Pathfinder: The Wyvaran Race

Book of Heroic Races: Advanced Wyvarans comes out tomorrow, but if you are a Book of Heroic Races: Advanced Series subscriber, you got access to the new release last night. This being, what is essentially, a new race, we really hope you enjoy the different feel of this race in your game.

Last week we posted two archetypes, but this being a race only found in Pathfinder Roleplaying Game: Bestiary 4 and in the back of the Pathfinder Roleplaying Game: Advanced Race Guide as an example of what you can do with the race builder rules, I feel we should give the racial traits so you can play this race right away. So that is today’s preview, along with a few of the alternate racial traits.

Wyvaran Racial Traits
Wyvaran have the following racial traits.
+2 Dexterity, –2 Intelligence, +2 Wisdom: Wyvarans have a reptilian grace and a strong will, but they tend to be a little dimwitted.
Normal Speed: Wyvarans have a base speed of 30 feet.
Flight: Wyvarans have dragon-like wings that grant them a fly speed of 30 feet with clumsy maneuverability.
Slapping Tail (Ex): Wyvarans have a tail attack they can only use when making attacks of opportunity. This slapping tail attack deals 1d8 points of damage plus the wyvaran’s Strength modifier.
Darkvision 60 ft.: Wyvarans can see in the dark up to 60 feet.
Low-Light Vision: Wyvarans have low-light vision.
Languages: Wyvarans speak Common and Draconic. A wyvaran with a high Intelligence score can choose from the following: Dwarven, Elven, Gnome, Goblin, and Orc.

Alternate Racial Traits
Goldhunter: Wyvarans with this racial trait can smell the sweet taste of treasure in the air. They have the scent ability. This racial trait replaces the darkvision and lowlight vision traits.
Kobold Kin: Some wyvarans favor their kobold heritage. They qualify for any feat that has the kobold prerequisite. These wyvarans gain a +2 racial bonus on Craft (trapmaking), Perception, and Profession (miner) checks. Craft (traps) and Stealth are always class skills for these wyvarans. Wyvarans with this alternate racial trait can be any color of dragon, not just blue. This racial trait replaces low-light vision.
Stormchild: Wyvarans with this ability can trace their bloodline back to blessed Dohinin. They gain fast healing 2 for 1 round anytime they take electricity damage. Wyvarans can heal up to 2 hit points per level per day with this ability, after which it ceases to function. This replaces the slapping tail trait.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

PaizoCon: Play a Catfolk And Wield a Huge Axe

PaizoCon Catfolk 2 Join us at PaizoCon and play in our games:
Friday
Expedition to Playtest Mountain

Saturday
Rescue from Tyrkaven

Sunday
Rescue from Tyrkaven

Monday
Rescue from Tyrkaven

Can’t make it to PaizoCon? Download the Deadly Delves: Rescue from Tyrkaven for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

PaizoCon: Save the Villagers, Save the World

PaizoCon Changeling 1 Join us at PaizoCon and play in our games:
Friday
Expedition to Playtest Mountain

Saturday
Rescue from Tyrkaven

Sunday
Rescue from Tyrkaven

Monday
Rescue from Tyrkaven

Can’t make it to PaizoCon? Download the Deadly Delves: Rescue from Tyrkaven for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

Pathfinder: Where Else Can You Play a Wyvaran?

PaizoCon Wyvaran 1 Join us at PaizoCon and play in our games:
Friday
Expedition to Playtest Mountain

Saturday
Rescue from Tyrkaven

Sunday
Rescue from Tyrkaven

Monday
Rescue from Tyrkaven

Can’t make it to PaizoCon? Download the Deadly Delves: Rescue from Tyrkaven for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

Pathfinder: New Wyvaran Archetypes

We are currently finishing up Book of Heroic Races: Advanced Wyvarans. While you are waiting for the most detail this race has ever been given, you can enjoy these two class archetypes.

