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The 2017 Not Going to Gen Con Sale for Print Books

Book of Heroic Races: Advanced Compendium

As you are gearing up for Gen Con, getting ready the year pilgrimage to Indianapolis, I am sad to say that JBE will not be attending this year. That, however, does not mean that you should be sad because we just relaunched our Not Going to Gen Con Sale. This year, it is all about the print books.

That’s right, this sale is on books you can hold in your two hands. Those that love the feel of the covers, the smell of paper, the sight of seeing the book on your shelf, and the ability to make notes in the margins, this sale is for you. You can grab these books for a nice discount.

How much of a discount you ask? Easy. All of our print books that are more than $10 are $5 off. If the book is $10 or less, it is $2 off. That simple. And this is on ALL of our print books, even the one we released only a few short months ago. So if there is a new release you wanted and you wanted it in print, now is your chance to pick it. Do you want to read it now? Well that is even easier. For $2 more, you can get the PDF. This means you can devour it now and still have the print book on your shelf.

Which books are on sale? Great question.

Monster Books (PFRPG)
Book of Beasts: Legendary Foes
Book of Beasts: Monsters of the Shadow Plane
Book of Beasts: Monsters of the River Nations

Adventures (PFRPG)
Deadly Delves: The Gilded Gauntlet
Deadly Delves: To Claw the Surface
Shadowsfall: Temple of Orcus

Player Races (PFRPG)
Book of Heroic Races: Advanced Compendium
Book of Heroic Races Compendium
Book of Heroic Races: Half-Faerie Dragons
Book of Heroic Races: Seedlings

Traveller
d66 Compendium
Creatures of Distant Worlds Compendium
Mech Tech ‘n’ bot: Fighters and Small Ships
Character Datafile

Fifth Edition
Deadly Delves: Rescue from Tyrkaven

13th Age Compatible
Deadly Delves: Reign of Ruin

This sale is exclusively at DriveThruRPG and RPGNow. So hurry over there and order your books today. This sale will not last long. Share this sale with your friends on Facebook and Twitter as well as with your regular gaming group. I am sure they will want these books in their hands as well.

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Meet the Iconics: Runa Cloudsoles

There are many projects that I started long ago, got distracted from, and never got back to. One of them was introducing you to all our iconic characters. Well 2-1/2 years late is better than never, right?

I would like to share with you the tale of Runa Cloudsoles, our signature cloud dwarf cleric. Read our tales of Darlanrea Moonbright, our elven fighter and Edward Amante, our human rogue. I am sure you will find Runa’s tale most fascinating, yet relatable.

Name: Runa Cloudsoles
Race: Cloud Dwarf
Gender: Female
Age: 87
Background: Miner of cloud silver
Reason for Becoming an Adventurer: Fell to the ground, cannot return home

While in training to become a cleric of Marduk, Runa Cloudsoles spent her days in the cloud mines mining cloud silver. Her family needed her to work so she spent her days working the mines and her nights at the local temple in Cumulia in studying and performing rituals. All the other acolytes came from clans that did not lose anyone to the giants in their various wars or were from clans influential enough to sponsor them while learning their trade. Neither was true for Runa, and had to provide for herself and her sister and two brothers until they were of age.

It is fortunate that one of her brothers was of age and was able to provide for the other two when the accident happened. Mining cloud silver is always dangerous. A miner digs too deep and a leak opens, causing a downpour that takes all the miners in the area with them. It was not her fault; one of the other miners was careless and the bottom dropped out of the cloud. If she had not been so tired, so overworked from years of working, studying, and acting like the parent her family lacked, perhaps she could have saved herself from falling to the ground far below.

Most cloud dwarves know that doing so is almost certainly death, but a few here and there survive. Runa was one of the lucky ones. Perhaps it was Marduk looking out for her. She may never know for sure, but she believe that that is the case. She landed was cushioned by several other cloud dwarves that dropped down first and died upon impact. At first she tried to get back, but she lacked the money to hire a wizard to fly her there. So she turned to adventuring to earn the money to go home.

By the time Runa earned enough to contact her brothers and sisters to find out how they, she was a full cleric of Marduk. She talked with them enough to know that they are doing ok, their brother Guthrik took up silver smithing to pay the bills. She also learned that she was blamed for the mining accident. With no family connection, the elders blamed her and pretended it never happened. If she showed up back home, however, she would find life most difficult.

