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Traveller: Your Ship Says A Lot About You

The ship you fly says quite a bit about the person flying her in the same way that you can tell quite a bit about someone by what kind of car they drive. In the same way you don’t find many young wealthy entrepreneurs driving minivans, you’re not going to find military attack vessels with a large cargo hold.

So if you and your gaming group are flying around in the new MDC-41—also known as the Malforge Defense Craft—you’re not going to be your standard group of cargo haulers. This 100-ton ship has exactly 1 ton of cargo space inside. Unlike the civilian variant of this ship, the Malforge Light Cargo Ship (MLCS-783) which has a full 30 tons devoted to cargo. Even though these two ships are identical from the outside (except for the paint job), these two ships are quite different. The attack ship is optimized to jump into a system, conduct its mission and jump back out again, all without refueling. It features a triple beam turret to take on ships that comes its way. While the civilian variant can … deliver cargo. Sure the civilian ship still has the armored bulkheads for the power plant, gravity drive and fuel tanks, and both ships use identical software, allowing the ships to operate with less crew that would otherwise be required. However, it is the way these ships use their space that makes them appeal to very different audiences. So what does choosing the MDC-41 Malforge Defense Craft say about someone that chooses it over the MLCS-783 Malforge Light Cargo Ship? Crews flying the defense craft are looking for action, both in space and on the ground. If you are in the Light Cargo Ship, you are looking for a regular stead job, even if problems keep finding you.

Now lets compare MDC-41 to the Bromley Mercenary Hauler (CJ-875). The Bromley may have ten staterooms to the Malforge’s three. The Malforge Defense Craft may have a single turret sporting three beam lasers, the CJ-875 features six turrets, each with a pair of armor piercing pulse lasers, owing to the fact that the latter is six times the size of the Malforge ship. That difference in size gives it room to have a 263 ton cargo hold, giving the Bromley the ability to carry vehicles and transport precious cargo. However, the Bromley requires eleven people to be fully operational while the Malforge only requires three, and that is before the Malforge craft’s virtual crew software handles a position. Plus the Bromley costs more than four times the price of the Malforge. So what does choosing the MDC-41 Malforge Defense Craft say about someone that chooses it over the Bromley? Crews flying the Malforge have a smaller crew, more economical crew and can handle more personal stories. Alternatively crews that fly the Bromley are going to be taking on groups of guerilla rebels and pirate outfits.

These three ships described here are featured in the Foreven Worlds: Ships of the Border Worlds. Download this awesome book today exclusively at DriveThruRPG and RPGNow.

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Traveller: Ship of the Frontier

Hey Traveller Fans. I know we have been busy with Pathfinder and Fifth Edition lately. I want to reassure you that we have not forgotten about our favorite science fiction RPG. Have no fear; we have been hard at work on several supplements for Traveller. We have the third adventure for the Prelude to War Adventure Path coming up. Plus we are working on several ships.

Today I would like to share with you one of those ships. This one is from the People’s Militia of Malforge. In the same way that we are designing all of our Cornathian Empire ships to be efficient, we’re creating all our Malforge ships to be … well not so efficient. Specifically, their technology just isn’t as good as those produced by others, even at the tech level. Its like buying a Yugo back in the 80’s; their technology just can’t compete. But to price conscious ship captains, this ship may look rather attractive, especially in the Foreven Worlds where the high technology of the Imperium and Zhodani Consulate is rarely produced but must be imported.

This ships requires a 3 person crew and when the Virtual Crew software is engaged, even fewer personnel need to be on board. So it is quite possible to use this ship when playing a one-one-one game.