Regulator
There are checks and balances in every society. When wyvaran society experiences a system shock, like a crime against property rights or the taking of wyvaran life, then the regulators are called in. They re-balance the scales of justice and deliver a reckoning to the offending party.
Associated Class: ranger
Associated Race: wyvaran
Associated Alignment: any lawful.
Replaced Abilities: Wild empathy, hunter’s bond, favored enemy (all but 1st level).
Modified Abilities: Class skills, favored enemy (1st level only)
Class Skills: A regulator gains Sense Motive as a class skill in addition to the other class skills.
Sound Judgment (Ex): At 1st level, a wandering judge gains a +2 bonus on Sense Motive checks.
Favored Enemy (Ex): At 1st level, a regulator must select dragon as his favored enemy.
Blessed by Law (Su): At 4th level, a regulator lives and breathes law. In return he receives access to the warpriest blessing of Law and gains the minor blessing. A regulator uses his ranger level – 3 as his warpriest level to determine the effect of the blessing. At 13th level, a regulator gains the major blessing from the Law blessing.
Loyal to the Law (Ex): At 4th level, a regulator gains a teamwork feat as a bonus feat. He must meet the prerequisites for this feat. Twice per day, as a standard action, the regulator may grant this feat to all allies within 30 feet who can see and hear him. Allies retain the use of this bonus feat for 3 rounds plus 1 round for every 2 levels the regulator possesses. Allies do not need to meet the prerequisites of this bonus feat. Chaotic creatures do not gain the benefit of this teamwork feat, even if the regulator considers them allies.
Reckoning (Su): At 5th level, a regulator gains the ability to pronounce judgment, as the inquisitor class feature, but his inquisitor level is considered to be his ranger level – 4. At 13th level, whenever a regulator uses his judgment ability, he selects two different judgments, instead of one. This only consumes one use of his judgment ability. As a swift action, a regulator can change one of these judgments to another type.

Skylord
Since Dohinin first took to the sky, wyvarans have tried to master it. Those that travel the path of the skylord become one with the wind, which allows them to perform deadly charges that pummels their foes.
Associated Class: monk
Associated Race: wyvaran
Replaced Abilities: Fast movement, slow fall
One with the Wind (Ex): Starting at 3rd level a skylord begins to master the sky. As long as a skylord is not wearing armor or carrying a medium or heavy load his maneuverability class improves by one step at 3rd, 6th, 12th and 15th level. At 9th level, a skylord can recover from any failed Fly check or collision after 10 feet of falling, hovering in place until the start of his next turn. At 18th level, a skylord can fly upwards at any angle.
Kinetic Strike (Ex): Starting at 4th level, whenever a skylord flies his full fly speed as part of a charge and succeeds on his attack, he deals an extra 1d6 points of bludgeoning damage. This damage increases by 1d6 for every 2 levels above 4th he possesses, to a maximum of 9d6 at 20th level.

Book of Heroic Races: Advanced Wyvarans is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

PaizoCon: Changelings Kick Undead Butt

PaizoCon Changeling 3 Join us at PaizoCon and play in our games:
Friday
Expedition to Playtest Mountain

Saturday
Rescue from Tyrkaven

Sunday
Rescue from Tyrkaven

Monday
Rescue from Tyrkaven

Can’t make it to PaizoCon? Download the Deadly Delves: Rescue from Tyrkaven for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

PaizoCon: Play a Wyrwood and Rescue the Villagers

PaizoCon Wyrwood 1 Join us at PaizoCon and play in our games:
Friday: Expedition to Playtest Mountain
Saturday: Rescue from Tyrkaven
Sunday: Rescue from Tyrkaven
Monday: Rescue from Tyrkaven

Can’t make it to PaizoCon? Download the Deadly Delves: Rescue from Tyrkaven for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

PaizoCon: Sign Up For Our Game Today

PaizoCon Catfolk 3 Join us at PaizoCon and play in our games:
Friday
Expedition to Playtest Mountain

Saturday
Rescue from Tyrkaven

Sunday
Rescue from Tyrkaven

Monday
Rescue from Tyrkaven

Can’t make it to PaizoCon? Download the Deadly Delves: Rescue from Tyrkaven for Pathfinder at DriveThruRPG/RPGNow, Paizo, and d20PFSRD.

Pathfinder: 5 Reasons Why I Love Ultimate Psionics

Elan Psychic WarriorUp until now, I have actively not talked about my fellow Pathfinder Compatible companies because I always felt that it was not proper. If I said anything less than positive, I felt that that was a snide way of saying my products are better, and if I said something glowing I was always afraid that someone would say that I am “shilling for my buddies.” So I stayed away from it. But honestly, I was not being true to myself. I typically love the work that my fellow Pathfinder Compatible publishers do and I want to take a few moments to share with you every so often some of my favorite Pathfinder Compatible books. Allow me to start with what I feel is the best Pathfinder Compatible book, and quite frankly better than some Pathfinder RPG books, available: Ultimate Psionics by Dreamscarred Press.

Let me start off by saying that I was not a fan of WotC 3.5 Psionics. I saw them gamebreakingly abused and outright banned them in my game. When Dreamscarred first brought them into Pathfinder, I rolled my eyes and continued the ban. But finally, I gave Dreamscarred’s version a fair chance and I was slowly won over. The mechanics are balanced, the classes are well thought out and are downright imaginative. How much do I love them? In the Book of Heroic Races: Advanced Series, two of my signature characters (the elan, pictured above, and the skinwalker) use classes from this book. So without further ado, here are 5 reasons why I love Ultimate Psionics.