While she is sad for what happened, she counts it as a mixed gift from Marduk. She is free to be a cleric and adventure, spreading justice and her god’s thunder wherever she goes. All for the price of never being able to go home and see her family again. That knowledge drives her to become the best cleric she can be, hoping to one day to see them again and take her brothers and sister somewhere where they can live safely, where family connections do not matter.

She has a new clan now, adventurers all like her. She guards their back and they hers. Sure they are not dwarves like her, but they are loyal to her like any clan should be. It is not a better clan, just a different one.

Runa Cloudsoles graces the cover of Deadly Delves: To Claw the Surface. Download this adventure for Pathfinder at DriveThruRPG/RPGNow, Paizo, and the Open Gaming Store.

Download all of our Deadly Delve Adventures for the Pathfinder Roleplaying Game at DriveThruRPG/RPGNow, the OpenGamingStore, and Paizo.com, our Fifth Edition Adventures at DriveThruRPG/RPGNow, the Open Gaming Store, and Paizo.com, and our 13th Age Compatible Adventures at DriveThruRPG/RPGNow and the Open Gaming Store.

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We’re On YouTube

I created a YouTube Channel about 2 years ago, but I have not really done anything with it until lately. Earlier this month, however, I decided to give regular vidcasting a try, and I have to admit that it is fun. If you ever wanted to find out more about what is going on in my head when I write something, or have the curtain pulled back on the process, or if you just really like what we create and want to hear more about it, this channel is great for that.

I will admit there is a second motive for me to do this: I need exercise and this keeps me honest. I am far from a slim person, and it is all too easy for me to skip my walk to do more at the day job. That needs to change. By recording myself on my walk, I have proof that I actually walked, and by sharing my thoughts on my company or what I am working on right now provides me with that necessary bit of motivation I need to get me out the door when I otherwise would stay at the desk. I encourage you to go for a walk as well. If recording yourself and sharing it on YouTube helps you, then I encourage you to do the same.

Watch our channel to hear more about us and what we are working on and subscribe today.

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13th Age: A New Age of Races Has Begun

A New Age for Heroic Races

Go beyond the standard fantasy races and play a new breed of hero! These intrepid adventurers forge their places in legend with circuit, claw, feather, and gill. Now you can play one of these heroic races in your home game and battle monsters like never before.

Book of Heroic Races: Age of Races 2 introduces a number of playable races for your 13th Age Compatible game. This 17-page supplement gives you everything you need to include the following races at your table:

  • Androids, born of logic and circuitry originating from beyond the stars
  • Geppettoans, wooden constructs who rebelled against their former masters
  • Gillfolk, human-like dwellers of the deep sea fighting the horrors below
  • Moonblooded, half-lycanthropes who become bestial in battle
  • Tengus, crow-like creatures consumed with greed and avarice

Be Heroic With These New Races Today!

Download the Book of Heroic Races: Age of Races 2 for your 13th Age Compatible game at the JBE Shop, DriveThruRPG/RPGNow and the OpenGamingStore.

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13th Age: Shift Your Shape With the Moonblooded

Next week sees the release of the Book of Heroic Races: Age of Races 2, and we couldn’t be more excited. We are taking many of the races we developed in-depth for Pathfinder and bringing them over for your 13th Age Compatible game. We’ve got 5 races in total in this book: androids, geppettoans, gillfolk, moonblooded, and tengus. Today we are going to look at the moonblooded.

I will be honest, I was hesitant about bringing a shapechanger playable race into 13th Age with Richard Moore proposed it. As far as I know, there hasn’t been one yet, and I was not sure how it would be received. I know Richard knows his stuff so I gave him the green light. After seeing the race, I am glad I did. I really like this race and think it is a solid addition to any 13th Age game. See for yourself.

Moonblooded Racial Traits

Moonblooded have the following racial traits.
+2 Wis; also see Racial Power.

Change Shape (Racial Power)

You may shapeshift into a bestial form as a standard action once per battle. When you do so, you can increase either your Str, Dex, or Con by +2, and your unarmed melee attacks deal damage as though you were wielding a two-handed light or simple weapon for your class (unless you are a monk and your damage dice and attack bonus for such an attack would be higher than this amount, in which case you use the better of the two).
Champion Feat: You now change shape as a move action, and your unarmed melee attacks benefit from the effects of two-weapon fighting (see the “Attacks” section of Chapter Five: Combat Rules in the 13th Age Core Rulebook).