Malforge Light Cargo Ship

TL 10     Tons Cost
Hull Streamlined Hull Points 40 100 Cr. 6,000,000
Armor Titanium Steel Armour 3 8 Cr. 450,000
M-Drive Thrust 2 2 Cr. 4,000,000
Armoured Bulkhead 1 Cr. 200,000
J-Drive J-1 (Late Jump) 8 Cr. 9,000,000
Power Plant Fusion (Inefficient) Power 52 7 Cr. 2,250,000
Armoured Bulkhead 1 Cr. 200,000
Fuel Tanks 4 Weeks Operation 1 Jump 1 11
Armoured Bulkhead 2 Cr. 400,000
Bridge Holographic Controls DM+2 to initiative 10 Cr. 625,000
Computer Computer/10 Cr. 160,000
Software Virtual Crew/0 Cr. 1,000,000
Maneuver/0
Jump Control/1 Cr. 100,000
Fire Control/1 Cr. 2,000,000
Sensors Civilian DM–2 1 Cr. 3,000,000
Weapons Pop-Up Double Turret (Beam Laser) 2 Cr. 3,000,000
Systems Aerofins 5 Cr. 500,000
Fuel Processors (20 tons/day) 1 Cr. 50,000
Fuel Scoop Cr. 1,000,000
Staterooms 2 8 Cr. 1,000,000
Common Areas 3 Cr. 300,000
Cargo 30
Maintenance Costs Cr. 2,936
Purchase Costs Cr. 35,235,000

Find more Jon Brazer Enterprises‘ Traveller books at DriveThruRPG and RPGNow.

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Pathfinder: Sail the High Seas with 10 Pirate Ships

Avast me hearties, for there be new pirate ships here! If ye be looking for new vessels to sail the seven seas, look no farther. For inside this electronic book, ye will find four new sailing ships and six different modifications to them ships, complete with captain’s name and why they be famous. These new ships will help in yer search for buried treasure, the best of spirits and a life of adventure, har har har!
So swab the deck and prepare to set sail with the Book of Multifarious Munitions: 10 Pirate Ships— for tonight, we plunder the best booty the sea ever did hold!

Download Book of Multifarious Munitions: 10 Pirate Ships from DriveThruRPG/RPGNow, Paizo.com and the d20PFSRD eStore today.

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Coming in February from Jon Brazer Enterprises

Book of Magic: Insurgency of Summer
Book of Magic: Insurgency of Summer
We are thrilled to announce our upcoming releases for February and let you in on what we at JBE will be bringing to your game table. Being released this Thursday is Book of Magic: Insurgency of Summer. With the forces of the north dominating over all that it within sight, only the fiercest of fiery spellcasters can hope to survive their freezing onslaught. Frozen fey, icy outsiders, and other cold creature may make pacts with the chilling power, so to must those that oppose them draw power from the warmth if they are to have any hope of melting these stone cold hearts. This Reign of Winter can only be opposed by an Insurgency of Summer. Inside you will find new spells, subdomains, animal companions, improved familiars, witch patrons, a bardic masterpiece, and a magic item. We will be presenting these arms for Summer’s champions in both a landscape and portrait format, allowing you to choose if you want to use this on a tablet, laptop or as a printed document, giving you the flexibility to use this supplement your way. Plus it contains links to d20PFSRD.com for easy reference. We will be sharing with you more on that tomorrow. You can download it at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore starting February 7th.

Book of Multifarious Munitions: 10 Pirate Ships
Book of Multifarious Munitions: 10 Pirate Ships
Avast me hearties, for there be new pirate ships here! If ye be looking for new vessels to sail the seven seas, look no farther. For inside this electronic book, ye will find four new sailing ships and six different modifications to them ships, complete with captain’s name and why they be famous. These new ships will help in yer search for buried treasure, the best of spirits and a life of adventure, har har har!

So swab the deck and prepare to set sail with the Book of Multifarious Munitions: 10 Pirate Ships—for tonight, we plunder the best booty the sea ever did hold! Book of Multifarious Munitions: 10 Pirate Ships will be available on February 21st at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore. Stay close to the porthole to find out all ye can before you go down to Davy Jones’ Locker.