5. The Aegis is the Summoner Done Right. The concept of the summoner is a good idea but it is a broken class in far too many respects: you have a ‘pet’ that is just as good as you in combat, effectively doubling your number of attacks and your ability to flank, it has the spell list of a 9 level spellcaster compressed into 6 levels, and it gets many key spells earlier than their other spellcasting counterparts. So you have the option of allowing the eidolon to hit things while you cast spells a 6-level caster should not have or the two to team up for a flanking duo. Under the right circumstances, any one of these would be fine, but all together, the class is just too good.

Enter the Aegis. Its a full BAB class that focuses on one thing: hitting things. There is no second creature you can flank with, no spellcasting. The main focus is a magical suit of armor that lets you either hit hard, hit fast or be in the middle. All your customization options are for you and not your other creature. I call it close to a ranger in the way it plays (at least, by the way that I played one), but there is no denying its summoner inspiration and definitely no denying that it got it right.

4. The Cryptic and the Dread are Just Damn Cool. Whether you can see the code behind the world, Matrix style, or you inspire terror in everyone you meet, these two classes are just freaking fun. I haven’t actually played either of these classes yet, but oh man do I want to. Sharing with my character’s enemies my fear of spiders should be entertaining to watch. Or simply erasing the target right in front of me. Yea, I want to play these classes.

3. They Mixed Classes Together Before it was Cool. Ultimate Psionics includes archetypes and options to mix psionic options for the core rulebook classes, way before the Advanced Class Guide did it. Augment your druidic spells with psionic power points, take the psionic cleric domain or psychic sorcerer bloodline, Add some psionic powers to your rogue, monk or fighter. Its all good.

2. Expanded Psionic Races. As a lover of ‘less than usual’ races, Ultimate Psionics has all mysterious races you remember of 3.5 psionics but they add in several of their own. The one I want to try the most is the forge born. This half-construct race is straight up magical cyborg. If you are not a fan of mixing your sci-fi with your fantasy, this race gets it right. Check it out. Also, if you see me at PaizoCon, be sure to ask me about my half-giant fighter sometime. 😉

1. Nothing Stands Out as Being Too Good. The hallmark of good game design is that everything feels reasonable in play and I have yet to find anything that is the “must have” option for the power gamer. Not worrying about that and allowing me to focus on telling a good story is what I love.

Download Ultimate Psionics today for Pathfinder at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Book of Heroic Races: Advanced Favored Class Options has favored class options for all 10 psionic classes in Ultimate Psionics for each of the 12 races covered in the Book of Heroic Races Advanced Series. Download it today at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.

Pathfinder: Spells to Make Your Changeling More Hag-Like

Earlier this week, we showed off the new bloodrager bloodline for changelings. Today, we are sharing with you three changeling-related spells that are useful to a wider range of spellcasters. The hag aspect spells are based on the beast shape family of spells and all the variations thereof but are specific to the hag origins of a changeling. These will give you the protections that hags enjoy when combating powerful foes. We hope you enjoy these and every other new option presented in Book of Heroic Races: Advanced Changelings.

Hag Aspect, Lesser

School transmutation; Level alchemist/investigator 2, arcanist/sorcerer/wizard 2, bloodrager 2, witch 2
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
You take on the aspect of a hag, including some of its physical characteristics. You gain low-light vision, damage reduction 5/bludgeoning, the benefits of pass without trace, and a +1 enhancement bonus to natural armor which increases by +1 for every four caster levels above 3rd (to a maximum of +4 at 15th level).

Hag Aspect

School transmutation; Level alchemist/investigator 4, arcanist/sorcerer/wizard 5, bloodrager 3, witch 5
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
As lesser hag aspect, and in addition you gain darkvision 60 feet, damage reduction 5/bludgeoning and magic, resist electricity 10, a swim speed of 30 feet, and you grow gills which allow you to breathe underwater. In addition your natural weapons and any weapons you wield are considered magic for the purpose of overcoming damage reduction.

Hag Aspect, Greater

School transmutation; Level alchemist/investigator 6, arcanist/sorcerer/wizard 8, bloodrager 4, witch 8
Casting Time 1 standard action
Components V, S
Range personal
Target you
Duration 1 minute/level (D)
Saving Throw none; Spell Resistance no
As hag aspect, and in addition you gain damage reduction 10/bludgeoning and magic; immunity to electricity, charm, and fear; a +4 racial bonus on saving throws against gaze attacks and disease; and a 20 foot aura of strong wind (Pathfinder Roleplaying Game Core Rulebook, Section 13 Environment). You are immune to the effects of this aura.

Download the Book of Heroic Races: Advanced Changelings for Pathfinder at DriveThruRPG/RPGNow and d20PFSRD and coming soon to Paizo.com.

Book of Heroic Races: Advanced Changelings is part of the Book of Heroic Races: Advanced Compendium. Download the Book of Heroic Races: Advanced Compendium now at DriveThruRPG/RPGNow, d20PFSRD, and Paizo.com.