Download the Book of Heroic Races: Age of Races 2 for your 13th Age Compatible game at DriveThruRPG/RPGNow and the OpenGamingStore.

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2016 in Review

With little over a week left in the year, I thought I would do some analysis on the company. How’d we do? Well, we released a total of 11 new products this year (plus 4 d66 lists, but we’ll talk about that later). In previous years, we tried to release one product every two weeks but sometime during the year that changed to one per month. We feel that that is a more sustainable release rate for us, especially considering we are trying to release larger products.

So what did we produce? What I could consider to be JBE’s key releases for the have been finishing up the the Book of Heroic Races: Advanced Series and the Book of Magic: Patron Hexes for Pathfinder and the start of the Prelude to War Adventure Path and the D66 Compendium 2 for Traveller. Why were these so key? Because fans like you requested them. I’ve been hearing requests for the D66 Compendium 2 since the release of its predecessor. Patron Hexes started off as a forum thread where fans of the Pathfinder witch requested more hexes. And the Prelude to War Adventure Path and Book of Heroic Races: Advanced Series is the request of me just posting a thread asking people what they wanted. So if there is something you want us to tackle, please ask. We listen.

systemWhat was the result (click on the pie charts for larger images)? Well, as you can see from the graph, Pathfinder represented 55% of the company while Traveller made up about 30%. Oddly enough, our single best seller was Book of Heroic Races: Player Races 1 for D&D 5e. That’s right, that red area is almost entirely one book, and that was released last year. I hate to admit it but we did not do nearly enough with 5e this past year. We will be doing much more for D&D next year.

Traveller was a major comeback this year. Aside from d66 lists we released 1 (yes, one) product for it last year. This year, this year it was 4 and even then, we didn’t finish up a 5th by the end of the year or there would have been one more. We have two more adventures in the Prelude to War Adventure Path we are finishing up. Then we will probably do a few stand alone adventures for those that like to make their own campaigns. We’re also working on ships, space stations, and some more locations. Oh and we still have a sector to finish detailing. Look for these in the coming year. 2017 is going to a massive year for Traveller from us. Strap in!

pathfinder-locationIt is kind of hard for Pathfinder to not dominate our sales considering how many books we have written for it in the past. Unfortunately, our individual Pathfinder releases have slowed to where few products actually make back their cost to produce them. Having said that, we are still creating Pathfinder material because some of our ideas are just too damn cool not to do!!! Like one Deadly Delve adventure we have coming up next year has the players into the heart of a volcano. The best part is that 5e and 13th Age fans can look forward to seeing this converted to their game systems at some point as well. And that is how we are targeting Pathfinder products these days when you don’t ask explicitly ask for them: what can we convert over to another system. Because if we just want to do it bad enough, we’ll find a way to make it work.

As you can see from the chart, Pathfinder is pretty evenly split between Paizo and the OpenGamingStore for the whole year. However, this is far from representative for the year. Throughout the year, OGS has gained ground on Paizo and has overtaken Paizo in recent months as our #1 Pathfinder retailer. DriveThruRPG/RPGNow, on the other hand, has stayed a constant #3 and has never been a great retailer for Pathfinder for us. Will OGS continue to increase over Paizo in terms of Pathfinder sales? We shall see.

locationThat last chart is only for Pathfinder. For all of our sales, DriveThruRPG/RPGNow dominates but that is mostly because our D&D 5e and 13th Age sales do not sell nearly as much as outside of DriveThruRPG, and Second Edition of Mongoose Traveller is exclusive to that same site.

All of these leaves a number of questions for us. Chief among them is: how is Starfinder going to shake this up? What kind of releases do we have in mind for Starfinder? Well for the time being, here is everything I can say about Starfinder: I am under a Non-Disclosure Agreement concerning Starfinder as part of the closed Playtest. Any more than that and one of the Paizo team will have me summoned to Seattle where lawyers will … lets just say … do this to me. Expect me to talk more when I am allowed to talk more, not before.

