Tomorrow, we are releasing our long awaited to Book of Multifarious Munitions: Vehicles of War. Yesterday, we released a list of all the vehicles that are inside. Today we are sharing with you two of those vehicles. The first is a magical surf board that allows your character to ride the air currents and soar the skies. The second is a favorite of necromancers, evil clerics and undead. The second is a chariot composed entirely of bones and dragged into battle with a pair of fast zombies. Prepare for more of these awesome vehicles for your game and bring your game to the next level.
Large air vehicle Squares 2 (10 ft. by 5 ft.); Cost 30,000 gp Defense AC 9; Hardness 10 hp 40 (19) Base Save +4 Offense Maximum Speed 120 ft.; Acceleration 60 ft. CMB +1; CMD 11 Ramming Damage 1d8 Description
This steel, crescent-shaped board is big enough for one Medium-sized creature to stand on comfortably while carrying 50 lbs. of cargo; however, a Large-size creature carrying no cargo can also squeeze onto its surface area. An air board swoops and soars, responding to the driver’s mental commands. The driver’s hands are free to wield a weapon of the driver’s choosing. While nations primarily utilize air boards as military vehicles, they are also used for recreation among the nobility and aristocracy of such lands. Propulsion magic Driving Check none (magic) Forward Facing the center of the crescent Driving Device none Driving Space the center position of the air board Decks 1 Weapons none
Zombie Bone Chariot
Large land vehicle Squares 2 (5 ft. by 10 ft.); Cost 5,000 gpDefense AC 9; Hardness 16 hp 80 (39) Base Save +4 Offense Maximum Speed twice the speed of the pulling fast zombie(s); Acceleration the speed of the pulling fast zombie(s) CMB +1; CMD 11 Ramming Damage 1d8 Description
This two-wheeled vehicle differs from a normal light chariot in a number of disturbing ways. Foremost, the zombie bone chariot is designed to be pulled by a pair of Medium fast zombies or a single Large fast zombie. The driver of the chariot has complete control over the zombies and only needs to think his orders for them to obey. When the chariot has no driver, the zombies are inactive, as if held in place. The zombies pulling the chariot can also be ordered to attack. The other major difference is that the chariot is composed entirely of bones and is necromantically treated for additional protection, possessing a greater durability than a wooden chariot while providing a better base save. A favorite of necromancers and intelligent undead, a zombie bone chariot is more a status symbol than a practical vehicle. The chariot can hold one person and up to 50 pounds of cargo. Propulsion muscle (pulled; 2 Medium fast zombies or 1 Large fast zombie) Driving Check none (magic) Forward Facing towards the zombies pulling the vehicle Driving Device none (magic); the reins are for show Driving Space the most forward square of the chariot Crew 1, plus 2 Medium fast zombies or 1 Large fast zombie Decks 1 Weapons see fast zombie stats, Pathfinder Roleplaying Game Bestiary
Later this week, we are releasing Book of Multifarious Munitions: Vehicles of War. This is the book I’ve been wanting to do ever since the vehicle rules were announced. With a total of 20 brand new vehicles for your game, these vehicles are usable in any fight and add a whole new dimension to your fights.
For a first preview today, we are listing all the vehicles included in this book. So without further ado, here is what you get within:
Broom of Flying
Crude Siege Tower
Dwarven Armored Siege Tower
Kobold Flame Dragon
Zombie Bone Chariot
Last week, we mentioned that we are posting previews of recent releases. Previously, we posted a preview of Book of Magic: Insurgency of Summer. Today we are giving you a ship from Book of Multifarious Munitions: 10 Pirate Ships. The Vehicles section of Ultimate Combat presented a number of sample vehicles, however they were all mundane ships. So when I was designing 10 Pirate Ships, I knew I wanted a ship propelled by elementals. Something as magical as a ship propelled by elementals and as eerie as seeing a sailing vessel without sails would be highly iconic and memorable to any player. So to your game, I give you the Terror Trident.
Modified Dromond Long Warship
Colossal water vehicle Squares 112 (145 ft. by 20 ft.); Cost 90,000 gp Defense AC 2; Hardness 5 hp 1,680 (839) Base Save +0 Offense Maximum Speed 180 ft.; Acceleration 90 ft. CMB +8; CMD 18 Ramming Damage 8d8 Description
Few need to see the flag of the Terror Trident to recognize this ship. Unlike most ships that sail the high seas, this ship lacks sails. The pair of eerily empty masts does not prevent this ship from moving. The goddess of piracy gifted her high priest, Captain Gavin Seawave, with 13 water elementals to push his ship. In return, the goddess demands that the crew of every ship they board be killed and thrown into the sea. The treasure, however, is to be divided by the crew according to their worth. The only exception the goddess allows to her mandate of death is if a prisoner bows in worship to the pirate goddess and will swear fealty to the hierophant and serve him faithfully. Propulsion muscle (pushed; 13 Huge water elementals) Driving Check none (Gavin Seawave commands the water elementals with his thoughts) Forward Facing the ship’s forward Driving Device the 13 Huge water elementals under the ship Driving Space the area under the ship Decks 4 Crew 48 (35 crew, 13 Huge water elementals) Captain Gavin Seawave (NE male half-elf cleric 14) High Acolyte Shirisha “Grunt” Bloodaxe (NE female half-orc cleric 3/fighter 10) Weapons 4 +2 shocking light ballistae, 2 each mounted to cover the left and right firing arcs.
We are thrilled to announce our upcoming releases for February and let you in on what we at JBE will be bringing to your game table. Being released this Thursday is Book of Magic: Insurgency of Summer. With the forces of the north dominating over all that it within sight, only the fiercest of fiery spellcasters can hope to survive their freezing onslaught. Frozen fey, icy outsiders, and other cold creature may make pacts with the chilling power, so to must those that oppose them draw power from the warmth if they are to have any hope of melting these stone cold hearts. This Reign of Winter can only be opposed by an Insurgency of Summer. Inside you will find new spells, subdomains, animal companions, improved familiars, witch patrons, a bardic masterpiece, and a magic item. We will be presenting these arms for Summer’s champions in both a landscape and portrait format, allowing you to choose if you want to use this on a tablet, laptop or as a printed document, giving you the flexibility to use this supplement your way. Plus it contains links to d20PFSRD.com for easy reference. We will be sharing with you more on that tomorrow. You can download it at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore starting February 7th.
Avast me hearties, for there be new pirate ships here! If ye be looking for new vessels to sail the seven seas, look no farther. For inside this electronic book, ye will find four new sailing ships and six different modifications to them ships, complete with captain’s name and why they be famous. These new ships will help in yer search for buried treasure, the best of spirits and a life of adventure, har har har!
So swab the deck and prepare to set sail with the Book of Multifarious Munitions: 10 Pirate Ships—for tonight, we plunder the best booty the sea ever did hold! Book of Multifarious Munitions: 10 Pirate Ships will be available on February 21st at DriveThruRPG/RPGNow, Paizo or the d20PFSRD eStore. Stay close to the porthole to find out all ye can before you go down to Davy Jones’ Locker.
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