer (rotor)
Agility +0
Speed (Cruise) Medium (Slow)
Range (Cruise) 1,000 (1,500)
Crew 1
Passengers 1
Cargo 1 ton
Hull 2
Shipping 5 tons
Cost Cr. 157,700

Armour

Front 2
Rear 2
Sides 2

Details

Autopilot (skill level)
Communications (range) 50 km
Navigation (Navigation DM) +1
Sensors (Electronics [Sensors] DM) +0, 1 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Communications (Basic), Hostile Environment, Life Support (Short term), Navigation (Basic), Sensors (Basic)

Be sure to download Foreven Worlds: Ships of the Border Worlds for your Traveller game today at DriveThruRPG and RPGNow.

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Traveller: Cyberpuma, A 4-Person Gravcar

Today sees the start of a new series. We are updating the vehicles we created for 1e Mongoose Traveller to the Second Edition. These are here for your use in your games and we hope you enjoy them.

Today we are starting with the Cyberpuma from the Massinagrav corporation. Compared to today cars, this would be a sports car. Sure, it fits four people, but those in the back are going to be a bit squished. That, however is well worth the acceleration and agility on this thing. Massinagrav, as you may guess is firmly in Zhodani space. Yet the corporation is owned by a Solomani. The planet was incorporated into the Consulate generations ago and the people there are full Zhodani citizens, even if they are not Zhodani by heritage.

Massinagrav Cyberpuma

TL 12
Skill Flyer (grav)
Agility +5
Speed (Cruise) Very Fast (Fast)
Range (Cruise) 3,000 (4,500)
Crew 1
Passengers 3
Cargo 1 ton
Hull 12
Shipping 3 tons
Cost Cr. 425,450

Armour

Front 4
Rear 4
Sides 4

Details

Autopilot (skill level) 3
Communications (range) 1000 km
Navigation (Navigation DM) +2
Sensors (Electronics [Sensors] DM) +1, 5 km
Camouflage (Recon DM)
Stealth (Electronics [sensors] DM)

Traits/Equipment

Advanced Autopilot, Advanced Control System, Communication System, Entertainment System (Basic), Improved Navigation, Improved Sensors, Streamlined
Entertainment System: Increase to Entertainment System (Improved) for an additional Cr. 550.

Be sure to download Foreven Worlds: Ships of the Border Worlds for your Traveller game today exclusively at DriveThruRPG and RPGNow.

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Pathfinder: Vehicles Need Levels

Book of Multifarious Munitions: Vehicles of WarFor over a year now, I’ve had a nagging thought: Vehicles in Pathfinder should have levels. I mean Pathfinder is a game where everything has a level to it (or some level-derived scaling to it): characters, NPCs, monsters, spells, encounters, mass combat units, magic items, gold, expected damage per round, hit points, saving throws, DCs. And vehicles have none of that?!? Not only that, they do not have an XP value. So according to the rules of the game, So according to the rules of the game, facing a bad guy is just as difficult as facing that same bad guy in a mech. Does that make sense to anyone?

Don’t get me wrong, I love vehicles. Adding a vehicle can really make an encounter epic and memorable. Take kobolds for example, what are you likely to remember more: fighting a half dozen kobold or fighting a only 3 kobolds, but they are each driving a giant stone-worked dragon-looking cart that breaths fire? I’d hazard a guess that the latter is far more memorable.

The rules as written now have no scaling to them at all, outside of cost. Unfortunately, cost is not a good means of scaling. Compare this for a moment: By the time you are level 5, a group of adventurers can cut their way through a small army of hobgoblins. When they are done, they have a small fortune in mundane arms and armor that they can take to the closest city and cash in. But this is balanced against the weight of the arms and armor. The slower traveling speed and the inability for certain characters such as monks and rogues to not use all their abilities when weighed down means it is much easier for most groups to just leave the weapons and armor on the battlefield and forget them. Now compare that to the vehicle that the hobgoblins came in on. If that small army attacked from several keelboats (using Ultimate Combat stats), not only can they take vehicle and pilot themselves (with potentially a penalty if they do not have the requisite 8 person crew) to a port, but they can also carry all those arms and armor they could not before, allowing them to get even richer. And if they decide to sell it, they have a whopping amount of money to buy other items that the level scaling system says they should not otherwise have. The other options is to take the vehicle’s cost into the expected treasure value of the encounter, meaning the bad guys have less equipment with which to attack the PCs, meaning they deal less damage to the adventurers. See the problem here. It is a catch-22.

Now if vehicles had levels to them, a GM would have a guideline as to what kind of vehicle to send the bad guys in with. A GM can decide see that a glider, being a level 1 vehicle should be used by the army of goblins instead of an alchemical dragon.