So aside from that, what can you expect to see us do in 2017? Well I mentioned the volcano adventure. It is written by Joel Flank. He turned it in a month ago. I am still reading it over and damn does it look fun. I can’t wait to hand it off to the editors and start working on the 5e conversion. The Book of Heroic Races: Advanced Compendium will be out early next year and you can expect to see more races from that in 5e soon after hopefully in 13th Age not long after that. We have a product that has been top secret for over a year at this point and we hope to have ready next year.

All in all JBE is doing great. We have had a great year and we expect 2017 to be even better.

EDIT: On Dec 27, I updated the graphs and some of the text after discovering an error in my spreadsheet.

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Last Day of the Christmas in July Sale

Its the last full day of the Christmas in July Sale. Now is the best time to grab many of our PDFs while they are 25% off. That is just about every single PDF we have. Be it a Pathfinder book on settling a wilderness rules like the Book of the River Nations, monster books like Book of Beasts: Monsters of the Shadow Plane, adventures like the Deadly Delves: Reign of Ruin, or player races like Book of Heroic Races Compendium.

Or if you are want Traveller, get the d66 Compendium and the D66 Compendium 2, vehicles like the Foreven Worlds: Vehicles of the Frontier, careers like Player Careers Pack 1, monsters like the Creatures of Distant Worlds Compendium, or  fighters like Mech Tech ‘n’ bot: Fighters and Small Ships.

Players and Game Masters of Fifth Edition can get adventures Deadly Delves: Rescue from Tyrakven and Along Came a Spider and the races in Book of Heroic Races: Player Races 1 at a great discount right now.

13th Age GMs will enjoy getting 25% off of Book of Beasts: Monsters of the Great Druid, or an adventure like Deadly Delves: Reign of Ruin, or NPCs like Age of Icons: 100 Lich Queen Agents.

Don’t forget everything else we have on sale right now on the Christmas in July Sale going on right now at DriveThruRPG/RPGNow.

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Sale: One Day Only $2 Sale on Pathfinder, Traveller, 5e, and 13th Age

Book of Beasts: Legendary Foes (PFRPG)

Book of Beasts: Legendary FoesToday only, we are running a $2 Sale on all of our items currently on sale that normally sell for more than $4. That is a minimum of 50% off the regular price and as much as 80% off. That’s right, you can get our PDFs that are normally $10 for the rock bottom price of $2. This mean for Pathfinder you can grab for $2:

d66 CompendiumFor Traveller, be sure to grab:

For 5th Edition, don’t miss out on:

For 13th Age, download right now:

Don’t forget everything else we have on sale right now on the Christmas in July Sale going on right now at DriveThruRPG/RPGNow.

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13th Age Compatible: Under the Sea

Book of Heroic Races: Age of Ideas 1 The Book of Heroic Races: Age of Races 1 is available now. So far we have shown off the catfolk, lizardfolk, and samsaran races. And now we are sharing with you the merfolk race.

Although initially cautious around members of other races (for land dwellers have long coveted the riches of the sea), merfolk are insatiably curious about the world that exists above the waves. They are rare compared to other races, but certainly not unheard of. Perhaps their perceived rarity is also due to merfolk adventurers disguising themselves as humans or elves, fearful that revealing their true identity might repel their newfound friends or draw undue attention to their aquatic cities. Bards, commanders, and sorcerers are highly prevalent among this race due to their natural charismatic bent.

Merfolk Racial Traits

+2 Con OR +2 Cha.
Magical Amphibian:
Merfolk can magically morph their fins and tail into legs, or vice versa back into half-fish form, with a full-round action. They can move and fight in water as well as a flying creature can in open air when they are in their half-fish form.
Siren Song (Racial Power)
As a move action once per battle, you can sing a beautiful melody reminiscent of a gentle sea breeze, or a mournful dirge that carries the portent of tidal waves. Until the end of your next turn, all nearby allies add the escalation die to their defenses, OR all nearby enemies subtract the escalation die from their defenses (your choice).
Champion Feat: Using your siren song is now a quick action.

Download Book of Heroic Races: Age of Races 1 for your 13th Age Compatible game at DriveThruRPG/RPGNow and the OpenGamingStore (formerly d20pfsrd.com).

