Moving Forward

My team and I have had a long, hard discussion over the weekend and in the end, we all agreed on one difficult truth: we do not trust that Wizards of the Coast will stay true to their word or won’t try to somehow undermine the OGL at some point in the future. That inContinue reading “Moving Forward”

3 Suggestions to Not Do Another Orphan

Orphans are such a common part of our inspiring fiction for role playing games that having the people that raised your character present throughout one’s childhood and still alive is almost a rarity. Spiderman, Batman, Superman, the Skywalker twins, Harry Potter, Frodo, the list goes on and on. I have seen this over and overContinue reading “3 Suggestions to Not Do Another Orphan”

3 Things About 10 Harsh Realities Of Rewatching The Lord Of The Rings

I was recently reading the CBR article titled 10 Harsh Realities of Rewatching the Lord of the Rings. If you haven’t read it, it is a solid read and very appropriate for today, when so many excellent shows and movies are getting negative reviews because they happen to be slightly different from works created yearsContinue reading “3 Things About 10 Harsh Realities Of Rewatching The Lord Of The Rings”

3 Things You Can Do to Help Your Favorite Small Publisher

When it comes to being a small publisher, you love every single one of your fans. They are devoted people who love what you make, and their words of encouragement mean the world to you. Some people want to go a step further and help their favorite small publisher thrive. They always want to knowContinue reading “3 Things You Can Do to Help Your Favorite Small Publisher”

3 Reasons Why You Should Never Split the Party

There’s an old gaming axiom: never split the party. Sure it started with D&D, but it is equally true for every other RPG out there. There are many, MANY reasons why, but really they can be boiled down to just three. 1) It’s Boring For Everyone Else The GM and half the group are doingContinue reading “3 Reasons Why You Should Never Split the Party”

3 Rules for Gaming on a Virtual Tabletop

Over a year in and the pandemic is still going on. The current strain is even more virulent and half the country is refusing to get vaccinated. So if you haven’t been gaming over a Virtual Tabletop, now is a good time to start. If you are, here are three rules for gaming over aContinue reading “3 Rules for Gaming on a Virtual Tabletop”

3 Rules for Incorporating Character Backstories

The nice things about the long adventure books of D&D or Pathfinder Adventure Paths is that they make the brunt of the work of creating a long campaign off the GMs shoulders. You have a book in front of you; just do what it says comes next. The down side: the player characters are interchangeable.Continue reading “3 Rules for Incorporating Character Backstories”

3 Rules For When The Encounter Goes Bad

All of us GMs have been there. We create an encounter that we think will be a cake walk for the players and they roll terribly. Either that or they split the party and neither group can help the other. The question then becomes, “How does the GM same the party?” because we all knowContinue reading “3 Rules For When The Encounter Goes Bad”

Why We Play the Games We Do

I recently played Pathfinder 2e and picked up the Core Rulebook and Bestiary. I mentioned this in the Fans of Jon Brazer Enterprises Facebook Group and someone mentioned that the RPG market is oversaturated. I’ve heard this argument before, but this time it got me thinking. Sure the businessperson in me says that the lawContinue reading “Why We Play the Games We Do”