So far, I really have made nothing more than a few minor reasons why a level system is required for vehicles. That was all set up for this: the GP value does not really mesh well with a vehicle’s abilities and difficulty to handle. For example, a 13,000 gp keelboat has 600 hp and requires a crew of 8. Compare that to a 10,000 gp sailing ship (again, both of these use Ultimate Combat stats), which is 50% larger, requires a crew of 20 and has 900 hp. Higher hit points are associated with a higher level. So is larger size and a larger number of followers (if you have the Leadership feat). All of which indicate that the sailing ship is a higher level vehicle. So why does it cost less? Like equipment and magic items, gold piece value is the scaling factor here. Unfortunately, the base rules do not work the way it should.

Then case of wagons. There is never a reason for players to buy a light or medium wagon. The light wagon cost 50 gp, can carry up to 1,000 lbs, has 60 hp, and requires a horse to pull it. The heavy wagon, by contrast cost 100 gp, can carry up to 4,000 lbs, 120 hp and, and requires the same horse to pull it as the light wagon as well as the same Drive check. Under a level system: everything would change. The heavy wagon would require 4 horses to pull it, meaning the DC for the Drive check would increase, but so would the amount of cargo that can be hauled. The amount of cargo the vehicle can carry is level dependent. With a level system, you can definitely say that a wagon can carry this much cargo at this level. Next the ramming damage should be changed. The ramming damage under a level system would change based on the level of the vehicle, not on its size. Sure, size should be a factor, but it should be the constant added onto the die roll, not the die roll itself. If it were a creature, its size should be the Strength modifier while the level determines the number of dice to roll for damage. On and on, all the vehicles should have level-based components to them.

Tell me what you think. Do you feel that vehicles should have a level?

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

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Traveller: Foreven Worlds: Vehicles Unleashed

The people of the Foreven Sector have their own collection of vehicles that they use to travel the worlds. With little infrastructure, the people here must rely on the few worlds that are built up enough to produce such machines, even if they are their enemies. Whether you are building a colony, arming a police force, or starting a war, the vehicle you need lies within. 

Foreven Worlds: Vehicles of the Frontier is a 20 page supplement for Traveller. Inside you will find:

  • 3 Civilian Battledresses and 4 Military Battledresses,
  • 7 Civilian Vehicles,
  • 2 Cargo Vehicles,
  • 3 Police Vehicles,
  • 4 Military Vehicles, and
  • descriptions of how each fits into the Foreven Sector and in your game.

What destiny lies in your hands?

Download Foreven Worlds: Vehicles of the Frontier at the JBE Shop, DriveThruRPG/RPGNow and at d20pfsrd today.

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Traveller: Foreven Worlds: Vehicles Preview

FW Vehicles of the Frontier We are currently putting the final touches on Foreven Worlds: Vehicles of the Frontier and we thought we would share a pair of the final pages here. First up, we have the Cyberpuma, an extremely fast sports car for the wealthier individuals in the Foreven Sector. You will note it has an Optional Equipment package so you you can upgrade your vehicle for a small fee. The other vehicle here is a Zhodani grav tank that is no longer in production, but is sold to many of the Consulate’s allies throughout the sector. Click on the images below to see them upclose.

These vehicles are designed for the Foreven Worlds setting but they work just as well anywhere else in the Official Traveller Universe or any other setting you desire. Their descriptions include minor references to Foreven Worlds, making it easy for you to integrate the vehicles into any setting you desire.

Download Foreven Worlds: Massina Subsector at DriveThruRPG/RPGNow.com and d20PFSRD.

Vehicles Preview 2

Vehicles Preview - Zhodani Grav Tank

“Traveller” and the Foreven logo are Trademarks owned by Far Future Enterprises, Inc. and are used with permission. The Traveller Main Rulebook is available from Mongoose Publishing.

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Traveller: Foreven Worlds: Vehicles That Will Blow You Away

CyberpumaIts official. Mongoose Publishing released the Vehicles Handbook as part of their SRD. I have been working on a vehicles book ever since I finished converting the book to an SRD.

Soon now we will be releasing Foreven Worlds: Vehicles of the Frontier. But for right now, let me just share with you the names of the vehicles done so far (we still might add a few yet). Here’s what you can expect:

Civilian
Cornathian Mightyman Construction Suit
Zhodani Liltsob Export Construction Suit
People’s Militia Police Interceptor
People’s Militia Prison Transport Vehicle
Massinagrav Cyberpuma (image shown above)
Sandstar Windchaser
Zargrav X-72
Everritt Cloudhauler
Marazda 7 (Vroom-vroom)
VolksGrav Squirrel

Cargo Haulers
Shavaraz Cargo Transport Platform
Massinagrav Cyberbear

Military
Avalar Abrzdol Scout Walker
Zhodani Anchiefl Grav Tank
Imperial DAC-54F Lightningbolt Space Assault Fighter (yes, it is the warthog of the future)
People’s Militia Ordermaker Assault Armor
Avalar Falling Star Space Assault Suit
Hollis Bodyguard Spacearmy Suit
Federation Yeti Marine Armor

We’ll have more previews as the release gets closer (and after my editor has a look at what I’ve written. Stay tuned.