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13th Age Compatible: Now with Catfolk

Book of Heroic Races: Age of Ideas 1All week long we are showing off the races in the Book of Heroic Races: Age of Races 1. We’ve already showed off the lizardfolk and the samsarans. Today we are showing off the catfolk race.

Catfolk come in two varieties. Saebul are cat-headed humanoids with full tails. They tend to be more introspective and cool-natured. Faol are tailless and resemble humans, but with distinct feline features and broad patches of short furlike hair on their bodies. They are more outgoing and frivolous. Both societies are broken up into matriarchal clans. Feel free to customize the concentration of each population as best fits your campaign world and your tastes, or even swap the personalities of the two subraces if your players prefer a different combination of traits for their catfolk PCs.

Catfolk Racial Traits

+2 Dex OR +2 Cha.
Adventurer Tier Catfolk Feat (Feline Grace):
You disengage on an easy save (6+). Also, once per battle, you can move without being intercepted, but you must not be engaged with an enemy at the beginning of that move.
Cat’s Luck (Racial Power)
Once per battle, reroll a single attack or save after its result is known, and add double the escalation die to the new result (this replaces the single escalation die bonus on most attack rolls).
Champion Feat: Add the escalation die to all of your defenses until the end of your next turn when you use this power.

Download Book of Heroic Races: Age of Races 1 for your 13th Age Compatible game at DriveThruRPG/RPGNow and the OpenGamingStore (formerly d20pfsrd.com).

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13th Age Compatible: Dreams of Yesterday

Book of Heroic Races: Age of Ideas 1All week long, we are sharing with you the races inside the Book of Heroic Races: Age of Races 1. Yesterday we shared with you the lizardfolk race. Today we are sharing with you the samsaran race.

Though they appear human save for their white and near-colorless eyes, a samsaran lives dozens or even hundreds of lifetimes, haunted by dreamlike memories of each incarnation. As they grow in power and experience, samsarans reconnect with these past lives, bolstering the abilities they have cultivated in this lifetime with those accrued over centuries of living and dying. Every samsaran believes that the crucible of reincarnation will eventually smelt their spirit into a state of enlightenment and drive them toward a new purpose, at which point their cycle of death and rebirth will end.

Samsaran Racial Traits

+2 Int OR +2 Wis.
Flashes Of Past Lives (Racial Power)

Choose one of the following talents: slayer (barbarian), storyteller (bard), separate existence (chaos mage), domain: healing (cleric), moment of glory (commander), power attack (fighter), flurry (monk), skeletal minion (necromancer), stance of necessity (occultist; assumes you never have focus), lay on hands (paladin), favored enemy (ranger), swashbuckle (rogue; assumes you always have momentum), counter-magic (wizard). Once per day as a full-round action, you can tap into memories of a past life, foregoing the use of one of your class talents for the duration of a single battle, encounter, or scene, and instead use the chosen talent. You use your total character level as your effective level for the purpose of determining any level-dependent variables related to these talents.
When you reach champion tier, you may choose a second talent from the above list; when you reach epic tier, you may choose a third.
Champion Feat: Using this power takes a standard action, and you can swap out two talents for the battle’s duration.

Download Book of Heroic Races: Age of Races 1 for your 13th Age Compatible game at DriveThruRPG/RPGNow and the OpenGamingStore (formerly d20pfsrd.com).

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13th Age Compatible: A New Age of Heroic Races

Book of Heroic Races: Age of Ideas 1 (13th Age)

A New Age for These Races

Go beyond the standard fantasy races and play a new breed of hero! These intrepid adventurers forge their place in legends with claw, fin, spell, and sword. Now you can play one of these heroic races in your home game and battle monsters like never before.

Book of Heroic Races: Age of Races 1 introduces a number of playable races for your 13th Age Compatible game. This 15-page supplement gives you everything you need to include the following races at your table:

  • Catfolk, who can reroll an attack or save once per battle
  • Hagborn, who can reroll an attack or save once per battle
  • Lizardfolk, which bite and tear their enemies to shreds
  • Merfolk, who can sing a siren’s song to doom their enemies
  • Samsarans, that can draw on their past lives to aid them in battle

Be Heroic With These New Races Today!

Download Book of Heroic Races: Age of Races 1 for your 13th Age Compatible game at the JBE Shop, DriveThruRPG/RPGNow and the OpenGamingStore.