Download Foreven Worlds: Fessor Subsector today at DriveThruRPG/RPGNow.com and d20PFSRD.

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Pathfinder: Ready Your Vehicles of War

Book of Multifarious Munitions: Vehicles of WarFrom the ultimate high ground for a squad of archers to a land barge that can quickly move a catapult across a battlefield, vehicles of all shapes and sizes are essential components of warfare. Now you can bring the awesome power of siege engines and transports to your game with these 20 new vehicles in Book of Multifarious Munitions: Vehicles of War. Whether you want a lone rider on a demon horse, a small adventuring party armed with a mobile barricade, or a large crew manning a sky dreadnaught, these vehicles will make your battles and your game epic.

This 12 page PDF details 20 new awesome vehicles for your Pathfinder game. Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

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Pathfinder: An Air Board and a Zombie Bone Chariot

Book of Multifarious Munitions: Vehicles of WarTomorrow, we are releasing our long awaited to Book of Multifarious Munitions: Vehicles of War. Yesterday, we released a list of all the vehicles that are inside. Today we are sharing with you two of those vehicles. The first is a magical surf board that allows your character to ride the air currents and soar the skies. The second is a favorite of necromancers, evil clerics and undead. The second is a chariot composed entirely of bones and dragged into battle with a pair of fast zombies. Prepare for more of these awesome vehicles for your game and bring your game to the next level.

Air Board
Large air vehicle
Squares 2 (10 ft. by 5 ft.); Cost 30,000 gp
Defense
AC 9; Hardness 10
hp 40 (19)
Base Save +4
Offense
Maximum Speed 120 ft.; Acceleration 60 ft.
CMB +1; CMD 11
Ramming Damage 1d8
Description
This steel, crescent-shaped board is big enough for one Medium-sized creature to stand on comfortably while carrying 50 lbs. of cargo; however, a Large-size creature carrying no cargo can also squeeze onto its surface area. An air board swoops and soars, responding to the driver’s mental commands. The driver’s hands are free to wield a weapon of the driver’s choosing. While nations primarily utilize air boards as military vehicles, they are also used for recreation among the nobility and aristocracy of such lands.
Propulsion magic
Driving Check none (magic)
Forward Facing the center of the crescent
Driving Device none
Driving Space the center position of the air board
Decks 1
Weapons none

Zombie Bone Chariot
Large land vehicle
Squares 2 (5 ft. by 10 ft.); Cost 5,000 gpDefense
AC 9; Hardness 16
hp 80 (39)
Base Save +4
Offense
Maximum Speed twice the speed of the pulling fast zombie(s); Acceleration the speed of the pulling fast zombie(s)
CMB +1; CMD 11
Ramming Damage 1d8
Description
This two-wheeled vehicle differs from a normal light chariot in a number of disturbing ways. Foremost, the zombie bone chariot is designed to be pulled by a pair of Medium fast zombies or a single Large fast zombie. The driver of the chariot has complete control over the zombies and only needs to think his orders for them to obey. When the chariot has no driver, the zombies are inactive, as if held in place. The zombies pulling the chariot can also be ordered to attack. The other major difference is that the chariot is composed entirely of bones and is necromantically treated for additional protection, possessing a greater durability than a wooden chariot while providing a better base save. A favorite of necromancers and intelligent undead, a zombie bone chariot is more a status symbol than a practical vehicle. The chariot can hold one person and up to 50 pounds of cargo.
Propulsion muscle (pulled; 2 Medium fast zombies or 1 Large fast zombie)
Driving Check none (magic)
Forward Facing towards the zombies pulling the vehicle
Driving Device none (magic); the reins are for show
Driving Space the most forward square of the chariot
Crew 1, plus 2 Medium fast zombies or 1 Large fast zombie
Decks 1
Weapons see fast zombie stats, Pathfinder Roleplaying Game Bestiary

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

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Pathfinder: Prepare for War!

Book of Multifarious Munitions: Vehicles of WarLater this week, we are releasing Book of Multifarious Munitions: Vehicles of War. This is the book I’ve been wanting to do ever since the vehicle rules were announced. With a total of 20 brand new vehicles for your game, these vehicles are usable in any fight and add a whole new dimension to your fights.

For a first preview today, we are listing all the vehicles included in this book. So without further ado, here is what you get within:
Air Board
Blade Sphere
Bone Skiff
Broom of Flying
Clockwork Tank
Construct Ram
Crude Siege Tower
Demon Horse
Dwarven Armored Siege Tower
Flying Wagon
Halfling Frigate
Kobold Flame Dragon
Land Barge
Mobile Barricade
Reaper
Seaboard
Siege Tower
Sky Dreadnaught
Warbird
Zombie Bone Chariot

Download Book of Multifarious Munitions: Vehicles of War today at DriveThruRPG/RPGNow, Paizo.com and d20PFSRD today.

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Pathfinder: A Free Ship, Just For You

Book of Multifarious Munitions: 10 Pirate Ships
Book of Multifarious Munitions: 10 Pirate Ships

Last week, we mentioned that we are posting previews of recent releases. Previously, we posted a preview of Book of Magic: Insurgency of Summer. Today we are giving you a ship from Book of Multifarious Munitions: 10 Pirate Ships. The Vehicles section of Ultimate Combat presented a number of sample vehicles, however they were all mundane ships. So when I was designing 10 Pirate Ships, I knew I wanted a ship propelled by elementals. Something as magical as a ship propelled by elementals and as eerie as seeing a sailing vessel without sails would be highly iconic and memorable to any player. So to your game, I give you the Terror Trident.

Terror Trident
Modified Dromond Long Warship
Colossal water vehicle
Squares 112 (145 ft. by 20 ft.); Cost 90,000 gp
Defense
AC 2; Hardness 5
hp 1,680 (839)
Base Save +0
Offense
Maximum Speed 180 ft.; Acceleration 90 ft.
CMB +8; CMD 18
Ramming Damage 8d8
Description
Few need to see the flag of the Terror Trident to recognize this ship. Unlike most ships that sail the high seas, this ship lacks sails. The pair of eerily empty masts does not prevent this ship from moving. The goddess of piracy gifted her high priest, Captain Gavin Seawave, with 13 water elementals to push his ship. In return, the goddess demands that the crew of every ship they board be killed and thrown into the sea. The treasure, however, is to be divided by the crew according to their worth. The only exception the goddess allows to her mandate of death is if a prisoner bows in worship to the pirate goddess and will swear fealty to the hierophant and serve him faithfully.
Propulsion muscle (pushed; 13 Huge water elementals)
Driving Check none (Gavin Seawave commands the water elementals with his thoughts)
Forward Facing the ship’s forward
Driving Device the 13 Huge water elementals under the ship
Driving Space the area under the ship
Decks 4
Crew 48 (35 crew, 13 Huge water elementals)
Captain Gavin Seawave (NE male half-elf cleric 14)
High Acolyte Shirisha “Grunt” Bloodaxe (NE female half-orc cleric 3/fighter 10)
Weapons 4 +2 shocking light ballistae, 2 each mounted to cover the left and right firing arcs.

Download Book of Multifarious Munitions: 10 Pirate Ships today at DriveThruRPG/RPGNow, Paizo.com and the d20PFSRD eStore today.

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Coming in February from Jon Brazer Enterprises

Book of Magic: Insurgency of Summer
Book of Magic: Insurgency of Summer
We are thrilled to announce our upcoming releases for February and let you in on what we at JBE will be bringing to your game table. Being released this Thursday is Book of Magic: Insurgency of Summer. With the forces of the north dominating over all that it within sight, only the fiercest of fiery spellcasters can hope to survive their freezing onslaught. Frozen fey, icy outsiders, and other cold creature may make pacts with the chilling power, so to must those that oppose them draw power from the warmth if they are to have any hope of melting these stone cold hearts. This Reign of Winter can only be opposed by an Insurgency of Summer. Inside you will find new spells, subdomains, animal companions, improved familiars, witch patrons, a bardic masterpiece, and a magic item. We will be presenting these arms for Summer’s champions in both a landscape and portrait format, allowing you to choose if you want to use this on a tablet, laptop or as a printed document, giving you the flexibility to use this supplement your way. Plus it contains links to d20PFSRD.com for easy reference. We will be sharing with you more on that tomorrow. You can download it at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore starting February 7th.

Book of Multifarious Munitions: 10 Pirate Ships
Book of Multifarious Munitions: 10 Pirate Ships
Avast me hearties, for there be new pirate ships here! If ye be looking for new vessels to sail the seven seas, look no farther. For inside this electronic book, ye will find four new sailing ships and six different modifications to them ships, complete with captain’s name and why they be famous. These new ships will help in yer search for buried treasure, the best of spirits and a life of adventure, har har har!

So swab the deck and prepare to set sail with the Book of Multifarious Munitions: 10 Pirate Ships—for tonight, we plunder the best booty the sea ever did hold! Book of Multifarious Munitions: 10 Pirate Ships will be available on February 21st at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore. Stay close to the porthole to find out all ye can before you go down to Davy Jones’ Locker.